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flightgear/src/Sound/fg_fx.cxx
ThorstenB b8a3d6902e Stop AI aircraft's sound when removing
Sound manager keeps a reference to _fx, so reducing its ref-count isn't
enough - it must be removed explicitly.
2012-11-27 00:02:28 +01:00

192 lines
5 KiB
C++

// fg_fx.cxx -- Sound effect management class implementation
//
// Started by David Megginson, October 2001
// (Reuses some code from main.cxx, probably by Curtis Olson)
//
// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifdef _MSC_VER
#pragma warning (disable: 4786)
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "fg_fx.hxx"
#include <Main/fg_props.hxx>
#include <Main/globals.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/sound/soundmgr_openal.hxx>
#include <simgear/sound/xmlsound.hxx>
FGFX::FGFX ( const std::string &refname, SGPropertyNode *props ) :
_props( props )
{
if (!props) {
_is_aimodel = false;
_props = globals->get_props();
_enabled = fgGetNode("/sim/sound/effects/enabled", true);
_volume = fgGetNode("/sim/sound/effects/volume", true);
} else {
_is_aimodel = true;
_enabled = _props->getNode("/sim/sound/aimodels/enabled", true);
_enabled->setBoolValue(fgGetBool("/sim/sound/effects/enabled"));
_volume = _props->getNode("/sim/sound/aimodels/volume", true);
_volume->setFloatValue(fgGetFloat("/sim/sound/effects/volume"));
}
_avionics_enabled = _props->getNode("sim/sound/avionics/enabled", true);
_avionics_volume = _props->getNode("sim/sound/avionics/volume", true);
_avionics_ext = _props->getNode("sim/sound/avionics/external-view", true);
_internal = _props->getNode("sim/current-view/internal", true);
_smgr = globals->get_soundmgr();
if (!_smgr) {
return;
}
_refname = refname;
_smgr->add(this, refname);
if (!_is_aimodel)
{
_avionics = _smgr->find("avionics", true);
_avionics->tie_to_listener();
}
}
void FGFX::unbind()
{
if (_smgr)
{
_smgr->remove(_refname);
}
}
FGFX::~FGFX ()
{
for (unsigned int i = 0; i < _sound.size(); i++ ) {
delete _sound[i];
}
_sound.clear();
}
void
FGFX::init()
{
if (!_smgr) {
return;
}
SGPropertyNode *node = _props->getNode("sim/sound", true);
std::string path_str = node->getStringValue("path");
if (path_str.empty()) {
SG_LOG(SG_SOUND, SG_ALERT, "No path in sim/sound/path");
return;
}
SGPath path = globals->resolve_aircraft_path(path_str);
if (path.isNull())
{
SG_LOG(SG_SOUND, SG_ALERT,
"File not found: '" << path_str);
return;
}
SG_LOG(SG_SOUND, SG_INFO, "Reading sound " << node->getName()
<< " from " << path.str());
SGPropertyNode root;
try {
readProperties(path.str(), &root);
} catch (const sg_exception &) {
SG_LOG(SG_SOUND, SG_ALERT,
"Error reading file '" << path.str() << '\'');
return;
}
node = root.getNode("fx");
if(node) {
for (int i = 0; i < node->nChildren(); ++i) {
SGXmlSound *soundfx = new SGXmlSound();
try {
soundfx->init( _props, node->getChild(i), this, _avionics,
path.dir() );
_sound.push_back( soundfx );
} catch ( sg_exception &e ) {
SG_LOG(SG_SOUND, SG_ALERT, e.getFormattedMessage());
delete soundfx;
}
}
}
}
void
FGFX::reinit()
{
for ( unsigned int i = 0; i < _sound.size(); i++ ) {
delete _sound[i];
}
_sound.clear();
init();
}
void
FGFX::update (double dt)
{
if (!_smgr) {
return;
}
if ( _enabled->getBoolValue() ) {
if ( _avionics_enabled->getBoolValue())
{
if (_avionics_ext->getBoolValue() || _internal->getBoolValue()) {
// avionics sound is enabled
_avionics->resume(); // no-op if already in resumed state
_avionics->set_volume( _avionics_volume->getFloatValue() );
}
else
_avionics->suspend();
}
set_volume( _volume->getDoubleValue() );
resume();
// update sound effects if not paused
for ( unsigned int i = 0; i < _sound.size(); i++ ) {
_sound[i]->update(dt);
}
SGSampleGroup::update(dt);
}
else
suspend();
}
// end of fg_fx.cxx