678 lines
18 KiB
C++
678 lines
18 KiB
C++
// splittris.cxx -- read in a .ele/.node file pair generated by the
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// triangle program and output a simple Wavefront .obj
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// file for the north, south, east, and west edge
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// verticies ... including the normals.
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//
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// Written by Curtis Olson, started January 1998.
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//
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// Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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//
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// $Id$
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// (Log is kept at end of this file)
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h> // for atoi()
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#include <string.h>
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#include <sys/stat.h> // for stat()
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#include <unistd.h> // for stat()
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#include "splittris.hxx"
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#include <Include/fg_constants.h>
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#include <Include/fg_types.h>
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#include <Bucket/bucketutils.h>
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#include <Math/fg_geodesy.h>
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#include <Math/mat3.h>
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#include <Math/polar3d.hxx>
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// int nodecount, tricount;
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double xmin, xmax, ymin, ymax;
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// static double nodes_orig[MAX_NODES][3];
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// static fgPoint3d nodes_cart[MAX_NODES];
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// static int tris[MAX_TRIS][3];
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container_3d nodes_orig;
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container_3d nodes_cart;
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container_tri tri_list;
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fgBUCKET ne_index, nw_index, sw_index, se_index;
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fgBUCKET north_index, south_index, east_index, west_index;
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// convert a geodetic point lon(arcsec), lat(arcsec), elev(meter) to a
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// cartesian point
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fgPoint3d geod_to_cart(fgPoint3d geod) {
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fgPoint3d cp;
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fgPoint3d pp;
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double gc_lon, gc_lat, sl_radius;
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// printf("A geodetic point is (%.2f, %.2f, %.2f)\n",
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// geod[0], geod[1], geod[2]);
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gc_lon = geod.lon * ARCSEC_TO_RAD;
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fgGeodToGeoc(geod.lat * ARCSEC_TO_RAD, geod.radius, &sl_radius, &gc_lat);
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// printf("A geocentric point is (%.2f, %.2f, %.2f)\n", gc_lon,
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// gc_lat, sl_radius+geod[2]);
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pp.lon = gc_lon;
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pp.lat = gc_lat;
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pp.radius = sl_radius + geod.radius;
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cp = fgPolarToCart3d(pp);
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// printf("A cart point is (%.8f, %.8f, %.8f)\n", cp.x, cp.y, cp.z);
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return(cp);
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}
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// given three points defining a triangle, calculate the normal
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void calc_normal(fgPoint3d p1, fgPoint3d p2,
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fgPoint3d p3, double normal[3])
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{
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double v1[3], v2[3];
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double temp;
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v1[0] = p2.x - p1.x; v1[1] = p2.y - p1.y; v1[2] = p2.z - p1.z;
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v2[0] = p3.x - p1.x; v2[1] = p3.y - p1.y; v2[2] = p3.z - p1.z;
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MAT3cross_product(normal, v1, v2);
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MAT3_NORMALIZE_VEC(normal,temp);
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// printf(" Normal = %.2f %.2f %.2f\n", normal[0], normal[1], normal[2]);
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}
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// return the file base name ( foo/bar/file.ext = file.ext )
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string extract_file(const string& input) {
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int pos;
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pos = input.rfind("/");
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++pos;
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return input.substr(pos);
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}
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// return the file path name ( foo/bar/file.ext = foo/bar )
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string extract_path(const string& input) {
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int pos;
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pos = input.rfind("/");
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return input.substr(0, pos);
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}
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// return the index of all triangles containing the specified node
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void find_tris(int n, int *t1, int *t2, int *t3, int *t4, int *t5) {
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int i;
