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flightgear/src/Model/modelmgr.cxx
Tobias Dammers fe8b7bea21 Marker pins
2022-01-27 08:47:48 +00:00

423 lines
12 KiB
C++

// modelmgr.cxx - manage a collection of 3D models.
// Written by David Megginson, started 2002.
//
// This file is in the Public Domain, and comes with no warranty.
#ifdef _MSC_VER
# pragma warning( disable: 4355 )
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <simgear/compiler.h>
#include <algorithm>
#include <functional>
#include <vector>
#include <cstring>
#include <simgear/scene/model/placement.hxx>
#include <simgear/scene/model/modellib.hxx>
#include <simgear/structure/exception.hxx>
#include <Main/fg_props.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/marker.hxx>
#include <osg/ProxyNode>
#include <osgText/String>
#include "modelmgr.hxx"
using namespace simgear;
namespace {
class CheckInstanceModelLoadedVisitor : public osg::NodeVisitor
{
public:
CheckInstanceModelLoadedVisitor() :
osg::NodeVisitor(osg::NodeVisitor::NODE_VISITOR, osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
{}
~CheckInstanceModelLoadedVisitor() = default;
void apply(osg::Node& node) override
{
if (!_loaded)
return;
traverse(node);
}
void apply(osg::ProxyNode& node) override
{
if (!_loaded)
return;
for (unsigned i = 0; i < node.getNumFileNames(); ++i) {
if (node.getFileName(i).empty())
continue;
// Check if this is already loaded.
if (i < node.getNumChildren() && node.getChild(i))
continue;
_loaded=false;
return;
}
traverse(node);
}
bool isLoaded() const
{
return _loaded;
}
private:
bool _loaded = true;
};
} // of anonymous namespace
FGModelMgr::FGModelMgr ()
{
}
FGModelMgr::~FGModelMgr ()
{
}
void
FGModelMgr::init ()
{
std::vector<SGPropertyNode_ptr> model_nodes = _models->getChildren("model");
for (unsigned int i = 0; i < model_nodes.size(); i++)
add_model(model_nodes[i]);
}
void FGModelMgr::shutdown()
{
osg::Group *scene_graph = NULL;
if (globals->get_scenery()) {
scene_graph = globals->get_scenery()->get_scene_graph();
}
// always delete instances, even if the scene-graph is gone
for (unsigned int i = 0; i < _instances.size(); i++) {
if (scene_graph) {
scene_graph->removeChild(_instances[i]->model->getSceneGraph());
}
delete _instances[i];
}
}
void
FGModelMgr::add_model (SGPropertyNode * node)
{
const std::string model_path{node->getStringValue("path", "Models/Geometry/glider.ac")};
if (model_path.empty()) {
SG_LOG(SG_AIRCRAFT, SG_WARN, "add_model called with empty path");
return;
}
const std::string internal_model{node->getStringValue("internal-model", "external")};
osg::Node *object;
Instance * instance = new Instance;
instance->loaded_node = node->addChild("loaded");
instance->loaded_node->setBoolValue(false);
if (internal_model == "marker") {
std::string label{node->getStringValue("marker/text", "MARKER")};
float r = node->getFloatValue("marker/color[0]", 1.0f);
float g = node->getFloatValue("marker/color[1]", 1.0f);
float b = node->getFloatValue("marker/color[2]", 1.0f);
osg::Vec4f color(r, g, b, 1.0f);
float font_size = node->getFloatValue("marker/size", 1.0f);
float pin_height = node->getFloatValue("marker/height", 1000.0f);
float tip_height = node->getFloatValue("marker/tip-height", 0.0f);
object = fgCreateMarkerNode(osgText::String(label, osgText::String::ENCODING_UTF8), font_size, pin_height, tip_height, color);
}
else if (internal_model == "external") {
try {
std::string fullPath = simgear::SGModelLib::findDataFile(model_path);
