93cb29608a
src/FDM/groundcache.cxx src/FDM/groundcache.hxx: Store the material that was used to get the croase agl level and return that material in case we need to make use of that croase value.
163 lines
5.4 KiB
C++
163 lines
5.4 KiB
C++
// groundcache.hxx -- carries a small subset of the scenegraph near the vehicle
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//
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// Written by Mathias Froehlich, started Nov 2004.
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//
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// Copyright (C) 2004 Mathias Froehlich - Mathias.Froehlich@web.de
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifndef _GROUNDCACHE_HXX
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#define _GROUNDCACHE_HXX
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#include <simgear/compiler.h>
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#include <simgear/constants.h>
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#include <simgear/math/SGMath.hxx>
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class SGMaterial;
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class GroundCacheFillVisitor;
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class FGGroundCache {
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public:
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FGGroundCache();
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~FGGroundCache();
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//////////////////////////////////////////////////////////////////////////
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// Ground handling routines
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//////////////////////////////////////////////////////////////////////////
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// Prepare the ground cache for the wgs84 position pt_*.
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// That is take all vertices in the ball with radius rad around the
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// position given by the pt_* and store them in a local scene graph.
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bool prepare_ground_cache(double ref_time, const SGVec3d& pt,
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double rad);
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// Returns true if the cache is valid.
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// Also the reference time, point and radius values where the cache
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// is valid for are returned.
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bool is_valid(double& ref_time, SGVec3d& pt, double& rad);
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// Return the nearest catapult to the given point
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// pt in wgs84 coordinates.
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double get_cat(double t, const SGVec3d& pt,
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SGVec3d end[2], SGVec3d vel[2]);
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// Return the altitude above ground below the wgs84 point pt
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// Search for highest triangle not higher than pt + max_altoff.
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// Return ground properties like the ground type, the maximum load
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// this kind kind of ground can carry, the friction factor between
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// 0 and 1 which can be used to model lower friction with wet runways
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// and finally the altitude above ground.
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bool get_agl(double t, const SGVec3d& pt, double max_altoff,
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SGVec3d& contact, SGVec3d& normal, SGVec3d& vel,
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int *type, const SGMaterial** material, double *agl);
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// Return 1 if the hook intersects with a wire.
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// That test is done by checking if the quad spanned by the points pt*
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// intersects with the line representing the wire.
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// If the wire is caught, the cache will trace this wires endpoints until
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// the FDM calls release_wire().
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bool caught_wire(double t, const SGVec3d pt[4]);
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// Return the location and speed of the wire endpoints.
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bool get_wire_ends(double t, SGVec3d end[2], SGVec3d vel[2]);
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// Tell the cache code that it does no longer need to care for
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// the wire end position.
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void release_wire(void);
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private:
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friend class GroundCacheFillVisitor;
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struct Triangle {
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Triangle() : material(0) {}
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// The edge vertices.
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SGVec3d vertices[3];
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// The surface normal.
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SGVec4d plane;
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// The bounding shpere.
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SGVec3d boundCenter;
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double boundRadius;
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// The linear and angular velocity.
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SGVec3d velocity;
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SGVec3d rotation;
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SGVec3d rotation_pivot;
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// Ground type
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int type;
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// the simgear material reference, contains friction coeficients ...
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const SGMaterial* material;
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};
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struct Catapult {
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SGVec3d start;
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SGVec3d end;
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SGVec3d velocity;
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SGVec3d rotation;
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SGVec3d rotation_pivot;
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};
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struct Wire {
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SGVec3d ends[2];
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SGVec3d velocity;
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SGVec3d rotation;
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SGVec3d rotation_pivot;
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int wire_id;
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};
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// The center of the cache.
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SGVec3d cache_center;
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// Approximate ground radius.
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// In case the aircraft is too high above ground.
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double ground_radius;
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// Ground type
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int _type;
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// the simgear material reference, contains friction coeficients ...
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const SGMaterial* _material;
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// The time reference for later call to intersection test routines.
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// Is required since we will have moving triangles in carriers.
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double cache_ref_time;
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// The wire identifier to track.
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int wire_id;
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// Containers which hold all the essential information about this cache.
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std::vector<Triangle> triangles;
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std::vector<Catapult> catapults;
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std::vector<Wire> wires;
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// The point and radius where the cache is built around.
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// That are the arguments that were given to prepare_ground_cache.
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SGVec3d reference_wgs84_point;
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double reference_vehicle_radius;
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SGVec3d down;
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bool found_ground;
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// Helper class to hold some properties of the ground triangle.
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struct GroundProperty {
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GroundProperty() : type(0), material(0) {}
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int type;
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int wire_id;
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SGVec3d vel;
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SGVec3d rot;
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SGVec3d pivot;
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const SGMaterial* material;
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};
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static void velocityTransformTriangle(double dt, Triangle& dst,
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const Triangle& src);
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};
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#endif
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