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*t1 = *t2 = *t3 = *t4 = *t5 = 0;
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i = 1;
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iterator_tri last = tri_list.end();
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iterator_tri current = tri_list.begin();
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// skip first null record
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++current;
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for ( ; current != last; ++current )
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{
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if ( (n == (*current).n1) || (n == (*current).n2) ||
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(n == (*current).n3) )
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{
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if ( *t1 == 0 ) {
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*t1 = i;
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} else if ( *t2 == 0 ) {
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*t2 = i;
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} else if ( *t3 == 0 ) {
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*t3 = i;
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} else if ( *t4 == 0 ) {
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*t4 = i;
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} else {
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*t5 = i;
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}
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}
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++i;
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}
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}
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// Initialize a new mesh structure
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void triload(const string& basename) {
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string nodename, elename;
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fgPoint3d node1, node2;
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triangle tri;
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FILE *node_file, *ele_file;
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int nodecount, tricount, dim, junk1, junk2;
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int i;
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nodename = basename + ".node";
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elename = basename + ".ele";
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cout << "Loading node file: " + nodename + " ...\n";
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if ( (node_file = fopen(nodename.c_str(), "r")) == NULL ) {
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cout << "Cannot open file " + nodename + "\n";
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exit(-1);
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}
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// the triangle program starts counting at 1 by default which is
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// pretty obnoxious. Let's just push null record zero's onto our
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// list to compensate
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nodes_orig.push_back(node1);
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nodes_cart.push_back(node1);
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tri_list.push_back(tri);
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fscanf(node_file, "%d %d %d %d", &nodecount, &dim, &junk1, &junk2);
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cout << " Expecting " << nodecount << " nodes\n";
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for ( i = 1; i <= nodecount; i++ ) {
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fscanf(node_file, "%d %lf %lf %lf %d\n", &junk1,
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&(node1.x), &(node1.y), &(node1.z), &junk2);
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printf("%d %.2f %.2f %.2f\n", junk1, node1.x, node1.y, node1.z);
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nodes_orig.push_back(node1);
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node2 = geod_to_cart(node1);
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nodes_cart.push_back(node2);
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printf("%d %.2f %.2f %.2f\n", junk1, node2.x, node2.y, node2.z);
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if ( i == 1 ) {
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xmin = xmax = node1.x;
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ymin = ymax = node1.y;
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} else {
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if ( node1.x < xmin ) {
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xmin = node1.x;
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}
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if ( node1.x > xmax ) {
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xmax = node1.x;
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}
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if ( node1.y < ymin ) {
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ymin = node1.y;
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}
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if ( node1.y > ymax ) {
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ymax = node1.y;
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}
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}
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}
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fclose(node_file);
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cout << "Loading element file: " + elename + " ...\n";
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if ( (ele_file = fopen(elename.c_str(), "r")) == NULL ) {
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cout << "Cannot open file " + elename + "\n";
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exit(-1);
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}
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fscanf(ele_file, "%d %d %d", &tricount, &junk1, &junk2);
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cout << " Expecting " << tricount << " elements\n";
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for ( i = 1; i <= tricount; i++ ) {
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fscanf(ele_file, "%d %d %d %d\n", &junk1,
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&(tri.n1), &(tri.n2), &(tri.n3));
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printf("%d %d %d %d\n", junk1, tri.n1, tri.n2, tri.n3);
