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flightgear/src/Main/fg_commands.cxx

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// fg_commands.cxx - internal FGFS commands.
#include <string.h> // strcmp()
#include <simgear/compiler.h>
#include <simgear/misc/exception.hxx>
#include STL_STRING
#include STL_FSTREAM
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/commands.hxx>
#include <simgear/misc/props.hxx>
#include <GUI/gui.h>
#include <GUI/new_gui.hxx>
#include <Cockpit/panel.hxx>
#include <Cockpit/panel_io.hxx>
#include <Scenery/tilemgr.hxx>
#include <Time/tmp.hxx>
#include "fg_commands.hxx"
SG_USING_STD(string);
#if !defined(SG_HAVE_NATIVE_SGI_COMPILERS)
SG_USING_STD(ifstream);
SG_USING_STD(ofstream);
#endif
#include "fg_props.hxx"
#include "fg_io.hxx"
#include "globals.hxx"
#include "viewmgr.hxx"
////////////////////////////////////////////////////////////////////////
// Static helper functions.
////////////////////////////////////////////////////////////////////////
/**
* Template function to wrap a value.
*/
template <class T>
static inline void
do_wrap (T * value, T min, T max)
{
if (min >= max) { // basic sanity check
*value = min;
} else {
T range = max - min;
while (*value < min)
*value += range;
while (*value > max)
*value -= range;
}
}
static inline SGPropertyNode *
get_prop (const SGPropertyNode * arg)
{
return fgGetNode(arg->getStringValue("property[0]", "/null"), true);
}
static inline SGPropertyNode *
get_prop2 (const SGPropertyNode * arg)
{
return fgGetNode(arg->getStringValue("property[1]", "/null"), true);
}
////////////////////////////////////////////////////////////////////////
// Command implementations.
////////////////////////////////////////////////////////////////////////
/**
* Built-in command: do nothing.
*/
static bool
do_null (const SGPropertyNode * arg)
{
return true;
}
/**
* Built-in command: exit FlightGear.
*
* TODO: show a confirm dialog.
*/
static bool
do_exit (const SGPropertyNode * arg)
{
SG_LOG(SG_INPUT, SG_ALERT, "Program exit requested.");
ConfirmExitDialog();
return true;
}
/**
* Built-in command: load flight.
*
* file (optional): the name of the file to load (relative to current
* directory). Defaults to "fgfs.sav".
*/
static bool
do_load (const SGPropertyNode * arg)
{
const string &file = arg->getStringValue("file", "fgfs.sav");
ifstream input(file.c_str());
if (input.good() && fgLoadFlight(input)) {
input.close();
SG_LOG(SG_INPUT, SG_INFO, "Restored flight from " << file);
return true;
} else {
SG_LOG(SG_INPUT, SG_ALERT, "Cannot load flight from " << file);
return false;
}
}
/**
* Built-in command: save flight.
*
* file (optional): the name of the file to save (relative to the
* current directory). Defaults to "fgfs.sav".
*/
static bool
do_save (const SGPropertyNode * arg)
{
const string &file = arg->getStringValue("file", "fgfs.sav");
bool write_all = arg->getBoolValue("write-all", false);
SG_LOG(SG_INPUT, SG_INFO, "Saving flight");
ofstream output(file.c_str());
if (output.good() && fgSaveFlight(output, write_all)) {
output.close();
SG_LOG(SG_INPUT, SG_INFO, "Saved flight to " << file);
return true;
} else {
SG_LOG(SG_INPUT, SG_ALERT, "Cannot save flight to " << file);
return false;
}
}
/**
* Built-in command: (re)load the panel.
*
* path (optional): the file name to load the panel from
* (relative to FG_ROOT). Defaults to the value of /sim/panel/path,
* and if that's unspecified, to "Panels/Default/default.xml".
*/
static bool
do_panel_load (const SGPropertyNode * arg)
{
string panel_path =
arg->getStringValue("path",
fgGetString("/sim/panel/path",
"Panels/Default/default.xml"));
FGPanel * new_panel = fgReadPanel(panel_path);
if (new_panel == 0) {
SG_LOG(SG_INPUT, SG_ALERT,
"Error reading new panel from " << panel_path);
return false;
}
SG_LOG(SG_INPUT, SG_INFO, "Loaded new panel from " << panel_path);
current_panel->unbind();
delete current_panel;
current_panel = new_panel;
current_panel->bind();
return true;
}
/**
* Built-in command: pass a mouse click to the panel.
