430 lines
20 KiB
Text
430 lines
20 KiB
Text
New in 0.7.1
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* Durk Talsma added a nifty cloud layer.
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* Default to Christian Mayer's new weather system.
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* Added routines to do screen printing contributed by Mark Vallevand.
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* Added routines to do screen shots to ppm graphics file (all platforms)
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contributed Rich Kaszeta.
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* Added a magic carpet (aka slew) mode.
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* Added a hot air balloon simulator mode. (alpha)
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* Added a simple (direct lincage) autocoordation feature.
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* Added a mode to control view (side to side and up and down) with the mouse.
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* Fixed a DEM decoding problem which caused most of the terrain to be 256
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meter too high (and regenerated the world scenery with proper elevations.)
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* Updates to JSBsim.
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* Added support for a pilot view offset from the center of gravity.
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* Various platform portability fixes.
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* Updated time-offset/syncing command line options.
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* Updated the FDM <==> Flight Gear interface to be more object oriented.
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This should hopefully pave the way for being able to simulate several
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concurrent entities.
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* Removed unimplemented menu entries.
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* Various scenery tools changes and enhancements in preparation for adding
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runways (hopefully for the next release.)
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New in 0.7.0
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* Autopilot can now fly great circle routes.
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* Incorporated a first stab at some networking code contributed by Oliver
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Delise.
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* Added Christian Mayer's new weather subsystem.
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* Started adding support for "external" views ... still needs some work.
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* Added a flight model acceleration funtion.
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* Added support for mouse yoke control contributed by David Megginson.
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* FDM model hertz now definable from the command line.
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* Added initial timezone support so the user can have better control and more
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options for setting the starting time of the sim.
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* We now draw nonexistant tiles as ocean which means we only have to create
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and distribute tiles that contain some sort of land mass.
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* Replaced basic render engine with plib's ssg (simple scene graph).
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* Now expect plib to be installed in it's one true and official location.
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* Added support for timegm() if it exists which explicitely expects GMT input.
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* A bit of your basic code reorganization and shuffling.
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* Removed tools dependency on libgfc. Functionality is now covered by
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shapelib which has been added into the Tools tree.
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* Added support for the wonderful GSHHS global land mass data set.
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* Removed dependecy on process-dem.pl script.
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* Created a new distributed/parallel tile build system ... hmmm kind of super
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computer or beowulf style stuff for getting large chunks of scenery built
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as fast as possible.
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* Only generate tiles that have land mass data since the sim can recreate pure
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ocean tiles on the fly.
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* First stab at a water flattening scheme to prevent oceans, lakes, and rivers
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from running up and down the sides of hills.
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* Changed the default "Work/" subdirectory layout.
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* Updates to better handle segment boundaries in preparation for real airport
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runway and lighting modeling.
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* Updates and enhancements to my polygon management class.
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* Updates to JSBsim.
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* Updates to Tony's c172 model.
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* Updated getting started guide from Micheal Basler.
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* FreeBSD portability tweaks.
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* MACos portability tweaks.
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* Borland C++ tweaks.
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* MSVC++ tweaks.
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New in 0.6.0
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* Tons of improvements with scenery creation. Inter-tile gaps have been
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fixed, distorted textures have been fixed, real coastlines have been added,
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and many other subtle improvements.
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* Tools for parallelizing the scenery building tasks. For instance by using
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20 machines in parallel, scenery for the entire USA can be regenerated in
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just over 4 hours vs. 70+ hours on a single machine.
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* Texture scale can be specified (and changed)( in the materials file. The
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sim must be rerun for the change to take effect.
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* Windows now uses plib joystick code so rudder pedals should now work.
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* Now builds against Steve Baker's plib (portable game devel library)
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distributed separately (www.woodsoup.org/~sbaker/plib/)
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* Many source code changes for the MacOS port contributed by Darrell
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Walisser (the port isn't quite there yet ...)
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* Source code changes for better compiling with the Borland compiler.
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* Source code changes for better compiling with the native Irix compilers.
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* Fixed a bug so you can now fly across the international date line (or
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more precisely the division between longitude = +/-180.
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* Tweaks to the Astro section contributed by Durk Talsma.
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* Autopilot improvements contributed by Norman Vine.
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* Fonts/characters now drawn with texture maps for increased speed.
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* Instrument panel can be toggled on and off with "P".
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* GUI interface for tweaking some autopilot parameters.
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* HUD appearance and layout changes contributed by Norman Vine, includes
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faster font drawing for much better performance.
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* Reset function added to reset you to your starting conditions.
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* GUI function to enter a new airport id (and be transported there)
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* Added serial output support for an "in-development" full motion cockpit.
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* "Just in time" texture loading to reduce initial sim loading time.
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New in 0.59 (This is an intermediate/stepping stone release. Skip this
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release if you are interested in stability.)