if (fullPath.empty()) {
SG_LOG(SG_AIRCRAFT, SG_ALERT, "add_model: unable to find model with name '" << model_path << "'");
return;
}
object = SGModelLib::loadDeferredModel(fullPath, globals->get_props());
} catch (const sg_throwable& t) {
SG_LOG(SG_AIRCRAFT, SG_ALERT, "Error loading " << model_path << ":\n "
<< t.getFormattedMessage() << t.getOrigin());
return;
}
}
else {
object = new osg::Node;
SG_LOG(SG_AIRCRAFT, SG_WARN, "Unsupported internal-model type " << internal_model);
}
const std::string modelName{node->getStringValue("name", model_path.c_str())};
SG_LOG(SG_AIRCRAFT, SG_INFO, "Adding model " << modelName);
SGModelPlacement *model = new SGModelPlacement;
instance->model = model;
instance->node = node;
model->init( object );
double lon = node->getDoubleValue("longitude-deg"),
lat = node->getDoubleValue("latitude-deg"),
elevFt = node->getDoubleValue("elevation-ft");
model->setPosition(SGGeod::fromDegFt(lon, lat, elevFt));
// Set position and orientation either
// indirectly through property refs
// or directly with static values.
SGPropertyNode * child = node->getChild("longitude-deg-prop");
if (child != 0)
instance->lon_deg_node = fgGetNode(child->getStringValue(), true);
child = node->getChild("latitude-deg-prop");
if (child != 0)
instance->lat_deg_node = fgGetNode(child->getStringValue(), true);
child = node->getChild("elevation-ft-prop");
if (child != 0)
instance->elev_ft_node = fgGetNode(child->getStringValue(), true);
child = node->getChild("roll-deg-prop");
if (child != 0)
instance->roll_deg_node = fgGetNode(child->getStringValue(), true);
else
model->setRollDeg(node->getDoubleValue("roll-deg"));
child = node->getChild("pitch-deg-prop");
if (child != 0)
instance->pitch_deg_node = fgGetNode(child->getStringValue(), true);
else
model->setPitchDeg(node->getDoubleValue("pitch-deg"));
child = node->getChild("heading-deg-prop");
if (child != 0)
instance->heading_deg_node = fgGetNode(child->getStringValue(), true);
else
model->setHeadingDeg(node->getDoubleValue("heading-deg"));
if (node->hasChild("enable-hot")) {
osg::Node::NodeMask mask = model->getSceneGraph()->getNodeMask();
if (node->getBoolValue("enable-hot")) {
mask |= SG_NODEMASK_TERRAIN_BIT;
} else {
mask &= ~SG_NODEMASK_TERRAIN_BIT;
}
model->getSceneGraph()->setNodeMask(mask);
}
// Add this model to the global scene graph
globals->get_scenery()->get_scene_graph()->addChild(model->getSceneGraph());
// Save this instance for updating
add_instance(instance);
}
void
FGModelMgr::bind ()
{
_models = fgGetNode("/models", true);
_listener.reset(new Listener(this));
_models->addChangeListener(_listener.get());
}
void
FGModelMgr::unbind ()
{
// work-around for FLIGHTGEAR-37D : crash when quitting during
// early startup
if (_listener) {
_models->removeChangeListener(_listener.get());
}
_listener.reset();
_models.clear();
}
namespace
{
double testNan(double val)
{
if (SGMisc<double>::isNaN(val))
throw sg_range_exception("value is nan");
return val;
}
} // namespace
void FGModelMgr::update(double dt)
{
std::for_each(_instances.begin(), _instances.end(), [](FGModelMgr::Instance* instance) {
SGModelPlacement* model = instance->model;
double roll, pitch, heading;
roll = pitch = heading = 0.0;
SGGeod pos = model->getPosition();
try {
// Optionally set position from properties
if (instance->lon_deg_node != 0)
pos.setLongitudeDeg(testNan(instance->lon_deg_node->getDoubleValue()));
if (instance->lat_deg_node != 0)
pos.setLatitudeDeg(testNan(instance->lat_deg_node->getDoubleValue()));
