423 lines
12 KiB
C++
423 lines
12 KiB
C++
// modelmgr.cxx - manage a collection of 3D models.
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// Written by David Megginson, started 2002.
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//
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// This file is in the Public Domain, and comes with no warranty.
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#ifdef _MSC_VER
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# pragma warning( disable: 4355 )
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#endif
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <simgear/compiler.h>
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#include <algorithm>
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#include <functional>
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#include <vector>
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#include <cstring>
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#include <simgear/scene/model/placement.hxx>
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#include <simgear/scene/model/modellib.hxx>
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#include <simgear/structure/exception.hxx>
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#include <Main/fg_props.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scenery/marker.hxx>
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#include <osg/ProxyNode>
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#include <osgText/String>
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#include "modelmgr.hxx"
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using namespace simgear;
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namespace {
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class CheckInstanceModelLoadedVisitor : public osg::NodeVisitor
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{
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public:
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CheckInstanceModelLoadedVisitor() :
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osg::NodeVisitor(osg::NodeVisitor::NODE_VISITOR, osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
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{}
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~CheckInstanceModelLoadedVisitor() = default;
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void apply(osg::Node& node) override
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{
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if (!_loaded)
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return;
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traverse(node);
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}
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void apply(osg::ProxyNode& node) override
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{
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if (!_loaded)
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return;
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for (unsigned i = 0; i < node.getNumFileNames(); ++i) {
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if (node.getFileName(i).empty())
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continue;
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// Check if this is already loaded.
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if (i < node.getNumChildren() && node.getChild(i))
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continue;
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_loaded=false;
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return;
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}
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traverse(node);
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}
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bool isLoaded() const
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{
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return _loaded;
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}
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private:
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bool _loaded = true;
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};
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} // of anonymous namespace
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FGModelMgr::FGModelMgr ()
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{
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}
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FGModelMgr::~FGModelMgr ()
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{
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}
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void
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FGModelMgr::init ()
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{
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std::vector<SGPropertyNode_ptr> model_nodes = _models->getChildren("model");
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for (unsigned int i = 0; i < model_nodes.size(); i++)
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add_model(model_nodes[i]);
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}
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void FGModelMgr::shutdown()
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{
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osg::Group *scene_graph = NULL;
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if (globals->get_scenery()) {
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scene_graph = globals->get_scenery()->get_scene_graph();
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}
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// always delete instances, even if the scene-graph is gone
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for (unsigned int i = 0; i < _instances.size(); i++) {
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if (scene_graph) {
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scene_graph->removeChild(_instances[i]->model->getSceneGraph());
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}
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delete _instances[i];
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}
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}
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void
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FGModelMgr::add_model (SGPropertyNode * node)
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{
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const std::string model_path{node->getStringValue("path", "Models/Geometry/glider.ac")};
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if (model_path.empty()) {
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SG_LOG(SG_AIRCRAFT, SG_WARN, "add_model called with empty path");
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return;
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}
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const std::string internal_model{node->getStringValue("internal-model", "external")};
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osg::Node *object;
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Instance * instance = new Instance;
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instance->loaded_node = node->addChild("loaded");
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instance->loaded_node->setBoolValue(false);
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if (internal_model == "marker") {
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std::string label{node->getStringValue("marker/text", "MARKER")};
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float r = node->getFloatValue("marker/color[0]", 1.0f);
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float g = node->getFloatValue("marker/color[1]", 1.0f);
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float b = node->getFloatValue("marker/color[2]", 1.0f);
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osg::Vec4f color(r, g, b, 1.0f);
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float font_size = node->getFloatValue("marker/size", 1.0f);
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float pin_height = node->getFloatValue("marker/height", 1000.0f);
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float tip_height = node->getFloatValue("marker/tip-height", 0.0f);
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object = fgCreateMarkerNode(osgText::String(label, osgText::String::ENCODING_UTF8), font_size, pin_height, tip_height, color);
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}
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else if (internal_model == "external") {
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try {
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std::string fullPath = simgear::SGModelLib::findDataFile(model_path);
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if (fullPath.empty()) {
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SG_LOG(SG_AIRCRAFT, SG_ALERT, "add_model: unable to find model with name '" << model_path << "'");
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return;
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}
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object = SGModelLib::loadDeferredModel(fullPath, globals->get_props());
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} catch (const sg_throwable& t) {
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SG_LOG(SG_AIRCRAFT, SG_ALERT, "Error loading " << model_path << ":\n "
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<< t.getFormattedMessage() << t.getOrigin());
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return;
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}
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}
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else {
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object = new osg::Node;
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SG_LOG(SG_AIRCRAFT, SG_WARN, "Unsupported internal-model type " << internal_model);
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}
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const std::string modelName{node->getStringValue("name", model_path.c_str())};
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SG_LOG(SG_AIRCRAFT, SG_INFO, "Adding model " << modelName);
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SGModelPlacement *model = new SGModelPlacement;
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instance->model = model;
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instance->node = node;
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model->init( object );
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double lon = node->getDoubleValue("longitude-deg"),
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lat = node->getDoubleValue("latitude-deg"),
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elevFt = node->getDoubleValue("elevation-ft");
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model->setPosition(SGGeod::fromDegFt(lon, lat, elevFt));
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// Set position and orientation either
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// indirectly through property refs
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// or directly with static values.
