54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
// cockpitDisplayManager.hxx -- manage cockpit displays, typically
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// rendered using a sub-camera or render-texture
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//
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// Copyright (C) 2012 James Turner zakalawe@mac.com
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef COCKPIT_DISPLAY_MGR_HXX
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#define COCKPIT_DISPLAY_MGR_HXX 1
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#include <simgear/compiler.h>
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#include <vector>
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#include <simgear/structure/subsystem_mgr.hxx>
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class SGPropertyNode;
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namespace flightgear
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{
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/**
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* Manage aircraft displays.
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*/
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class CockpitDisplayManager : public SGSubsystemGroup
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{
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public:
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CockpitDisplayManager ();
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virtual ~CockpitDisplayManager ();
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virtual void init();
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virtual InitStatus incrementalInit();
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private:
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bool build (SGPropertyNode* config_props);
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std::vector<std::string> _displays;
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};
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} // of namespace lfightgear
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#endif // COCKPIT_DISPLAY_MGR_HXX
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