36de63366b
What was happening was that we screwed up and scheduled tiles for (lon,lon) rather than (lon,lat) ... note the typo. This generated bogus tile id's which the system happily accepted, put into the tile cache system, and attempted to load. The problem was that these bogus tile id's were negative where as all valid tile id's should be >= 0. These negative tile id's up the logic used to remove tiles from the cache. When identifying tiles for removal, we look for the furthest tile away from us by starting out the furthest id at -1 and if we find something further, we update the furthest tile id. Then at the end we check if the furthest tile id >= 0 to see if we found anything we could remove. However, the furthest tile id was these bogus tiles with negative tile id's so the system always assumed there was nothing appropriate for removal. This made it impossible to ever remove a tile from the cache meaning it quickly filled up and no more tiles could be loaded. I fixed the one instance of scheduling tiles for a bogus location, and added a sanity check so if it ever happens again we'll bomb with an appropriate error message. |
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.. | ||
apt_dlg.cxx | ||
apt_dlg.hxx | ||
gui.cxx | ||
gui.h | ||
gui_local.cxx | ||
gui_local.hxx | ||
Makefile.am | ||
mouse.cxx | ||
net_dlg.cxx | ||
net_dlg.hxx | ||
prop_picker.cxx | ||
prop_picker.hxx | ||
sgVec3Slider.cxx | ||
sgVec3Slider.hxx | ||
trackball.c | ||
trackball.h |