221 lines
6.6 KiB
C++
221 lines
6.6 KiB
C++
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Module: FGLocation.cpp
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Author: Jon S. Berndt
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Date started: 04/04/2004
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Purpose: Store an arbitrary location on the globe
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------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------------
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------- (C) 2004 Mathias Froehlich (Mathias.Froehlich@web.de) ----
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This program is free software; you can redistribute it and/or modify it under
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the terms of the GNU Lesser General Public License as published by the Free Software
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Foundation; either version 2 of the License, or (at your option) any later
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version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details.
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You should have received a copy of the GNU Lesser General Public License along with
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this program; if not, write to the Free Software Foundation, Inc., 59 Temple
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Place - Suite 330, Boston, MA 02111-1307, USA.
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Further information about the GNU Lesser General Public License can also be found on
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the world wide web at http://www.gnu.org.
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FUNCTIONAL DESCRIPTION
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------------------------------------------------------------------------------
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This class encapsulates an arbitrary position in the globe with its accessors.
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It has vector properties, so you can add multiply ....
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HISTORY
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------------------------------------------------------------------------------
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04/04/2004 MF Created
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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INCLUDES
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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#ifdef FGFS
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# include <simgear/compiler.h>
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# ifdef SG_HAVE_STD_INCLUDES
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# include <cmath>
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# else
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# include <math.h>
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# endif
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#else
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# if defined(sgi) && !defined(__GNUC__)
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# include <math.h>
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# else
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# include <cmath>
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# endif
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#endif
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#include "FGLocation.h"
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#include <input_output/FGPropertyManager.h>
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namespace JSBSim {
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static const char *IdSrc = "$Id$";
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static const char *IdHdr = ID_LOCATION;
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/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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CLASS IMPLEMENTATION
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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FGLocation::FGLocation(double lon, double lat, double radius)
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{
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mCacheValid = false;
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double sinLat = sin(lat);
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double cosLat = cos(lat);
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double sinLon = sin(lon);
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double cosLon = cos(lon);
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mECLoc = FGColumnVector3( radius*cosLat*cosLon,
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radius*cosLat*sinLon,
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radius*sinLat );
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGLocation::SetLongitude(double longitude)
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{
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double rtmp = mECLoc.Magnitude(eX, eY);
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// Check if we have zero radius.
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// If so set it to 1, so that we can set a position
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if (0.0 == mECLoc.Magnitude())
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rtmp = 1.0;
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// Fast return if we are on the north or south pole ...
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if (rtmp == 0.0)
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return;
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mCacheValid = false;
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mECLoc(eX) = rtmp*cos(longitude);
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mECLoc(eY) = rtmp*sin(longitude);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGLocation::SetLatitude(double latitude)
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{
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mCacheValid = false;
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double r = mECLoc.Magnitude();
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if (r == 0.0) {
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mECLoc(eX) = 1.0;
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r = 1.0;
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}
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double rtmp = mECLoc.Magnitude(eX, eY);
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if (rtmp != 0.0) {
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double fac = r/rtmp*cos(latitude);
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mECLoc(eX) *= fac;
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mECLoc(eY) *= fac;
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} else {
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mECLoc(eX) = r*cos(latitude);
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mECLoc(eY) = 0.0;
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}
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mECLoc(eZ) = r*sin(latitude);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGLocation::SetRadius(double radius)
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{
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mCacheValid = false;
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double rold = mECLoc.Magnitude();
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if (rold == 0.0)
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mECLoc(eX) = radius;
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else
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mECLoc *= radius/rold;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGLocation::ComputeDerivedUnconditional(void) const
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{
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// The radius is just the Euclidean norm of the vector.
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mRadius = mECLoc.Magnitude();
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// The distance of the location to the y-axis, which is the axis
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// through the poles.
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double rxy = sqrt(mECLoc(eX)*mECLoc(eX) + mECLoc(eY)*mECLoc(eY));
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// Compute the sin/cos values of the longitude
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double sinLon, cosLon;
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if (rxy == 0.0) {
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sinLon = 0.0;
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cosLon = 1.0;
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} else {
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sinLon = mECLoc(eY)/rxy;
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cosLon = mECLoc(eX)/rxy;
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}
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// Compute the sin/cos values of the latitude
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double sinLat, cosLat;
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if (mRadius == 0.0) {
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sinLat = 0.0;
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cosLat = 1.0;
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} else {
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sinLat = mECLoc(eZ)/mRadius;
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cosLat = rxy/mRadius;
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}
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// Compute the longitude and latitude itself
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if ( mECLoc( eX ) == 0.0 && mECLoc( eY ) == 0.0 )
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mLon = 0.0;
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else
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mLon = atan2( mECLoc( eY ), mECLoc( eX ) );
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if ( rxy == 0.0 && mECLoc( eZ ) == 0.0 )
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mLat = 0.0;
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else
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mLat = atan2( mECLoc(eZ), rxy );
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// Compute the transform matrices from and to the earth centered frame.
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// see Durham Chapter 4, problem 1, page 52
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mTec2l = FGMatrix33( -cosLon*sinLat, -sinLon*sinLat, cosLat,
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-sinLon , cosLon , 0.0 ,
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-cosLon*cosLat, -sinLon*cosLat, -sinLat );
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mTl2ec = mTec2l.Transposed();
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// Mark the cached values as valid
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mCacheValid = true;
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGLocation::bind(FGPropertyManager* PropertyManager, const string& prefix) const
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{
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PropertyManager->Tie(prefix + "lat-gc-rad", (FGLocation*)this,
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&FGLocation::GetLatitude);
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PropertyManager->Tie(prefix + "lat-gc-deg", (FGLocation*)this,
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&FGLocation::GetLatitudeDeg);
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PropertyManager->Tie(prefix + "long-gc-rad", (FGLocation*)this,
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&FGLocation::GetLongitude);
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PropertyManager->Tie(prefix + "long-gc-deg", (FGLocation*)this,
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&FGLocation::GetLongitudeDeg);
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PropertyManager->Tie(prefix + "radius-ft", (FGLocation*)this,
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&FGLocation::GetRadius);
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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void FGLocation::unbind(FGPropertyManager* PropertyManager, const string& prefix) const
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{
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PropertyManager->Untie(prefix + "lat-gc-rad");
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PropertyManager->Untie(prefix + "lat-gc-deg");
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PropertyManager->Untie(prefix + "long-gc-rad");
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PropertyManager->Untie(prefix + "long-gc-deg");
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PropertyManager->Untie(prefix + "radius-ft");
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}
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//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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} // namespace JSBSim
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