// fg_fx.cxx -- Sound effect management class implementation // // Started by David Megginson, October 2001 // (Reuses some code from main.cxx, probably by Curtis Olson) // // Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifdef _MSC_VER #pragma warning (disable: 4786) #endif #ifdef HAVE_CONFIG_H # include #endif #include "fg_fx.hxx" #include
#include
#include #include #include #include #include FGFX::FGFX ( const std::string &refname, SGPropertyNode *props ) : _props( props ) { if (!props) { _is_aimodel = false; _props = globals->get_props(); _enabled = fgGetNode("/sim/sound/effects/enabled", true); _volume = fgGetNode("/sim/sound/effects/volume", true); } else { _is_aimodel = true; _enabled = _props->getNode("/sim/sound/aimodels/enabled", true); _enabled->setBoolValue(fgGetBool("/sim/sound/effects/enabled")); _volume = _props->getNode("/sim/sound/aimodels/volume", true); _volume->setFloatValue(fgGetFloat("/sim/sound/effects/volume")); } _avionics_enabled = _props->getNode("sim/sound/avionics/enabled", true); _avionics_volume = _props->getNode("sim/sound/avionics/volume", true); _avionics_ext = _props->getNode("sim/sound/avionics/external-view", true); _internal = _props->getNode("sim/current-view/internal", true); _smgr = globals->get_soundmgr(); if (!_smgr) { return; } _refname = refname; _smgr->add(this, refname); if (!_is_aimodel) { _avionics = _smgr->find("avionics", true); _avionics->tie_to_listener(); } } void FGFX::unbind() { if (_smgr) { _smgr->remove(_refname); } } FGFX::~FGFX () { for (unsigned int i = 0; i < _sound.size(); i++ ) { delete _sound[i]; } _sound.clear(); } void FGFX::init() { if (!_smgr) { return; } SGPropertyNode *node = _props->getNode("sim/sound", true); std::string path_str = node->getStringValue("path"); if (path_str.empty()) { SG_LOG(SG_SOUND, SG_ALERT, "No path in sim/sound/path"); return; } SGPath path = globals->resolve_aircraft_path(path_str); if (path.isNull()) { SG_LOG(SG_SOUND, SG_ALERT, "File not found: '" << path_str); return; } SG_LOG(SG_SOUND, SG_INFO, "Reading sound " << node->getName() << " from " << path.str()); SGPropertyNode root; try { readProperties(path.str(), &root); } catch (const sg_exception &) { SG_LOG(SG_SOUND, SG_ALERT, "Error reading file '" << path.str() << '\''); return; } node = root.getNode("fx"); if(node) { for (int i = 0; i < node->nChildren(); ++i) { SGXmlSound *soundfx = new SGXmlSound(); try { soundfx->init( _props, node->getChild(i), this, _avionics, path.dir() ); _sound.push_back( soundfx ); } catch ( sg_exception &e ) { SG_LOG(SG_SOUND, SG_ALERT, e.getFormattedMessage()); delete soundfx; } } } } void FGFX::reinit() { for ( unsigned int i = 0; i < _sound.size(); i++ ) { delete _sound[i]; } _sound.clear(); init(); } void FGFX::update (double dt) { if (!_smgr) { return; } if ( _enabled->getBoolValue() ) { if ( _avionics_enabled->getBoolValue()) { if (_avionics_ext->getBoolValue() || _internal->getBoolValue()) { // avionics sound is enabled _avionics->resume(); // no-op if already in resumed state _avionics->set_volume( _avionics_volume->getFloatValue() ); } else _avionics->suspend(); } set_volume( _volume->getDoubleValue() ); resume(); // update sound effects if not paused for ( unsigned int i = 0; i < _sound.size(); i++ ) { _sound[i]->update(dt); } SGSampleGroup::update(dt); } else suspend(); } // end of fg_fx.cxx