*
* button: the mouse button number, zero-based.
* is-down: true if the button is down, false if it is up.
* x-pos: the x position of the mouse click.
* y-pos: the y position of the mouse click.
*/
static bool
do_panel_mouse_click (const SGPropertyNode * arg)
{
if (current_panel != 0)
return current_panel
->doMouseAction(arg->getIntValue("button"),
arg->getBoolValue("is-down") ? PU_DOWN : PU_UP,
arg->getIntValue("x-pos"),
arg->getIntValue("y-pos"));
else
return false;
}
/**
* Built-in command: (re)load preferences.
*
* path (optional): the file name to load the panel from (relative
* to FG_ROOT). Defaults to "preferences.xml".
*/
static bool
do_preferences_load (const SGPropertyNode * arg)
{
try {
fgLoadProps(arg->getStringValue("path", "preferences.xml"),
globals->get_props());
} catch (const sg_exception &e) {
guiErrorMessage("Error reading global preferences: ", e);
return false;
}
SG_LOG(SG_INPUT, SG_INFO, "Successfully read global preferences.");
return true;
}
static void
fix_hud_visibility()
{
if ( !strcmp(fgGetString("/sim/flight-model"), "ada") ) {
globals->get_props()->setBoolValue( "/sim/hud/visibility", true );
if ( globals->get_viewmgr()->get_current() == 1 ) {
globals->get_props()->setBoolValue( "/sim/hud/visibility", false );
}
}
}
void
do_view_next( bool )
{
globals->get_current_view()->setHeadingOffset_deg(0.0);
globals->get_viewmgr()->next_view();
fix_hud_visibility();
global_tile_mgr.refresh_view_timestamps();
}
void
do_view_prev( bool )
{
globals->get_current_view()->setHeadingOffset_deg(0.0);
globals->get_viewmgr()->prev_view();
fix_hud_visibility();
global_tile_mgr.refresh_view_timestamps();
}
/**
* Built-in command: cycle view.
*/
static bool
do_view_cycle (const SGPropertyNode * arg)
{
globals->get_current_view()->setHeadingOffset_deg(0.0);
globals->get_viewmgr()->next_view();
fix_hud_visibility();
global_tile_mgr.refresh_view_timestamps();
// fgReshape(fgGetInt("/sim/startup/xsize"), fgGetInt("/sim/startup/ysize"));
return true;
}
/**
* Built-in command: capture screen.
*/
static bool
do_screen_capture (const SGPropertyNode * arg)
{
fgDumpSnapShot();
return true;
}
/**
* Reload the tile cache.
*/
static bool
do_tile_cache_reload (const SGPropertyNode * arg)
{
static const SGPropertyNode *master_freeze
= fgGetNode("/sim/freeze/master");
bool freeze = master_freeze->getBoolValue();
SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache");
if ( !freeze ) {
fgSetBool("/sim/freeze/master", true);
}
// BusyCursor(0);
if ( global_tile_mgr.init() ) {
// Load the local scenery data
double visibility_meters = fgGetDouble("/environment/visibility-m");
global_tile_mgr.update(fgGetDouble("/position/longitude-deg"),
fgGetDouble("/position/latitude-deg"),
visibility_meters);
} else {
SG_LOG( SG_GENERAL, SG_ALERT,
"Error in Tile Manager initialization!" );
exit(-1);
}
// BusyCursor(1);
if ( !freeze ) {
fgSetBool("/sim/freeze/master", false);
}
return true;
}
/**
* Update the lighting manually.
*/
static bool
do_lighting_update (const SGPropertyNode * arg)
{
fgUpdateSkyAndLightingParams();
return true;
}
/**
* Built-in command: toggle a bool property value.
*
* property: The name of the property to toggle.
*/
static bool
do_property_toggle (const SGPropertyNode * arg)
{
SGPropertyNode * prop = get_prop(arg);
return prop->setBoolValue(!prop->getBoolValue());
}
/**
* Built-in command: assign a value to a property.
*
* property: the name of the property to assign.
* value: the value to assign.
