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flightgear/Main/splash.cxx
1998-07-06 02:42:36 +00:00

153 lines
4.1 KiB
C++

// splash.cxx -- draws the initial splash screen
//
// Written by Curtis Olson, started July 1998. (With a little looking
// at Freidemann's panel code.) :-)
//
// Copyright (C) 1997 Michele F. America - nomimarketing@mail.telepac.pt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
#include <XGL/xgl.h>
#include <string.h>
#include <Aircraft/aircraft.h>
#include <Debug/fg_debug.h>
#include <Main/options.hxx>
#include <Scenery/texload.h>
#include "splash.hxx"
static GLuint splash_texid;
static GLubyte *splash_texbuf;
// Initialize the splash screen
void fgSplashInit ( void ) {
fgOPTIONS *o;
char tpath[256], fg_tpath[256];
int width, height;
o = &current_options;
fgPrintf( FG_GENERAL, FG_INFO, "Initializing splash screen\n");
#ifdef GL_VERSION_1_1
xglGenTextures(1, &splash_texid);
xglBindTexture(GL_TEXTURE_2D, splash_texid);
#elif GL_EXT_texture_object
xglGenTexturesEXT(1, &splash_texid);
xglBindTextureEXT(GL_TEXTURE_2D, splash_texid);
#else
# error port me
#endif
xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
xglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// load in the texture data
tpath[0] = '\0';
strcat(tpath, o->fg_root);
strcat(tpath, "/Textures/");
strcat(tpath, "Splash2.rgb");
if ( (splash_texbuf = read_rgb_texture(tpath, &width, &height)) == NULL ) {
// Try compressed
strcpy(fg_tpath, tpath);
strcat(fg_tpath, ".gz");
if ( (splash_texbuf = read_rgb_texture(fg_tpath, &width, &height))
== NULL ) {
fgPrintf( FG_GENERAL, FG_EXIT,
"Error in loading splash screen texture %s\n", tpath );
}
}
xglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB,
GL_UNSIGNED_BYTE, (GLvoid *)(splash_texbuf) );
}
// Update the splash screen with progress specified from 0.0 to 1.0
void fgSplashUpdate ( double progress ) {
int xmin, ymin, xmax, ymax;
int xsize = 480;
int ysize = 380;
xmin = (640 - xsize) / 2;
xmax = xmin + xsize;
ymin = (480 - ysize) / 2;
ymax = ymin + ysize;
xglMatrixMode(GL_PROJECTION);
xglPushMatrix();
xglLoadIdentity();
gluOrtho2D(0, 640, 0, 480);
xglMatrixMode(GL_MODELVIEW);
xglPushMatrix();
xglLoadIdentity();
xglDisable(GL_DEPTH_TEST);
xglDisable(GL_LIGHTING);
xglEnable(GL_TEXTURE_2D);
#ifdef GL_VERSION_1_1
xglBindTexture(GL_TEXTURE_2D, splash_texid);
#elif GL_EXT_texture_object
xglBindTextureEXT(GL_TEXTURE_2D, splash_texid);
#else
# error port me
#endif
xglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
xglBegin(GL_POLYGON);
xglTexCoord2f(0.0, 0.0); glVertex2f(xmin, ymin);
xglTexCoord2f(1.0, 0.0); glVertex2f(xmax, ymin);
xglTexCoord2f(1.0, 1.0); glVertex2f(xmax, ymax);
xglTexCoord2f(0.0, 1.0); glVertex2f(xmin, ymax);
xglEnd();
xglutSwapBuffers();
xglEnable(GL_DEPTH_TEST);
xglEnable(GL_LIGHTING);
xglDisable(GL_TEXTURE_2D);
xglMatrixMode(GL_PROJECTION);
xglPopMatrix();
xglMatrixMode(GL_MODELVIEW);
xglPopMatrix();
}
// $Log$
// Revision 1.1 1998/07/06 02:42:36 curt
// Initial revision.
//