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flightgear/src/AIModel/AIManager.hxx

136 lines
4.2 KiB
C++

// AIManager.hxx - David Culp - based on:
// AIMgr.hxx - definition of FGAIMgr
// - a global management class for FlightGear generated AI traffic
//
// Written by David Luff, started March 2002.
//
// Copyright (C) 2002 David C Luff - david.luff@nottingham.ac.uk
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _FG_AIMANAGER_HXX
#define _FG_AIMANAGER_HXX
#include <list>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <Main/fg_props.hxx>
#include <AIModel/AIBase.hxx>
#include <AIModel/AIFlightPlan.hxx>
#include <Traffic/SchedFlight.hxx>
#include <Traffic/Schedule.hxx>
using std::list;
class FGAIThermal;
class FGAIManager : public SGSubsystem
{
public:
// A list of pointers to AI objects
typedef list <osg::ref_ptr<FGAIBase> > ai_list_type;
typedef ai_list_type::iterator ai_list_iterator;
typedef ai_list_type::const_iterator ai_list_const_iterator;
ai_list_type ai_list;
inline const ai_list_type& get_ai_list() const {
SG_LOG(SG_GENERAL, SG_DEBUG, "AI Manager: AI model return list size " << ai_list.size());
return ai_list;
}
FGAIManager();
~FGAIManager();
void init();
void postinit();
void reinit();
void bind();
void unbind();
void update(double dt);
void attach(FGAIBase *model);
void destroyObject( int ID );
const FGAIBase *calcCollision(double alt, double lat, double lon, double fuse_range);
inline double get_user_latitude() const { return user_latitude; }
inline double get_user_longitude() const { return user_longitude; }
inline double get_user_altitude() const { return user_altitude; }
inline double get_user_heading() const { return user_heading; }
inline double get_user_pitch() const { return user_pitch; }
inline double get_user_yaw() const { return user_yaw; }
inline double get_user_speed() const {return user_speed; }
inline double get_wind_from_east() const {return wind_from_east; }
inline double get_wind_from_north() const {return wind_from_north; }
inline double get_user_roll() const { return user_roll; }
int getNumAiObjects(void) const;
void processScenario( const string &filename );
static SGPropertyNode_ptr loadScenarioFile(const std::string& filename);
static bool getStartPosition(const string& id, const string& pid,
SGGeod& geodPos, double& hdng, SGVec3d& uvw);
private:
bool enabled;
int mNumAiTypeModels[FGAIBase::MAX_OBJECTS];
int mNumAiModels;
double calcRange(double lat, double lon, double lat2, double lon2)const;
SGPropertyNode_ptr root;
SGPropertyNode_ptr thermal_lift_node;
SGPropertyNode_ptr user_latitude_node;
SGPropertyNode_ptr user_longitude_node;
SGPropertyNode_ptr user_altitude_node;
SGPropertyNode_ptr user_heading_node;
SGPropertyNode_ptr user_pitch_node;
SGPropertyNode_ptr user_yaw_node;
SGPropertyNode_ptr user_roll_node;
SGPropertyNode_ptr user_speed_node;
SGPropertyNode_ptr wind_from_east_node;
SGPropertyNode_ptr wind_from_north_node;
double user_latitude;
double user_longitude;
double user_altitude;
double user_heading;
double user_pitch;
double user_yaw;
double user_roll;
double user_speed;
double wind_from_east;
double wind_from_north;
double _dt;
void fetchUserState( void );
// used by thermals
double range_nearest;
double strength;
void processThermal( FGAIThermal* thermal );
};
#endif // _FG_AIMANAGER_HXX