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* IRIX portability changes and support for native SGI compilers.
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* Solaris portability tweaks
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* Incorporated some MacOS portability changes (although the port is not
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yet complete.)
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* Changes to allow adjustment of the autopilot settings while it is
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activated.
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* Began complete overhaul of scenery generation tools.
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* Fixed a view frustum culling bug.
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* separated lib GPC (generic polygon clipper.) GPC is not "freeware" and
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the author has explicitely refused our request to distribute source code
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for this library with Flight Gear.
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* updated installation and getting started guide
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* switched to a simpler, lighter weight frame rate calculation method.
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* new tile division scheme.
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* GPS serial *output* fixes.
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* Added a nifty halo to both the sun and moon. Preparation for allowing
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subtle moon lighting effects at night.
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* Incorporated Jon Berndt's new C++ flight model rewrite.
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* Autopilot settings can be adjusted while active.
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* Updates to the instrument panel.
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* Fixed AOA reading on the HUD.
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* Added random splash screens.
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* Modified scenery loader to accept tri-fans.
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* Other non-backwards compatible changes to scenery file format and tile
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layout.
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New in 0.58
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* Added JSBsim alpha code ... this is Jon S. Berndts alpha FDM rewrite.
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Still lots to do, but you can watch a balistic flight for a short time.
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* Renamed Simulator/Flight to Simulator/FDM
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* Tweaks to assist building FGFS on solaris platforms.
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* Moved Lib/DEM to Tools/DEM
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* Started preparations for scenery generation tools overhaul.
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* More MSVC++ support.
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* Removed code that made the sun bigger at the horizon since this is just
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an optical illusion in real life.
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* Bug fixed so that the sim can start out at an airport below sea level.
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New in 0.57
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* Converted to a simpler frame rate counting method.
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* Fixed the AOA reading on the HUD.
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* Removed gpc from the Lib section of distribution by request of the
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gpc Author. The gpc license is unfortunately not compatible with
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the GPL. I may look for an alternative library, or just require
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that developers download this library separately.
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* First slew of changes from the MacOS porting effort contributed by
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"Robert Puyol" <puyol@abvent.fr>.
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* Support for an arbitrary number of serial ports + additional serial port
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output tweaks.
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* Serial output tweaks to make things more robust and act more like a GPS.
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* Portability enhancements for Borland, Solaris, and SGI.
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* Some internal class renaming and reorganizations. fgFLIGHT becomes FGState.
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fgCONTROLS becomes FGControls.
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* Started work on an "external" flight model so the sim can be driven from
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external input (serial port, network, file, etc.)
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* Fixed a problem that creeped in with setting the initial startup altitude.
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This could cause an unrecoverable bounce and you'd end up flipped on your
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back. Should be fixed now.
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* Sun now appears to grow in size as it gets very low in the horizon.
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* Fixed a view frustum culling bug where the scene was not accurately culled
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when your view was anything other than straight forward.
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New in 0.56
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* Changed default HUD units to the more standard feet units. You can still
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use meters by specifying the command line option "--units-meters".
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* Added some initial joystick support using Steve's joystick interface class.
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This works great under Linux, but Steve's class now needs to be ported to
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Windoze and other platforms.
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* Also added a fall back to the GLUT joystick routines for windows (until
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we can find better joystick support.)
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* Added some initial serial port support for acting like gps and outputing
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nmea data such that could be fed into a flight map software package.
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* Miscellaneous code clean ups, portability improvements, and optimizations.
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* Switched to a streams based error/debug logging system that can be
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completely stripped out for a release build (./configure --without-logging)
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* Support for cygwin32 b20 compiler (latest release)
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* Continued progress on instrument panel
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* Support for starting fgfs at higher resolutions.
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New in 0.55
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* New version of gpc (generic polygon clipping library) from
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http://www.cs.man.ac.uk/aig/staff/alan/software/
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* Brakes (use "b" to toggle)
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* Added an altitude hold module to the autopilot. Lock your current altitude
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with "ctrl-a", "cntr-a" again will deactivate. (Also lock your current
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heading with "ctrl-h", and again to deactivate.)
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* Added a terrain following module ... "ctrl-t" to activate.
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* Added an autothrottle ... "ctrl-s" to activate.
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* Fixes so that terrain tools will work in windoze.
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* More STL & Compiler compatibility fixes.
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* Changes to use a Point3 class.
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* Fixed win95/98 time problem that limited fps to about 18.3
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New in 0.54
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* Implimented audio envelopes so that pitch of engine changes with throttle
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* Textured moon, and rewritten/restructured Astro code.
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* More optimizations and code cleanups. (Norman Vine, Bernie Bright, Charlie
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Hotchkiss.)
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* Bug fixed that was causing odd display artifacts due to a degenerate
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fragment being created for every tile.
