/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGLocation.cpp Author: Jon S. Berndt Date started: 04/04/2004 Purpose: Store an arbitrary location on the globe ------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------------ ------- (C) 2004 Mathias Froehlich (Mathias.Froehlich@web.de) ---- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION ------------------------------------------------------------------------------ This class encapsulates an arbitrary position in the globe with its accessors. It has vector properties, so you can add multiply .... HISTORY ------------------------------------------------------------------------------ 04/04/2004 MF Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifdef FGFS # include <simgear/compiler.h> # ifdef SG_HAVE_STD_INCLUDES # include <cmath> # else # include <math.h> # endif #else # if defined(sgi) && !defined(__GNUC__) # include <math.h> # else # include <cmath> # endif #endif #include "FGLocation.h" #include <input_output/FGPropertyManager.h> namespace JSBSim { static const char *IdSrc = "$Id$"; static const char *IdHdr = ID_LOCATION; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ FGLocation::FGLocation(double lon, double lat, double radius) { mCacheValid = false; double sinLat = sin(lat); double cosLat = cos(lat); double sinLon = sin(lon); double cosLon = cos(lon); mECLoc = FGColumnVector3( radius*cosLat*cosLon, radius*cosLat*sinLon, radius*sinLat ); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGLocation::SetLongitude(double longitude) { double rtmp = mECLoc.Magnitude(eX, eY); // Check if we have zero radius. // If so set it to 1, so that we can set a position if (0.0 == mECLoc.Magnitude()) rtmp = 1.0; // Fast return if we are on the north or south pole ... if (rtmp == 0.0) return; mCacheValid = false; mECLoc(eX) = rtmp*cos(longitude); mECLoc(eY) = rtmp*sin(longitude); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGLocation::SetLatitude(double latitude) { mCacheValid = false; double r = mECLoc.Magnitude(); if (r == 0.0) { mECLoc(eX) = 1.0; r = 1.0; } double rtmp = mECLoc.Magnitude(eX, eY); if (rtmp != 0.0) { double fac = r/rtmp*cos(latitude); mECLoc(eX) *= fac; mECLoc(eY) *= fac; } else { mECLoc(eX) = r*cos(latitude); mECLoc(eY) = 0.0; } mECLoc(eZ) = r*sin(latitude); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGLocation::SetRadius(double radius) { mCacheValid = false; double rold = mECLoc.Magnitude(); if (rold == 0.0) mECLoc(eX) = radius; else mECLoc *= radius/rold; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGLocation::ComputeDerivedUnconditional(void) const { // The radius is just the Euclidean norm of the vector. mRadius = mECLoc.Magnitude(); // The distance of the location to the y-axis, which is the axis // through the poles. double rxy = sqrt(mECLoc(eX)*mECLoc(eX) + mECLoc(eY)*mECLoc(eY)); // Compute the sin/cos values of the longitude double sinLon, cosLon; if (rxy == 0.0) { sinLon = 0.0; cosLon = 1.0; } else { sinLon = mECLoc(eY)/rxy; cosLon = mECLoc(eX)/rxy; } // Compute the sin/cos values of the latitude double sinLat, cosLat; if (mRadius == 0.0) { sinLat = 0.0; cosLat = 1.0; } else { sinLat = mECLoc(eZ)/mRadius; cosLat = rxy/mRadius; } // Compute the longitude and latitude itself if ( mECLoc( eX ) == 0.0 && mECLoc( eY ) == 0.0 ) mLon = 0.0; else mLon = atan2( mECLoc( eY ), mECLoc( eX ) ); if ( rxy == 0.0 && mECLoc( eZ ) == 0.0 ) mLat = 0.0; else mLat = atan2( mECLoc(eZ), rxy ); // Compute the transform matrices from and to the earth centered frame. // see Durham Chapter 4, problem 1, page 52 mTec2l = FGMatrix33( -cosLon*sinLat, -sinLon*sinLat, cosLat, -sinLon , cosLon , 0.0 , -cosLon*cosLat, -sinLon*cosLat, -sinLat ); mTl2ec = mTec2l.Transposed(); // Mark the cached values as valid mCacheValid = true; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGLocation::bind(FGPropertyManager* PropertyManager, const string& prefix) const { PropertyManager->Tie(prefix + "lat-gc-rad", (FGLocation*)this, &FGLocation::GetLatitude); PropertyManager->Tie(prefix + "lat-gc-deg", (FGLocation*)this, &FGLocation::GetLatitudeDeg); PropertyManager->Tie(prefix + "long-gc-rad", (FGLocation*)this, &FGLocation::GetLongitude); PropertyManager->Tie(prefix + "long-gc-deg", (FGLocation*)this, &FGLocation::GetLongitudeDeg); PropertyManager->Tie(prefix + "radius-ft", (FGLocation*)this, &FGLocation::GetRadius); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGLocation::unbind(FGPropertyManager* PropertyManager, const string& prefix) const { PropertyManager->Untie(prefix + "lat-gc-rad"); PropertyManager->Untie(prefix + "lat-gc-deg"); PropertyManager->Untie(prefix + "long-gc-rad"); PropertyManager->Untie(prefix + "long-gc-deg"); PropertyManager->Untie(prefix + "radius-ft"); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% } // namespace JSBSim