102 lines
3.7 KiB
C++
102 lines
3.7 KiB
C++
// flipflop.hxx - implementation of multiple flip flop types
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//
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// Written by Torsten Dreyer
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//
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// Copyright (C) 2010 Torsten Dreyer - Torsten (at) t3r (dot) de
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#ifndef __FLIPFLOPCOMPONENT_HXX
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#define __FLIPFLOPCOMPONENT_HXX 1
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#include "logic.hxx"
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namespace FGXMLAutopilot {
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/**
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* @brief Interface for a flip flop implementation. Can be configured from a property node and
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* returns a state depending on input lines.
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*/
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class FlipFlopImplementation : public SGReferenced {
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protected:
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/**
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* @brief configure this component from a property node. Iterates through all nodes found
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* as childs under configNode and calls configure of the derived class for each child.
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* @param configNode the property node containing the configuration
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*/
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virtual bool configure( SGPropertyNode& cfg_node,
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const std::string& cfg_name,
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SGPropertyNode& prop_root )
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{ return false; }
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public:
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virtual ~FlipFlopImplementation() {}
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/**
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* @brief evaluates the output state from the input lines
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* @param dt the elapsed time in seconds from since the last call
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* @param input a map of named input lines
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* @param q a reference to a boolean variable to receive the output state
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* @return true if the state has changed, false otherwise
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*/
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virtual bool getState( double dt, DigitalComponent::InputMap input, bool & q ) { return false; }
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/**
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* @brief configure this component from a property node. Iterates through all nodes found
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* as childs under configNode and calls configure of the derived class for each child.
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* @param configNode the property node containing the configuration
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*/
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bool configure( SGPropertyNode& prop_root,
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SGPropertyNode& cfg );
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};
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/**
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* @brief A simple flipflop implementation
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*/
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class FlipFlop : public Logic
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{
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public:
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// Subsystem identification.
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static const char* staticSubsystemClassId() { return "flipflop"; }
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protected:
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/**
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* @brief Over-rideable hook method to allow derived classes to refine top-level
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* node parsing.
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* @param aName
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* @param aNode
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* @return true if the node was handled, false otherwise.
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*/
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virtual bool configure( SGPropertyNode& cfg_node,
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const std::string& cfg_name,
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SGPropertyNode& prop_root );
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/**
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* @brief Implementation of the pure virtual function of the Component class. Gets called from
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* the update method if it's not disabled with the firstTime parameter set to true if this
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* is the first call after being enabled
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* @param firstTime set to true if this is the first update call since this component has
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been enabled. Set to false for every subsequent call.
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* @param dt the elapsed time since the last call
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*/
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void update( bool firstTime, double dt );
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private:
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/**
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* @brief Pointer to the actual flip flop implementation
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*/
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SGSharedPtr<FlipFlopImplementation> _implementation;
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};
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}
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#endif // FLIPFLOPCOMPONENT_HXX
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