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* Bug fixed that caused scenery generation to go bad (misplaced fclose on an
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invalid file descriptor.)
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* Code changes to support g++ 2.7 STL (from Bernie Bright)
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New in 0.53
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* Some initial "GameGLUT" support contributed by Gary R. Van Sickle
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(tiberius@braemarinc.com)
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* Tracked down and eliminated some memory access type bugs that were
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causing segfaults on some platforms, with some compilers using various
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optimization flags.
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* Assorted code optimizations submitted by Norman Vine.
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* Renamed fg -> fgfs
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* Shuffled files.
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- Created a new directory Simulator/Airports/ to handle airport data
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specific tasks
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- Created Simulator/Object/ to handle basic rendering objects
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* Panel code update from Friedemann Reinhard (use --enable-panel to activate)
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* Contributions from Bernie Bright
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- Created some new classes to enable pointers-to-functions and
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pointers-to-class-methods to be treated like objects. These objects
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can be registered with fgEVENT_MGR.
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- File "Include/fg_callback.hxx" contains the callback class defns.
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- Modified fgEVENT and fgEVENT_MGR to use the callback classes. Also
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some minor tweaks to STL usage.
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- Added file "Include/fg_stl_config.h" to deal with STL portability
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issues. Added an initial config for egcs (and probably gcc-2.8.x).
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Don't have access to Visual C++ so I've left that for someone else.
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- This file is influenced by the stl_config.h file delivered with egcs.
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- Added "Include/auto_ptr.hxx" which contains an implementation of the
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STL auto_ptr class which is not provided in all STL implementations
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and is needed to use the callback classes.
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- Deleted fgLightUpdate() which was just a wrapper to call
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fgLIGHT::Update().
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- Modified fg_init.cxx to register two method callbacks in place of the
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old wrapper functions.
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- The new classes in libmisc.tgz define a stream interface into zlib.
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I've put these in a new directory, Lib/Misc. Feel free to rename it
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to something more appropriate. However you'll have to change the
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include directives in all the other files. Additionally you'll have
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add the library to Lib/Makefile.am and Simulator/Main/Makefile.am.
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The StopWatch class in Lib/Misc requires a HAVE_GETRUSAGE autoconf
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test so I've included the required changes in config.tgz.
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There are a fair few changes to Simulator/Objects as I've moved
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things around. Loading tiles is quicker but thats not where the delay
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is. Tile loading takes a few tenths of a second per file on a P200
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but it seems to be the post-processing that leads to a noticeable
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blip in framerate. I suppose its time to start profiling to see where
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the delays are.
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I've included a brief description of each archives contents.
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Lib/Misc/
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zfstream.cxx
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zfstream.hxx
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C++ stream interface into zlib.
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Taken from zlib-1.1.3/contrib/iostream/.
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Minor mods for STL compatibility.
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There's no copyright associated with these so I assume they're
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covered by zlib's.
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fgstream.cxx
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fgstream.hxx
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FlightGear input stream using gz_ifstream. Tries to open the
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given filename. If that fails then filename is examined and a
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".gz" suffix is removed or appended and that file is opened.
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stopwatch.hxx
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A simple timer for benchmarking. Not used in production code.
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Taken from the Blitz++ project. Covered by GPL.
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strutils.cxx
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strutils.hxx
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Some simple string manipulation routines.
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Simulator/Airports/
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Load airports database using fgstream.
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Changed fgAIRPORTS to use set<> instead of map<>.
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Added bool fgAIRPORTS::search() as a neater way doing the lookup.
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Returns true if found.
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Simulator/Astro/
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Modified fgStarsInit() to load stars database using fgstream.
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Simulator/Objects/
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Modified fgObjLoad() to use fgstream.
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Modified fgMATERIAL_MGR::load_lib() to use fgstream.
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Many changes to fgMATERIAL.
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Some changes to fgFRAGMENT but I forget what!
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New in 0.52
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* Stars added in 8 stages as sky gets darker for a smoother more realistic
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transition.
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* rewrote star loader to significantly improve load times.
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* Tweaked sky brightness and dawn/dusk colors.
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* Fixed a small problem with moon rendering.
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* Fog color tries to track the sky color at the center of view in sunrise
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and sunset situations.
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* Optimizations from Norman Vine
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* Code fixes and tweaks from Charlie Hotchkiss.
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* Added an --enable/disable-sound option.
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* Added a pause key "p"
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* Added command line options to specify initial position and orientation.
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* Added command line option to start in paused or unpaused state.
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New in 0.51
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* Translucent menus
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* Various HUD intensities so you can find something that is readable for the
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current conditions and lighting.
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* Tie visibility to far clip plane & view frustum culling so reducting
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visibility can increase frame rates by increasing what is culled.
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* Fixed stupid bug with misplaced initial position.
