// groundcache.hxx -- carries a small subset of the scenegraph near the vehicle // // Written by Mathias Froehlich, started Nov 2004. // // Copyright (C) 2004 Mathias Froehlich - Mathias.Froehlich@web.de // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifndef _GROUNDCACHE_HXX #define _GROUNDCACHE_HXX #include #include #include class SGMaterial; class GroundCacheFillVisitor; class FGGroundCache { public: FGGroundCache(); ~FGGroundCache(); ////////////////////////////////////////////////////////////////////////// // Ground handling routines ////////////////////////////////////////////////////////////////////////// // Prepare the ground cache for the wgs84 position pt_*. // That is take all vertices in the ball with radius rad around the // position given by the pt_* and store them in a local scene graph. bool prepare_ground_cache(double ref_time, const SGVec3d& pt, double rad); // Returns true if the cache is valid. // Also the reference time, point and radius values where the cache // is valid for are returned. bool is_valid(double& ref_time, SGVec3d& pt, double& rad); // Return the nearest catapult to the given point // pt in wgs84 coordinates. double get_cat(double t, const SGVec3d& pt, SGVec3d end[2], SGVec3d vel[2]); // Return the altitude above ground below the wgs84 point pt // Search for highest triangle not higher than pt + max_altoff. // Return ground properties like the ground type, the maximum load // this kind kind of ground can carry, the friction factor between // 0 and 1 which can be used to model lower friction with wet runways // and finally the altitude above ground. bool get_agl(double t, const SGVec3d& pt, double max_altoff, SGVec3d& contact, SGVec3d& normal, SGVec3d& vel, int *type, const SGMaterial** material, double *agl); // Return 1 if the hook intersects with a wire. // That test is done by checking if the quad spanned by the points pt* // intersects with the line representing the wire. // If the wire is caught, the cache will trace this wires endpoints until // the FDM calls release_wire(). bool caught_wire(double t, const SGVec3d pt[4]); // Return the location and speed of the wire endpoints. bool get_wire_ends(double t, SGVec3d end[2], SGVec3d vel[2]); // Tell the cache code that it does no longer need to care for // the wire end position. void release_wire(void); private: friend class GroundCacheFillVisitor; struct Triangle { Triangle() : material(0) {} // The edge vertices. SGVec3d vertices[3]; // The surface normal. SGVec4d plane; // The bounding shpere. SGVec3d boundCenter; double boundRadius; // The linear and angular velocity. SGVec3d velocity; SGVec3d rotation; SGVec3d rotation_pivot; // Ground type int type; // the simgear material reference, contains friction coeficients ... const SGMaterial* material; }; struct Catapult { SGVec3d start; SGVec3d end; SGVec3d velocity; SGVec3d rotation; SGVec3d rotation_pivot; }; struct Wire { SGVec3d ends[2]; SGVec3d velocity; SGVec3d rotation; SGVec3d rotation_pivot; int wire_id; }; // The center of the cache. SGVec3d cache_center; // Approximate ground radius. // In case the aircraft is too high above ground. double ground_radius; // Ground type int _type; // the simgear material reference, contains friction coeficients ... const SGMaterial* _material; // The time reference for later call to intersection test routines. // Is required since we will have moving triangles in carriers. double cache_ref_time; // The wire identifier to track. int wire_id; // Containers which hold all the essential information about this cache. std::vector triangles; std::vector catapults; std::vector wires; // The point and radius where the cache is built around. // That are the arguments that were given to prepare_ground_cache. SGVec3d reference_wgs84_point; double reference_vehicle_radius; SGVec3d down; bool found_ground; // Helper class to hold some properties of the ground triangle. struct GroundProperty { GroundProperty() : type(0), material(0) {} int type; int wire_id; SGVec3d vel; SGVec3d rot; SGVec3d pivot; const SGMaterial* material; }; static void velocityTransformTriangle(double dt, Triangle& dst, const Triangle& src); }; #endif