// flipflop.hxx - implementation of multiple flip flop types // // Written by Torsten Dreyer // // Copyright (C) 2010 Torsten Dreyer - Torsten (at) t3r (dot) de // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // #ifndef __FLIPFLOPCOMPONENT_HXX #define __FLIPFLOPCOMPONENT_HXX 1 #include "logic.hxx" namespace FGXMLAutopilot { /** * @brief Interface for a flip flop implementation. Can be configured from a property node and * returns a state depending on input lines. */ class FlipFlopImplementation : public SGReferenced { protected: /** * @brief configure this component from a property node. Iterates through all nodes found * as childs under configNode and calls configure of the derived class for each child. * @param configNode the property node containing the configuration */ virtual bool configure( SGPropertyNode& cfg_node, const std::string& cfg_name, SGPropertyNode& prop_root ) { return false; } public: virtual ~FlipFlopImplementation() {} /** * @brief evaluates the output state from the input lines * @param dt the elapsed time in seconds from since the last call * @param input a map of named input lines * @param q a reference to a boolean variable to receive the output state * @return true if the state has changed, false otherwise */ virtual bool getState( double dt, DigitalComponent::InputMap input, bool & q ) { return false; } /** * @brief configure this component from a property node. Iterates through all nodes found * as childs under configNode and calls configure of the derived class for each child. * @param configNode the property node containing the configuration */ bool configure( SGPropertyNode& prop_root, SGPropertyNode& cfg ); }; /** * @brief A simple flipflop implementation */ class FlipFlop : public Logic { public: // Subsystem identification. static const char* staticSubsystemClassId() { return "flipflop"; } protected: /** * @brief Over-rideable hook method to allow derived classes to refine top-level * node parsing. * @param aName * @param aNode * @return true if the node was handled, false otherwise. */ virtual bool configure( SGPropertyNode& cfg_node, const std::string& cfg_name, SGPropertyNode& prop_root ); /** * @brief Implementation of the pure virtual function of the Component class. Gets called from * the update method if it's not disabled with the firstTime parameter set to true if this * is the first call after being enabled * @param firstTime set to true if this is the first update call since this component has been enabled. Set to false for every subsequent call. * @param dt the elapsed time since the last call */ void update( bool firstTime, double dt ); private: /** * @brief Pointer to the actual flip flop implementation */ SGSharedPtr _implementation; }; } #endif // FLIPFLOPCOMPONENT_HXX