// cockpitDisplayManager.hxx -- manage cockpit displays, typically // rendered using a sub-camera or render-texture // // Copyright (C) 2012 James Turner zakalawe@mac.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifndef COCKPIT_DISPLAY_MGR_HXX #define COCKPIT_DISPLAY_MGR_HXX 1 #include #include #include class SGPropertyNode; namespace flightgear { /** * Manage aircraft displays. */ class CockpitDisplayManager : public SGSubsystemGroup { public: CockpitDisplayManager (); virtual ~CockpitDisplayManager (); virtual void init(); virtual InitStatus incrementalInit(); private: bool build (SGPropertyNode* config_props); std::vector _displays; }; } // of namespace lfightgear #endif // COCKPIT_DISPLAY_MGR_HXX