*/
static bool
do_property_assign (const SGPropertyNode * arg)
{
SGPropertyNode * prop = get_prop(arg);
const SGPropertyNode * value = arg->getNode("value");
switch (prop->getType()) {
case SGPropertyNode::BOOL:
return prop->setBoolValue(value->getBoolValue());
case SGPropertyNode::INT:
return prop->setIntValue(value->getIntValue());
case SGPropertyNode::LONG:
return prop->setLongValue(value->getLongValue());
case SGPropertyNode::FLOAT:
return prop->setFloatValue(value->getFloatValue());
case SGPropertyNode::DOUBLE:
return prop->setDoubleValue(value->getDoubleValue());
case SGPropertyNode::STRING:
return prop->setStringValue(value->getStringValue());
default:
return prop->setUnspecifiedValue(value->getStringValue());
}
}
/**
* Built-in command: increment or decrement a property value.
*
* property: the name of the property to increment or decrement.
* step: the amount of the increment or decrement (default: 0).
* offset: a normalized amount to offset by (if step is not present).
* factor: the amount by which to multiply the offset (if step is not present).
* min: the minimum allowed value (default: no minimum).
* max: the maximum allowed value (default: no maximum).
* wrap: true if the value should be wrapped when it passes min or max;
* both min and max must be present for this to work (default:
* false).
*/
static bool
do_property_adjust (const SGPropertyNode * arg)
{
SGPropertyNode * prop = get_prop(arg);
const SGPropertyNode * step = arg->getChild("step");
const SGPropertyNode * offset = arg->getChild("offset");
const SGPropertyNode * factor = arg->getChild("factor");
const SGPropertyNode * min = arg->getChild("min");
const SGPropertyNode * max = arg->getChild("max");
bool wrap = arg->getBoolValue("wrap");
if (min == 0 || max == 0)
wrap = false;
double amount = 0;
if (step == 0)
amount = offset->getDoubleValue() * factor->getDoubleValue();
switch (prop->getType()) {
case SGPropertyNode::BOOL: {
bool value;
if (step != 0)
value = step->getBoolValue();
else
value = (0.0 != amount);
if (value)
return prop->setBoolValue(!prop->getBoolValue());
else
return true;
}
case SGPropertyNode::INT: {
int value;
if (step != 0)
value = prop->getIntValue() + step->getIntValue();
else
value = prop->getIntValue() + int(amount);
if (wrap) {
do_wrap(&value, min->getIntValue(), max->getIntValue());
} else {
if (min != 0 && value < min->getIntValue())
value = min->getIntValue();
if (max != 0 && value > max->getIntValue())
value = max->getIntValue();
}
return prop->setIntValue(value);
}
case SGPropertyNode::LONG: {
long value;
if (step != 0)
value = prop->getLongValue() + step->getLongValue();
else
value = prop->getLongValue() + long(amount);
if (wrap) {
do_wrap(&value, min->getLongValue(), max->getLongValue());
} else {
if (min != 0 && value < min->getLongValue())
value = min->getLongValue();
if (max != 0 && value > max->getLongValue())
value = max->getLongValue();
}
return prop->setLongValue(value);
}
case SGPropertyNode::FLOAT: {
float value;
if (step != 0)
value = prop->getFloatValue() + step->getFloatValue();
else
value = prop->getFloatValue() + float(amount);
if (wrap) {
do_wrap(&value, min->getFloatValue(), max->getFloatValue());
} else {
if (min != 0 && value < min->getFloatValue())
value = min->getFloatValue();
if (max != 0 && value > max->getFloatValue())
value = max->getFloatValue();
}
return prop->setFloatValue(value);
}
case SGPropertyNode::DOUBLE:
case SGPropertyNode::UNSPECIFIED:
case SGPropertyNode::NONE: {
double value;
if (step != 0)
value = prop->getDoubleValue() + step->getDoubleValue();
else
value = prop->getDoubleValue() + amount;
if (wrap) {
do_wrap(&value, min->getDoubleValue(), max->getDoubleValue());
} else {
if (min != 0 && value < min->getDoubleValue())
value = min->getDoubleValue();
if (max != 0 && value > max->getDoubleValue())
value = max->getDoubleValue();
}
return prop->setDoubleValue(value);
}
case SGPropertyNode::STRING: // doesn't make sense with strings
SG_LOG(SG_INPUT, SG_ALERT, "Cannot adjust a string value");
return false;
default:
SG_LOG(SG_INPUT, SG_ALERT, "Unknown value type");
return false;
}
}
/**
* Built-in command: multiply a property value.
*
* property: the name of the property to multiply.
* factor: the amount by which to multiply.