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tri_list.push_back(tri);
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}
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fclose(ele_file);
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}
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// check if a file exists
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int file_exists(char *file) {
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struct stat stat_buf;
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int result;
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cout << "checking " << file << " ... ";
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result = stat(file, &stat_buf);
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if ( result != 0 ) {
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// stat failed, no file
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cout << "not found.\n";
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return 0;
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} else {
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// stat succeeded, file exists
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cout << "exists.\n";
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return 1;
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}
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}
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// check to see if a shared object exists
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int shared_object_exists(const char *basepath, const string& ext) {
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char file[256], scene_path[256];
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long int index;
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if ( ext == ".sw" ) {
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fgBucketGenBasePath(&west_index, scene_path);
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index = fgBucketGenIndex(&west_index);
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sprintf(file, "%s/%s/%ld.1.se", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&sw_index, scene_path);
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index = fgBucketGenIndex(&sw_index);
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sprintf(file, "%s/%s/%ld.1.ne", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&south_index, scene_path);
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index = fgBucketGenIndex(&south_index);
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sprintf(file, "%s/%s/%ld.1.nw", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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}
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if ( ext == ".se" ) {
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fgBucketGenBasePath(&east_index, scene_path);
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index = fgBucketGenIndex(&east_index);
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sprintf(file, "%s/%s/%ld.1.sw", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&se_index, scene_path);
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index = fgBucketGenIndex(&se_index);
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sprintf(file, "%s/%s/%ld.1.nw", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&south_index, scene_path);
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index = fgBucketGenIndex(&south_index);
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sprintf(file, "%s/%s/%ld.1.ne", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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}
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if ( ext == ".ne" ) {
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fgBucketGenBasePath(&east_index, scene_path);
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index = fgBucketGenIndex(&east_index);
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sprintf(file, "%s/%s/%ld.1.nw", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&ne_index, scene_path);
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index = fgBucketGenIndex(&ne_index);
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sprintf(file, "%s/%s/%ld.1.sw", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&north_index, scene_path);
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index = fgBucketGenIndex(&north_index);
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sprintf(file, "%s/%s/%ld.1.se", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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}
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if ( ext == ".nw" ) {
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fgBucketGenBasePath(&west_index, scene_path);
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index = fgBucketGenIndex(&west_index);
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sprintf(file, "%s/%s/%ld.1.ne", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&nw_index, scene_path);
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index = fgBucketGenIndex(&nw_index);
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sprintf(file, "%s/%s/%ld.1.se", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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fgBucketGenBasePath(&north_index, scene_path);
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index = fgBucketGenIndex(&north_index);
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sprintf(file, "%s/%s/%ld.1.sw", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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}
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if ( ext == ".south" ) {
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fgBucketGenBasePath(&south_index, scene_path);
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index = fgBucketGenIndex(&south_index);
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sprintf(file, "%s/%s/%ld.1.north", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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}
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if ( ext == ".north" ) {
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fgBucketGenBasePath(&north_index, scene_path);
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index = fgBucketGenIndex(&north_index);
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sprintf(file, "%s/%s/%ld.1.south", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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}
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if ( ext == ".west" ) {
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fgBucketGenBasePath(&west_index, scene_path);
