72f46a4a6f
Insert empty string as marker between FG_SCENERY path elements. FG_SCENERY=A:B expands to [A/Terrain, A/Objects, "", B/Terrain, B/Objects, ""] (assuming that both A/ and B/ have Terrain/ and Objects/ subdirs). tileentry.cxx -- FGTileEntry::load(): Check all tile dirs in FG_SCENERY from left to right: add all objects to the scenery until a terrain tile was found: In this case read the rest of that group (i.e. the Objects/ twin dir) and then stop scanning. Better structuring of log messages & fix warnings. |
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.. | ||
.cvsignore | ||
design | ||
FGTileLoader.cxx | ||
FGTileLoader.hxx | ||
hitlist.cxx | ||
hitlist.hxx | ||
Makefile.am | ||
maptest.cxx | ||
newcache.cxx | ||
newcache.hxx | ||
scenery.cxx | ||
scenery.hxx | ||
test.cxx | ||
tileentry.cxx | ||
tileentry.hxx | ||
tilemgr.cxx | ||
tilemgr.hxx |