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flightgear/Simulator/Scenery
curt 2c6db0ec35 Created an FGTileMgr class to encapsulate the high level tile management
tasks.
Created a tile load queue.  When we init, or cross a tile boundary, we
  stuff the new tiles to be loaded on a load queue, and then only load
  one tile per frame.  This will need further refinement, but it is better
  than what we had.
1999-06-13 05:58:02 +00:00
..
design Initial revision 1999-04-05 21:32:32 +00:00
Makefile.am Started work on a dynamic tile cache. 1999-06-12 21:12:13 +00:00
maptest.cxx Initial revision 1999-04-05 21:32:32 +00:00
scenery.cxx Removed in-src cvs logs. 1999-04-06 23:37:07 +00:00
scenery.hxx Removed in-src cvs logs. 1999-04-06 23:37:07 +00:00
test.cxx Initial revision 1999-04-05 21:32:32 +00:00
tilecache.cxx Created an FGTileMgr class to encapsulate the high level tile management 1999-06-13 05:58:02 +00:00
tilecache.hxx Created an FGTileMgr class to encapsulate the high level tile management 1999-06-13 05:58:02 +00:00
tileentry.cxx Created an FGTileMgr class to encapsulate the high level tile management 1999-06-13 05:58:02 +00:00
tileentry.hxx Created an FGTileMgr class to encapsulate the high level tile management 1999-06-13 05:58:02 +00:00
tilemgr.cxx Created an FGTileMgr class to encapsulate the high level tile management 1999-06-13 05:58:02 +00:00
tilemgr.hxx Created an FGTileMgr class to encapsulate the high level tile management 1999-06-13 05:58:02 +00:00