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Stuart Buchanan 236b7c0f83 Multiple LoD levels of MP Aircraft
At a basic level, the implementation supports two levels of LoD:

FAR from /sim/rendering/static-lod/ai-range-bare to /sim/rendering/static-lod/ai-range-detailed.
NEAR from /sim/rendering/static-lod/ai-range-detailed to 0.

(First of many digressions:  If /sim/rendering/static-lod/ai-range-mode-pixel=true then instead of measuring LOD distance in meters, the size of the object in pixels is used, so the ranges are different)

The models that are loaded for FAR and NEAR depend on a combination of the availability of a model in /AI/AIrcraft/ and FG_AIRCRAFT directories.

If /sim/rendering/static-lod/ai-range-detailed=false then an AI aircraft will be used in preference for both NEAR and FAR.

If /sim/rendering/static-lod/ai-range-detailed=true then an AI aircraft will be used for FAR, and an FG_AIRCRAFT for NEAR.

Obviously if only an AI or a FG_AIRCRAFT model are available, that will be used for the entire NEAR+FAR range.
2018-06-05 21:58:03 +01:00
3rdparty Hopefully fix FreeBSD joystick support 2018-05-21 17:17:42 +02:00
CMakeModules Better AeonWave detection 2018-06-05 09:40:29 +02:00
docs-mini Bugfix: remove the (totally broken) skyblend option 2013-12-19 14:53:39 +00:00
examples/netfdm Add an example implementation for the NetFDM structure. 2004-04-27 08:55:04 +00:00
icons Add CMake Linux install directives for the icons and the .desktop file 2017-05-24 22:47:01 +02:00
man Translate man pages to Italian 2017-06-25 22:20:58 +02:00
package Add CMake Linux install directives for the icons and the .desktop file 2017-05-24 22:47:01 +02:00
scripts terrasync.py: user-friendly error message when no 'path' found in .dirindex 2018-02-18 20:22:58 +01:00
src Multiple LoD levels of MP Aircraft 2018-06-05 21:58:03 +01:00
test_suite TestSuite: Temporary fix for CTests yet to be ported into the CppUnit framework. 2018-06-05 14:33:01 +02:00
tests Detect AeonWave and if it is installed use it, otherwise fall back to OpenAL. Also let get_available_devices() use C++ strings instead of const char* 2018-06-02 14:06:36 +02:00
utils Handle CMake policy 0071 correctly 2018-05-01 12:35:55 +01:00
.clang-format Clang-format: Removal of non-ascii characters from the auto-generated comments. 2018-04-11 12:21:21 +02:00
.gitignore Enhanced git-ignore 2017-11-05 13:49:45 +00:00
AUTHORS Fix my mailing address by replacing it with my web page. 2004-11-19 22:10:41 +00:00
ChangeLog Updated ... 2001-06-18 22:25:59 +00:00
CMakeLists.txt Detect AeonWave and if it is installed use it, otherwise fall back to OpenAL. Also let get_available_devices() use C++ strings instead of const char* 2018-06-02 14:06:36 +02:00
COPYING Fix minor compiler and checker warnings. 2011-12-19 21:35:50 +01:00
INSTALL Add INSTALL file, split MSVC instructions from README.cmake 2012-06-08 13:20:39 +02:00
NEWS Update the NEWS file to reflect v2.0.0 changes. 2010-02-25 23:22:47 +01:00
README README typo 2007-07-24 05:35:31 +00:00
README.cmake Use CMAKE_INSTALL_BINDIR 2016-07-09 18:52:58 -04:00
README.msvc Add INSTALL file, split MSVC instructions from README.cmake 2012-06-08 13:20:39 +02:00
README.OSG Update README.OSG 2012-06-26 23:04:44 +02:00
README.plib Minor documentation update. 2007-11-18 14:22:40 +00:00
README.SimGear Documentation fixes: Updated the contents of README.plib and README.OpenAL. 2007-09-01 10:06:56 +00:00
README.sound Detect AeonWave and if it is installed use it, otherwise fall back to OpenAL. Also let get_available_devices() use C++ strings instead of const char* 2018-06-02 14:06:36 +02:00
Thanks Old address abandoned. 2015-08-26 08:05:30 -07:00
version new version: 2018.3.0 2018-05-19 21:02:38 +02:00

Welcome to the FlightGear Flight Simulator project.
===================================================

The primary web page for this project is: http://www.flightgear.org

For basic installation instructions see the "INSTALL" file.

Before you can run FlightGear you will also need to download and
install the "base" package which is a collection of textures, sounds,
sample scenery, and other data files needed by the sim.

For additional install help for specific platforms please browse the
"docs-mini/" subdirectory.

More complete documentation is available from our web page as a
separate distribution.

Please take a look at the "Thanks" file for a list of people who have
contributed to this project.  If you have contributed something but
don't find your name in this file.  Please send a polite reminder to
http://www.flightgear.org/~curt

For a summary of changes/additions by version see the "NEWS" file.

This project is GPL'd.  For complete details on our licensing please
see the "COPYING" file.

For information on available mailing lists, mailing list archives, and
other available source code and documenation, please visit our web
site.

FlightGear is a product of the collaboration of large international
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comes with no warrantee.  We hope you enjoy FlightGear and/or find it
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