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SGPropertyNode * child = node->getChild("longitude-deg-prop");
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if (child != 0)
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instance->lon_deg_node = fgGetNode(child->getStringValue(), true);
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child = node->getChild("latitude-deg-prop");
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if (child != 0)
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instance->lat_deg_node = fgGetNode(child->getStringValue(), true);
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child = node->getChild("elevation-ft-prop");
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if (child != 0)
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instance->elev_ft_node = fgGetNode(child->getStringValue(), true);
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child = node->getChild("roll-deg-prop");
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if (child != 0)
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instance->roll_deg_node = fgGetNode(child->getStringValue(), true);
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else
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model->setRollDeg(node->getDoubleValue("roll-deg"));
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child = node->getChild("pitch-deg-prop");
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if (child != 0)
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instance->pitch_deg_node = fgGetNode(child->getStringValue(), true);
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else
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model->setPitchDeg(node->getDoubleValue("pitch-deg"));
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child = node->getChild("heading-deg-prop");
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if (child != 0)
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instance->heading_deg_node = fgGetNode(child->getStringValue(), true);
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else
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model->setHeadingDeg(node->getDoubleValue("heading-deg"));
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if (node->hasChild("enable-hot")) {
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osg::Node::NodeMask mask = model->getSceneGraph()->getNodeMask();
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if (node->getBoolValue("enable-hot")) {
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mask |= SG_NODEMASK_TERRAIN_BIT;
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} else {
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mask &= ~SG_NODEMASK_TERRAIN_BIT;
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}
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model->getSceneGraph()->setNodeMask(mask);
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}
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// Add this model to the global scene graph
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globals->get_scenery()->get_scene_graph()->addChild(model->getSceneGraph());
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// Save this instance for updating
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add_instance(instance);
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}
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void
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FGModelMgr::bind ()
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{
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_models = fgGetNode("/models", true);
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_listener.reset(new Listener(this));
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_models->addChangeListener(_listener.get());
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}
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void
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FGModelMgr::unbind ()
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{
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// work-around for FLIGHTGEAR-37D : crash when quitting during
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// early startup
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if (_listener) {
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_models->removeChangeListener(_listener.get());
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}
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_listener.reset();
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_models.clear();
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}
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namespace
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{
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double testNan(double val)
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{
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if (SGMisc<double>::isNaN(val))
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throw sg_range_exception("value is nan");
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return val;
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}
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} // namespace
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void FGModelMgr::update(double dt)
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{
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std::for_each(_instances.begin(), _instances.end(), [](FGModelMgr::Instance* instance) {
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SGModelPlacement* model = instance->model;
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double roll, pitch, heading;
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roll = pitch = heading = 0.0;
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SGGeod pos = model->getPosition();
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try {
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// Optionally set position from properties
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if (instance->lon_deg_node != 0)
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pos.setLongitudeDeg(testNan(instance->lon_deg_node->getDoubleValue()));
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if (instance->lat_deg_node != 0)
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pos.setLatitudeDeg(testNan(instance->lat_deg_node->getDoubleValue()));
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if (instance->elev_ft_node != 0)
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pos.setElevationFt(testNan(instance->elev_ft_node->getDoubleValue()));
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// Optionally set orientation from properties
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if (instance->roll_deg_node != 0)
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roll = testNan(instance->roll_deg_node->getDoubleValue());
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if (instance->pitch_deg_node != 0)
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pitch = testNan(instance->pitch_deg_node->getDoubleValue());
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if (instance->heading_deg_node != 0)
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heading = testNan(instance->heading_deg_node->getDoubleValue());
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} catch (const sg_range_exception&) {
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string path = instance->node->getStringValue("path", "unknown");
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SG_LOG(SG_AIRCRAFT, SG_INFO, "Instance of model " << path
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<< " has invalid values");
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return;
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}
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model->setPosition(pos);
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// Optionally set orientation from properties
