136 lines
4.2 KiB
C++
136 lines
4.2 KiB
C++
// AIManager.hxx - David Culp - based on:
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// AIMgr.hxx - definition of FGAIMgr
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// - a global management class for FlightGear generated AI traffic
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//
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// Written by David Luff, started March 2002.
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//
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// Copyright (C) 2002 David C Luff - david.luff@nottingham.ac.uk
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef _FG_AIMANAGER_HXX
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#define _FG_AIMANAGER_HXX
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#include <list>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/structure/SGSharedPtr.hxx>
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#include <Main/fg_props.hxx>
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#include <AIModel/AIBase.hxx>
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#include <AIModel/AIFlightPlan.hxx>
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#include <Traffic/SchedFlight.hxx>
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#include <Traffic/Schedule.hxx>
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using std::list;
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class FGAIThermal;
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class FGAIManager : public SGSubsystem
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{
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public:
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// A list of pointers to AI objects
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typedef list <osg::ref_ptr<FGAIBase> > ai_list_type;
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typedef ai_list_type::iterator ai_list_iterator;
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typedef ai_list_type::const_iterator ai_list_const_iterator;
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ai_list_type ai_list;
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inline const ai_list_type& get_ai_list() const {
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SG_LOG(SG_GENERAL, SG_DEBUG, "AI Manager: AI model return list size " << ai_list.size());
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return ai_list;
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}
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FGAIManager();
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~FGAIManager();
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void init();
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void postinit();
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void reinit();
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void bind();
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void unbind();
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void update(double dt);
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void attach(FGAIBase *model);
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void destroyObject( int ID );
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const FGAIBase *calcCollision(double alt, double lat, double lon, double fuse_range);
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inline double get_user_latitude() const { return user_latitude; }
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inline double get_user_longitude() const { return user_longitude; }
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inline double get_user_altitude() const { return user_altitude; }
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inline double get_user_heading() const { return user_heading; }
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inline double get_user_pitch() const { return user_pitch; }
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inline double get_user_yaw() const { return user_yaw; }
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inline double get_user_speed() const {return user_speed; }
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inline double get_wind_from_east() const {return wind_from_east; }
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inline double get_wind_from_north() const {return wind_from_north; }
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inline double get_user_roll() const { return user_roll; }
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int getNumAiObjects(void) const;
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void processScenario( const string &filename );
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static SGPropertyNode_ptr loadScenarioFile(const std::string& filename);
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static bool getStartPosition(const string& id, const string& pid,
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SGGeod& geodPos, double& hdng, SGVec3d& uvw);
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private:
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bool enabled;
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int mNumAiTypeModels[FGAIBase::MAX_OBJECTS];
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int mNumAiModels;
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double calcRange(double lat, double lon, double lat2, double lon2)const;
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SGPropertyNode_ptr root;
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SGPropertyNode_ptr thermal_lift_node;
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SGPropertyNode_ptr user_latitude_node;
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SGPropertyNode_ptr user_longitude_node;
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SGPropertyNode_ptr user_altitude_node;
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SGPropertyNode_ptr user_heading_node;
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SGPropertyNode_ptr user_pitch_node;
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SGPropertyNode_ptr user_yaw_node;
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SGPropertyNode_ptr user_roll_node;
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SGPropertyNode_ptr user_speed_node;
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SGPropertyNode_ptr wind_from_east_node;
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SGPropertyNode_ptr wind_from_north_node;
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double user_latitude;
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double user_longitude;
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double user_altitude;
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double user_heading;
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double user_pitch;
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double user_yaw;
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double user_roll;
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double user_speed;
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double wind_from_east;
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double wind_from_north;
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double _dt;
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void fetchUserState( void );
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// used by thermals
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double range_nearest;
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double strength;
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void processThermal( FGAIThermal* thermal );
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};
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#endif // _FG_AIMANAGER_HXX
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