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index = fgBucketGenIndex(&west_index);
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sprintf(file, "%s/%s/%ld.1.east", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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}
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if ( ext == ".east" ) {
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fgBucketGenBasePath(&east_index, scene_path);
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index = fgBucketGenIndex(&east_index);
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sprintf(file, "%s/%s/%ld.1.west", basepath, scene_path, index);
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if ( file_exists(file) ) {
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return(1);
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}
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}
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return(0);
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}
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// my custom file opening routine ... don't open if a shared edge or
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// vertex alread exists
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FILE *my_open(const string& basename, const string& basepath,
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const string& ext)
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{
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FILE *fp;
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string filename;
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// create the output file name
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filename = basename + ext;
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// check if a shared object already exist from a different tile
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if ( shared_object_exists(basepath.c_str(), ext) ) {
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// not an actual file open error, but we've already got the
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// shared edge, so we don't want to create another one
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cout << "not opening\n";
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return(NULL);
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} else {
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// open the file
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fp = fopen(filename.c_str(), "w");
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cout << "Opening " + filename + "\n";
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return(fp);
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}
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}
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// dump in WaveFront .obj format
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void dump_obj(const string& basename, const string& basepath) {
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fgPoint3d node;
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double n1[3], n2[3], n3[3], n4[3], n5[3], norm[3], temp;
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FILE *fp, *sw, *se, *ne, *nw, *north, *south, *east, *west, *body;
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int i, t1, t2, t3, t4, t5, count, size;
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sw = my_open(basename, basepath, ".sw");
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se = my_open(basename, basepath, ".se");
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ne = my_open(basename, basepath, ".ne");
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nw = my_open(basename, basepath, ".nw");
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north = my_open(basename, basepath, ".north");
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south = my_open(basename, basepath, ".south");
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east = my_open(basename, basepath, ".east");
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west = my_open(basename, basepath, ".west");
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body = my_open(basename, basepath, ".body");
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cout << "Dumping edges file basename: " + basename + " ...\n";
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// dump vertices
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cout << " writing vertices\n";
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iterator_3d last = nodes_orig.end();
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iterator_3d current = nodes_orig.begin();
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++current;
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for ( ; current != last; ++current) {
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node = *current;
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if ( (fabs(node.y - ymin) < FG_EPSILON) &&
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(fabs(node.x - xmin) < FG_EPSILON) ) {
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fp = sw;
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} else if ( (fabs(node.y - ymin) < FG_EPSILON) &&
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(fabs(node.x - xmax) < FG_EPSILON) ) {
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fp = se;
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} else if ( (fabs(node.y - ymax) < FG_EPSILON) &&
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(fabs(node.x - xmax) < FG_EPSILON)) {
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fp = ne;
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} else if ( (fabs(node.y - ymax) < FG_EPSILON) &&
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(fabs(node.x - xmin) < FG_EPSILON) ) {
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fp = nw;
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} else if ( fabs(node.x - xmin) < FG_EPSILON ) {
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fp = west;
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} else if ( fabs(node.x - xmax) < FG_EPSILON ) {
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fp = east;
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} else if ( fabs(node.y - ymin) < FG_EPSILON ) {
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fp = south;
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} else if ( fabs(node.y - ymax) < FG_EPSILON ) {
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fp = north;
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} else {
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fp = body;