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if (instance->roll_deg_node != 0)
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model->setRollDeg(roll);
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if (instance->pitch_deg_node != 0)
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model->setPitchDeg(pitch);
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if (instance->heading_deg_node != 0)
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model->setHeadingDeg(heading);
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instance->model->update();
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instance->checkLoaded();
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});
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}
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void
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FGModelMgr::add_instance (Instance * instance)
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{
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_instances.push_back(instance);
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}
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void
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FGModelMgr::remove_instance (Instance * instance)
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{
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std::vector<Instance *>::iterator it;
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for (it = _instances.begin(); it != _instances.end(); it++) {
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if (*it == instance) {
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_instances.erase(it);
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delete instance;
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return;
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}
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}
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}
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FGModelMgr::Instance*
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FGModelMgr::findInstanceByNodePath(const std::string& node_path) const
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{
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if (node_path.empty())
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return nullptr;
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SGPropertyNode* node = fgGetNode(node_path, false);
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if (!node)
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return nullptr;
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auto it = std::find_if(_instances.begin(), _instances.end(),
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[node](const Instance* instance)
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{ return instance->node == node; });
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if (it == _instances.end()) {
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return nullptr;
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}
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return *it;
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGModelMgr::Instance
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////////////////////////////////////////////////////////////////////////
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FGModelMgr::Instance::~Instance ()
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{
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delete model;
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}
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bool FGModelMgr::Instance::checkLoaded() const
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{
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if (!model)
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return false;
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if (loaded_node->getBoolValue()) {
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return true;
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}
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CheckInstanceModelLoadedVisitor cilv;
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model->getSceneGraph()->accept(cilv);
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const bool loadedNow = cilv.isLoaded();
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if (loadedNow) {
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loaded_node->setBoolValue(true);
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}
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return loadedNow;
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}
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////////////////////////////////////////////////////////////////////////
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// Implementation of FGModelMgr::Listener
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////////////////////////////////////////////////////////////////////////
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void
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FGModelMgr::Listener::childAdded(SGPropertyNode * parent, SGPropertyNode * child)
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{
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if (parent->getNameString() != "model" || child->getNameString() != "load")
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return;
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_mgr->add_model(parent);
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}
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void
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FGModelMgr::Listener::childRemoved(SGPropertyNode * parent, SGPropertyNode * child)
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{
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if (parent->getNameString() != "models" || child->getNameString() != "model")
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return;
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// search instance by node and remove it from scenegraph
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std::vector<Instance *>::iterator it = _mgr->_instances.begin();
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std::vector<Instance *>::iterator end = _mgr->_instances.end();
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for (; it != end; ++it) {
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Instance *instance = *it;
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if (instance->node != child)
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continue;
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_mgr->_instances.erase(it);
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osg::Node *branch = instance->model->getSceneGraph();
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// OSGFIXME
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// if (shadows && instance->shadow)
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// shadows->deleteOccluder(branch);
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if (globals->get_scenery() && globals->get_scenery()->get_scene_graph()) {
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globals->get_scenery()->get_scene_graph()->removeChild(branch);
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}
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delete instance;
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break;
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}
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}
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// Register the subsystem.
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SGSubsystemMgr::Registrant<FGModelMgr> registrantFGModelMgr(
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SGSubsystemMgr::DISPLAY);
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// end of modelmgr.cxx
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