if (instance->elev_ft_node != 0)
pos.setElevationFt(testNan(instance->elev_ft_node->getDoubleValue()));
// Optionally set orientation from properties
if (instance->roll_deg_node != 0)
roll = testNan(instance->roll_deg_node->getDoubleValue());
if (instance->pitch_deg_node != 0)
pitch = testNan(instance->pitch_deg_node->getDoubleValue());
if (instance->heading_deg_node != 0)
heading = testNan(instance->heading_deg_node->getDoubleValue());
} catch (const sg_range_exception&) {
string path = instance->node->getStringValue("path", "unknown");
SG_LOG(SG_AIRCRAFT, SG_INFO, "Instance of model " << path
<< " has invalid values");
return;
}
model->setPosition(pos);
// Optionally set orientation from properties
if (instance->roll_deg_node != 0)
model->setRollDeg(roll);
if (instance->pitch_deg_node != 0)
model->setPitchDeg(pitch);
if (instance->heading_deg_node != 0)
model->setHeadingDeg(heading);
instance->model->update();
instance->checkLoaded();
});
}
void
FGModelMgr::add_instance (Instance * instance)
{
_instances.push_back(instance);
}
void
FGModelMgr::remove_instance (Instance * instance)
{
std::vector<Instance *>::iterator it;
for (it = _instances.begin(); it != _instances.end(); it++) {
if (*it == instance) {
_instances.erase(it);
delete instance;
return;
}
}
}
FGModelMgr::Instance*
FGModelMgr::findInstanceByNodePath(const std::string& node_path) const
{
if (node_path.empty())
return nullptr;
SGPropertyNode* node = fgGetNode(node_path, false);
if (!node)
return nullptr;
auto it = std::find_if(_instances.begin(), _instances.end(),
[node](const Instance* instance)
{ return instance->node == node; });
if (it == _instances.end()) {
return nullptr;
}
return *it;
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGModelMgr::Instance
////////////////////////////////////////////////////////////////////////
FGModelMgr::Instance::~Instance ()
{
delete model;
}
bool FGModelMgr::Instance::checkLoaded() const
{
if (!model)
return false;
if (loaded_node->getBoolValue()) {
return true;
}
CheckInstanceModelLoadedVisitor cilv;
model->getSceneGraph()->accept(cilv);
const bool loadedNow = cilv.isLoaded();
if (loadedNow) {
loaded_node->setBoolValue(true);
}
return loadedNow;
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGModelMgr::Listener
////////////////////////////////////////////////////////////////////////
void
FGModelMgr::Listener::childAdded(SGPropertyNode * parent, SGPropertyNode * child)
{
if (parent->getNameString() != "model" || child->getNameString() != "load")
return;
_mgr->add_model(parent);
}
void
FGModelMgr::Listener::childRemoved(SGPropertyNode * parent, SGPropertyNode * child)
{
if (parent->getNameString() != "models" || child->getNameString() != "model")
return;
// search instance by node and remove it from scenegraph
std::vector<Instance *>::iterator it = _mgr->_instances.begin();
std::vector<Instance *>::iterator end = _mgr->_instances.end();
for (; it != end; ++it) {
Instance *instance = *it;
if (instance->node != child)
continue;
_mgr->_instances.erase(it);
osg::Node *branch = instance->model->getSceneGraph();
// OSGFIXME
// if (shadows && instance->shadow)
// shadows->deleteOccluder(branch);
if (globals->get_scenery() && globals->get_scenery()->get_scene_graph()) {
globals->get_scenery()->get_scene_graph()->removeChild(branch);
}
delete instance;
break;
}
}
// Register the subsystem.
SGSubsystemMgr::Registrant<FGModelMgr> registrantFGModelMgr(
SGSubsystemMgr::DISPLAY);
// end of modelmgr.cxx