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}
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if ( fp != NULL ) {
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fprintf(fp, "gdn %.2f %.2f %.2f\n", node.x, node.y, node.z);
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}
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}
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cout << " calculating and writing normals\n";
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// calculate and generate normals
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size = nodes_orig.size();
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for ( i = 1; i < size; i++ ) {
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// printf("Finding normal\n");
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find_tris(i, &t1, &t2, &t3, &t4, &t5);
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n1[0] = n1[1] = n1[2] = 0.0;
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n2[0] = n2[1] = n2[2] = 0.0;
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n3[0] = n3[1] = n3[2] = 0.0;
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n4[0] = n4[1] = n4[2] = 0.0;
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n5[0] = n5[1] = n5[2] = 0.0;
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|
count = 1;
|
|
calc_normal(nodes_cart[tri_list[t1].n1],
|
|
nodes_cart[tri_list[t1].n2],
|
|
nodes_cart[tri_list[t1].n3],
|
|
n1);
|
|
|
|
if ( t2 > 0 ) {
|
|
calc_normal(nodes_cart[tri_list[t2].n1],
|
|
nodes_cart[tri_list[t2].n2],
|
|
nodes_cart[tri_list[t2].n3],
|
|
n2);
|
|
count = 2;
|
|
}
|
|
|
|
if ( t3 > 0 ) {
|
|
calc_normal(nodes_cart[tri_list[t3].n1],
|
|
nodes_cart[tri_list[t3].n2],
|
|
nodes_cart[tri_list[t3].n3],
|
|
n3);
|
|
count = 3;
|
|
}
|
|
|
|
if ( t4 > 0 ) {
|
|
calc_normal(nodes_cart[tri_list[t4].n1],
|
|
nodes_cart[tri_list[t4].n2],
|
|
nodes_cart[tri_list[t4].n3],
|
|
n4);
|
|
count = 4;
|
|
}
|
|
|
|
if ( t5 > 0 ) {
|
|
calc_normal(nodes_cart[tri_list[t5].n1],
|
|
nodes_cart[tri_list[t5].n2],
|
|
nodes_cart[tri_list[t5].n3],
|
|
n5);
|
|
count = 5;
|
|
}
|
|
|
|
// printf(" norm[2] = %.2f %.2f %.2f\n", n1[2], n2[2], n3[2]);
|
|
|
|
norm[0] = ( n1[0] + n2[0] + n3[0] + n4[0] + n5[0] ) / (double)count;
|
|
norm[1] = ( n1[1] + n2[1] + n3[1] + n4[1] + n5[1] ) / (double)count;
|
|
norm[2] = ( n1[2] + n2[2] + n3[2] + n4[2] + n5[2] ) / (double)count;
|
|
|
|
// printf(" count = %d\n", count);
|
|
// printf(" Ave. normal = %.4f %.4f %.4f\n", norm[0], norm[1],
|
|
// norm[2]);
|
|
MAT3_NORMALIZE_VEC(norm, temp);
|
|
// printf(" Normalized ave. normal = %.4f %.4f %.4f\n",
|
|
// norm[0], norm[1], norm[2]);
|
|
|
|
fp = NULL;
|
|
|
|
if ( (fabs(nodes_orig[i].y - ymin) < FG_EPSILON) &&
|
|
(fabs(nodes_orig[i].x - xmin) < FG_EPSILON) ) {
|
|
fp = sw;
|
|
} else if ( (fabs(nodes_orig[i].y - ymin) < FG_EPSILON) &&
|
|
(fabs(nodes_orig[i].x - xmax) < FG_EPSILON) ) {
|
|
fp = se;
|
|
} else if ( (fabs(nodes_orig[i].y - ymax) < FG_EPSILON) &&
|
|
(fabs(nodes_orig[i].x - xmax) < FG_EPSILON)) {
|
|
fp = ne;
|
|
} else if ( (fabs(nodes_orig[i].y - ymax) < FG_EPSILON) &&
|
|
(fabs(nodes_orig[i].x - xmin) < FG_EPSILON) ) {
|
|
fp = nw;
|
|
} else if ( fabs(nodes_orig[i].x - xmin) < FG_EPSILON ) {
|
|
fp = west;
|
|
} else if ( fabs(nodes_orig[i].x - xmax) < FG_EPSILON ) {
|
|
fp = east;
|
|
} else if ( fabs(nodes_orig[i].y - ymin) < FG_EPSILON ) {
|
|
fp = south;
|
|
} else if ( fabs(nodes_orig[i].y - ymax) < FG_EPSILON ) {
|
|
fp = north;
|
|
}
|
|
if ( fp != NULL ) {
|
|
fprintf(fp, "vn %.4f %.4f %.4f\n", norm[0], norm[1], norm[2]);
|
|
}
|
|
}
|
|
|
|
if ( sw ) { fclose(sw); }
|
|
if ( se ) { fclose(se); }
|
|
if ( ne ) { fclose(ne); }
|
|
if ( nw ) { fclose(nw); }
|
|
|
|
if ( north ) { fclose(north); }
|
|
if ( south ) { fclose(south); }
|
|
if ( east ) { fclose(east); }
|
|
if ( west ) { fclose(west); }
|
|
|
|
if ( body ) { fclose(body); }
|
|
}
|
|
|
|
|
|
int main(int argc, char **argv) {
|
|
string basename, basepath, temp;
|
|
fgBUCKET p;
|
|
long int index;
|
|
int len;
|
|
|
|
basename = argv[1];
|
|
|
|
// find the base path of the file
|
|
basepath = extract_path(basename);
|
|
basepath = extract_path(basepath);
|
|
basepath = extract_path(basepath);
|
|
cout << "basepath = " + basepath + "\n";
|
|
|
|
// find the index of the current file
|
|
temp = extract_file(basename);
|
|
len = temp.length();
|
|
if ( len >= 2 ) {
|
|
temp = temp.substr(0, len-2);
|
|
}
|
|
index = atoi( temp.c_str() );
|
|
cout << "index = " << index << "\n";
|
|
fgBucketParseIndex(index, &p);
|
|
|
|
cout << "bucket = " << p.lon << " " << p.lat << " " <<
|
|
p.x << " " << p.y << "\n";
|
|
|
|
// generate the indexes of the neighbors
|
|
fgBucketOffset(&p, &ne_index, 1, 1);
|
|
fgBucketOffset(&p, &nw_index, -1, 1);
|
|
fgBucketOffset(&p, &se_index, 1, -1);
|
|
fgBucketOffset(&p, &sw_index, -1, -1);
|
|
|
|
fgBucketOffset(&p, &north_index, 0, 1);
|
|
fgBucketOffset(&p, &south_index, 0, -1);
|
|
fgBucketOffset(&p, &east_index, 1, 0);
|
|
fgBucketOffset(&p, &west_index, -1, 0);
|
|
|
|
// printf("Corner indexes = %ld %ld %ld %ld\n",
|
|
// ne_index, nw_index, sw_index, se_index);
|
|
// printf("Edge indexes = %ld %ld %ld %ld\n",
|
|
// north_index, south_index, east_index, west_index);
|
|
|
|
|
|
// load the input data files
|
|
triload(basename);
|
|
|
|
// dump in WaveFront .obj format
|
|
dump_obj(basename, basepath);
|
|
|
|
return(0);
|
|
}
|
|
|
|
|
|
// $Log$
|
|
// Revision 1.3 1998/09/22 23:49:56 curt
|
|
// C++-ified, STL-ified, and string-ified.
|
|
//
|
|
// Revision 1.2 1998/09/21 23:16:23 curt
|
|
// Converted to c++ style comments.
|
|
//
|
|
// Revision 1.1 1998/07/08 14:59:13 curt
|
|
// *.[ch] renamed to *.[ch]xx
|
|
//
|
|
// Revision 1.11 1998/07/04 00:56:40 curt
|
|
// typedef'd struct fgBUCKET.
|
|
//
|
|
// Revision 1.10 1998/05/02 01:54:37 curt
|
|
// Converting to polar3d.h routines.
|
|
//
|
|
// Revision 1.9 1998/04/18 04:01:20 curt
|
|
// Now use libMath rather than having local copies of math routines.
|
|
//
|
|
// Revision 1.8 1998/04/14 02:26:08 curt
|
|
// Code reorganizations. Added a Lib/ directory for more general libraries.
|
|
//
|
|
// Revision 1.7 1998/04/08 23:21:13 curt
|
|
// Adopted Gnu automake/autoconf system.
|
|
//
|
|
// Revision 1.6 1998/03/03 15:36:13 curt
|
|
// Tweaks for compiling with g++
|
|
//
|
|
// Revision 1.5 1998/03/03 03:37:04 curt
|
|
// Cumulative tweaks.
|
|
//
|
|
// Revision 1.4 1998/01/31 00:41:26 curt
|
|
// Made a few changes converting floats to doubles.
|
|
//
|
|
// Revision 1.3 1998/01/27 18:37:04 curt
|
|
// Lots of updates to get back in sync with changes made over in .../Src/
|
|
//
|
|
// Revision 1.2 1998/01/14 15:54:43 curt
|
|
// Initial revision completed.
|
|
//
|
|
// Revision 1.1 1998/01/14 02:11:31 curt
|
|
// Initial revision.
|
|
//
|
|
|