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* Hopefully fixed a bug when parsing system.fgfsrc on windoze.
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New in 0.50
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* HUD updates from Charlie Hotchkiss (ladder number rotate w/ ladder, control
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position indicators are back)
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* Only draw the PUI cursor if Mesa/Glide/Fullscreen.
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* Added mipmapping.
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* Calculate the model view transformation matrix once per tile per iteration.
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Then glLoadMatrixd() it for each fragment rather than calling push(),
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translate(), pop().
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* Added a basic splash screen.
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* Added support for switching between fullscreen and window mode for
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Mesa/3dfx/glide.
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* added an enable/disable splash screen option
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* added an enable/disable intro music option
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* added an enable/disable instrument panel option
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* added an enable/disable mouse pointer option
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* Ground collision detection. You can now land or test for collision with
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any scenery surface.
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* Converted angle of attack scale into a radio altimeter.
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New in 0.49
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* Managment of multiple textures
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* Incorporated Friedemann Reinhard's initial panel code.
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* Fog mode is now GL_FOG_EXP2 instead of GL_FOG_LINEAR
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* Build the non-shared pieces of the FG sim as static libs.
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New in 0.48
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* Incorporated Steve Baker's PUI user interface library written
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entirely on top of OpenGL
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* Incorporated Steve Baker's Audio library which currently only
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supports Linux, but a win32 port is very close to being done.
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* Sort object fragments by material property before rendering. This
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will be a big help to performance when we start including objects
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with a wide variety of material properties and textures.
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* Overlapped scenery tiles to reduce the chance of an occasional
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floating point precission induced gaps.
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* Fixed a bug in zlib exposed by Borland Win32 compiler.
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* Impose a maximum triangle area during scenery generation so even
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very flat areas will get split into a few smaller sub triangles.
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* Fine grained (fragment level) view frustum culling.
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* view transformation optimizations -- Norman Vine.
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* Fixed polygon winding problem in scenery generation, so all
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tri-strips are wound counter clockwise (opengl default).
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New in 0.47
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* Course (per tile) view frustum culling.
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* Added a command line option to specify --fg-root which will override
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$FG_ROOT
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* Hard coded default locations for FG_ROOT for situations when nothing
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is specified. Unix = /usr/local/lib/FlightGear Win32 = \FlightGear
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* Restructured the command line processing code so that it can process
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these sames comands (one per line) out of a config file.
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* Added a command line option to specify field of view. This is
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adjustable at run time using "X / x". Supporting code contributed
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by Norman Vine.
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New in 0.46:
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* Complete C++ re-write of the HUD section.
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* Miscellaneous bug fixes and tweaks.
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New in 0.45:
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* Added an option to enable/disable wireframe rendering.
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* Added an option to enable/disable fog/haze.
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* Added an option to enable/disable sky blending.
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* Added an option to select smooth/flat polygon shading.
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* Added an option to enable full-screen mode.
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* Added a visual frame rate counter on the HUD. (Contributed by Durk Talsma)
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* Autopilot updates (Jeff Goeke-Smith)
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* Added an option to control the number of neighboring tiles that are drawn
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New in 0.44:
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* Fixed a horible bug that cause the time to be *WAY* off when
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compiling with the CygWin32 compiler.
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* Wrap up zlib so we can conditionally compile back in normal behavior
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on systems that have trouble building zlib.
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* Minor adjustment to texture coordinate generation to reduce texture
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swimming.
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* Added a command line option to enable/disable texture maps
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* Minor transformation adjustments to try to keep scenery tiles closer
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to (0, 0, 0) GLfloats run out of precision at the distances we need
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to model the earth, but we can do a bunch of pre-transformations
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using double floats and then cast to GLfloat once everything is
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close in where we have less precision problems.
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* command line option to set starting position by airport ID
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* Cleaned up initialization sequence to eliminate interdependencies
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between sun position, lighting, and view position. This creates a
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valid single pass initialization path.
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* use already calculated LaRCsim values to create the roll/pitch/yaw
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transformation matrix
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New in 0.43:
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* material properties bug fixed when rendering terrain.
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* bug in sky color generation fixed.
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* bug in fog color generation fixed.
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* zlib on the fly decompression/compression support.
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* more code reorganization and clean ups.
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* a fixed up 30 arcsec DEM file preprocessor. World wide DEM's are
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available in this format.
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New in 0.42:
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* Simple autopilot heading hold contributed by
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Jeff Goeke-Smith <jgoeke@voyager.net>
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* More code reorganization and clean ups.
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New in 0.41:
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* Many autoconf cleanups and tweaks
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* make and make install work in unix
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* make works for cygnus win32 (but not install yet)
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* make dist now works
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* added the Tools directory into the main source tree
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New in 0.40:
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* Gnu automake/autoconf/libtool make system
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* Initial texture support
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* Bug fixes
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