*/
static bool
do_property_multiply (const SGPropertyNode * arg)
{
SGPropertyNode * prop = get_prop(arg);
const SGPropertyNode * factor = arg->getChild("factor");
if (factor == 0)
return true;
switch (prop->getType()) {
case SGPropertyNode::BOOL:
return prop->setBoolValue(prop->getBoolValue() && factor->getBoolValue());
case SGPropertyNode::INT:
return prop->setIntValue(int(prop->getIntValue()
* factor->getDoubleValue()));
case SGPropertyNode::LONG:
return prop->setLongValue(long(prop->getLongValue()
* factor->getDoubleValue()));
case SGPropertyNode::FLOAT:
return prop->setFloatValue(float(prop->getFloatValue()
* factor->getDoubleValue()));
case SGPropertyNode::DOUBLE:
case SGPropertyNode::UNSPECIFIED:
case SGPropertyNode::NONE:
return prop->setDoubleValue(prop->getDoubleValue()
* factor->getDoubleValue());
default: // doesn't make sense with strings
return false;
}
}
/**
* Built-in command: swap two property values.
*
* property[0]: the name of the first property.
* property[1]: the name of the second property.
*/
static bool
do_property_swap (const SGPropertyNode * arg)
{
SGPropertyNode * prop1 = get_prop(arg);
SGPropertyNode * prop2 = get_prop2(arg);
// FIXME: inefficient
const string & tmp = prop1->getStringValue();
return (prop1->setUnspecifiedValue(prop2->getStringValue()) &&
prop2->setUnspecifiedValue(tmp.c_str()));
}
/**
* Set a property to an axis or other moving input.
*
* property: the name of the property to set.
* setting: the current input setting, usually between -1.0 and 1.0.
* offset: the offset to shift by, before applying the factor.
* factor: the factor to multiply by (use negative to reverse).
*/
static bool
do_property_scale (const SGPropertyNode * arg)
{
SGPropertyNode * prop = get_prop(arg);
double setting = arg->getDoubleValue("setting");
double offset = arg->getDoubleValue("offset", 0.0);
double factor = arg->getDoubleValue("factor", 1.0);
bool squared = arg->getBoolValue("squared", false);
if (squared)
setting = (setting < 0 ? -1 : 1) * setting * setting;
return prop->setDoubleValue((setting + offset) * factor);
}
static bool
do_gui (const SGPropertyNode * arg)
{
NewGUI * gui = (NewGUI *)globals->get_subsystem_mgr()->get_group(FGSubsystemMgr::INIT)->get_subsystem("gui");
gui->display(arg->getStringValue("name"));
return true;
}
////////////////////////////////////////////////////////////////////////
// Command setup.
////////////////////////////////////////////////////////////////////////
/**
* Table of built-in commands.
*
* New commands do not have to be added here; any module in the application
* can add a new command using globals->get_commands()->addCommand(...).
*/
static struct {
const char * name;
SGCommandMgr::command_t command;
} built_ins [] = {
{ "null", do_null },
{ "exit", do_exit },
{ "load", do_load },
{ "save", do_save },
{ "panel-load", do_panel_load },
{ "panel-mouse-click", do_panel_mouse_click },
{ "preferences-load", do_preferences_load },
{ "view-cycle", do_view_cycle },
{ "screen-capture", do_screen_capture },
{ "tile-cache-reload", do_tile_cache_reload },
{ "lighting-update", do_lighting_update },
{ "property-toggle", do_property_toggle },
{ "property-assign", do_property_assign },
{ "property-adjust", do_property_adjust },
{ "property-multiply", do_property_multiply },
{ "property-swap", do_property_swap },
{ "property-scale", do_property_scale },
{ "gui", do_gui },
{ 0, 0 } // zero-terminated
};
/**
* Initialize the default built-in commands.
*
* Other commands may be added by other parts of the application.
*/
void
fgInitCommands ()
{
SG_LOG(SG_GENERAL, SG_INFO, "Initializing basic built-in commands:");
for (int i = 0; built_ins[i].name != 0; i++) {
SG_LOG(SG_GENERAL, SG_INFO, " " << built_ins[i].name);
globals->get_commands()->addCommand(built_ins[i].name,
built_ins[i].command);
}
typedef bool (*dummy)();
fgTie( "/command/view/next", dummy(0), do_view_next );
fgTie( "/command/view/prev", dummy(0), do_view_prev );
}
// end of fg_commands.cxx