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flightgear/src/Main/fg_init.cxx
Julian Smith 1bafe15c4c Added highlighting system.
If /sim/highlighting/enabled is true, we highlight animated objects under the
pointer, and also highlight other objects that are animated by the same or
related properties.

The intent here is to be able to give a visual indication of what cockpit
controls do or what cockpit controls affect particular aircraft objects - for
example moving the pointer over the flaps will highlight the flaps and also
highlight any controls or rotary indicators in the cockpit that are associated
with the flaps.

To make this work, we have to discover associations between properties. This
is currently done for YASim (e.g. associations between /controls/flight/flaps
and /surface-positions/flap-pos-norm) and autopilot filters (e.g. with
the 777, digital filters associate /controls/flight/rudder-nul with
/fcs/fbw/yaw/rudder-ratio-out). We don't currently gather associations between
properties in JSBSim

We also detect associations between dialogs, menus and keypresses and
properties, which is used to populate /sim/highlighting/current with
information about dialogs, menus and keypresses that are associated with the
currently highlighted nodes' properties.

Details:

src/GUI/Highlight.cxx
src/GUI/Highlight.hxx
src/GUI/CMakeLists.txt
src/Main/fg_init.cxx
    New subsystem called 'highlight', with support for registering and
    recovering links between menus, dialogs, keypresses and OSG node
    animations.

    Provides a function Highlight::highlight_nodes() which highlights
    related nodes using internal NodeHighlighting class, and populates
    /sim/highlighting/current with information about related dialogs, menus and
    keypresses.

    The NodeHighlighting class works by making nodes use an alternative
    StateSet which shows up as a distinct material on screen. We remember each
    highlighted node's original StateSet so that we can un-highlight. We update
    the material parameters using a listener for /sim/highlighting/material,
    which allows some control over the appearence of highlighted nodes.

src/FDM/flight.cxx
src/FDM/flight.hxx
    Added virtual method FGInterface::property_associations() which returns
    property associations from the FDM. Default implementation returns empty
    set. Implemented in YASim, but not (yet) in JSBSim. Uses a simple function
    pointer at the moment to avoid requring FDMs to use recent C++ features.

src/FDM/YASim/FGFDM.cpp
src/FDM/YASim/FGFDM.hpp
src/FDM/YASim/YASim.cxx
src/FDM/YASim/YASim.hxx
    Gathers information about property associations on startup such as
    /controls/flight/flaps => /surface-positions/flap-pos-norm, then
    YASim::property_associations() overrides default implementation to return
    these associations.

src/Autopilot/analogcomponent.cxx
src/Autopilot/analogcomponent.hxx
src/Autopilot/digitalfilter.cxx
src/Autopilot/inputvalue.cxx
src/Autopilot/inputvalue.hxx
    Filters now gather information about their input/output properties and
    register with Highlight::add_property_property(). For example this makes
    highlighting work on the 777, where pilot controls affect control surfaces
    only via filters.

src/GUI/new_gui.cxx
    Scan menus, keypresses and dialogs and register associations with
    Highlight::add_*().

src/GUI/property_list.cxx
src/GUI/property_list.hxx
src/GUI/FGPUIDialog.cxx
    Added <readonly> flag to property-list. If set, we don't show .. or . items
    and don't respond to mouse/keyboard.

    Used by fgdata's new Highlighting dialogue.

src/Model/acmodel.cxx
src/Model/acmodel.hxx
    Visit the user aircraft's scene graph when it is loaded, gathering
    information about osg::Node's that are animated by properties, and register
    these associations with Highlight::add_property_node().

src/Viewer/renderer.cxx
    When scanning for pick highlights, use Highlight::highlight_nodes() to
    highlight animated objects under the pointer and related objects.
2021-10-08 06:13:04 +01:00

1535 lines
54 KiB
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Executable file

// fg_init.cxx -- Flight Gear top level initialization routines
//
// Written by Curtis Olson, started August 1997.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#include <config.h>
#include <simgear/compiler.h>
#include <cstdio>
#include <cstdlib>
#include <cstring> // strcmp()
#if defined(SG_WINDOWS)
#define _WINSOCKAPI_
# include <io.h> // isatty()
# include <process.h> // _getpid()
# include <Windows.h>
# define isatty _isatty
#else
// for open() and options
# include <sys/types.h>
# include <sys/stat.h>
# include <fcntl.h>
# include <sys/file.h>
#endif
#include <string>
#include <osgViewer/Viewer>
#include <simgear/canvas/Canvas.hxx>
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/structure/exception.hxx>
#include <simgear/structure/event_mgr.hxx>
#include <simgear/structure/SGPerfMon.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/sg_dir.hxx>
#include <simgear/io/iostreams/sgstream.hxx>
#include <simgear/misc/strutils.hxx>
#include <simgear/embedded_resources/EmbeddedResourceManager.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/scene/tsync/terrasync.hxx>
#include <simgear/timing/sg_time.hxx>
#include <simgear/scene/material/Effect.hxx>
#include <simgear/scene/material/matlib.hxx>
#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/model/particles.hxx>
#include <simgear/scene/tgdb/TreeBin.hxx>
#include <simgear/scene/tgdb/userdata.hxx>
#include <simgear/scene/tgdb/VPBTechnique.hxx>
#include <simgear/scene/tsync/terrasync.hxx>
#include <simgear/package/Root.hxx>
#include <simgear/package/Package.hxx>
#include <simgear/package/Install.hxx>
#include <simgear/package/Catalog.hxx>
#include <Add-ons/AddonManager.hxx>
#include <Aircraft/controls.hxx>
#include <Aircraft/replay.hxx>
#include <Aircraft/FlightHistory.hxx>
#include <Aircraft/initialstate.hxx>
#include <Airports/runways.hxx>
#include <Airports/airport.hxx>
#include <Airports/dynamics.hxx>
#include <Airports/airportdynamicsmanager.hxx>
#include <ATC/atc_mgr.hxx>
#include <Autopilot/route_mgr.hxx>
#include <Autopilot/autopilotgroup.hxx>
#include <Cockpit/panel.hxx>
#include <Cockpit/panel_io.hxx>
#include <Canvas/canvas_mgr.hxx>
#include <Canvas/gui_mgr.hxx>
#include <Canvas/FGCanvasSystemAdapter.hxx>
#include <GUI/new_gui.hxx>
#include <GUI/Highlight.hxx>
#include <GUI/MessageBox.hxx>
#include <Input/input.hxx>
#include <Instrumentation/instrument_mgr.hxx>
#include <Model/acmodel.hxx>
#include <Model/modelmgr.hxx>
#include <AIModel/submodel.hxx>
#include <AIModel/AIManager.hxx>
#include <AIModel/performancedb.hxx>
#include <Main/locale.hxx>
#include <Navaids/navdb.hxx>
#include <Navaids/navlist.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/SceneryPager.hxx>
#include <Scripting/NasalSys.hxx>
#include <Sound/voice.hxx>
#include <Sound/soundmanager.hxx>
#include <Systems/system_mgr.hxx>
#include <Time/tide.hxx>
#include <Time/light.hxx>
#include <Time/TimeManager.hxx>
#include <Traffic/TrafficMgr.hxx>
#include <MultiPlayer/multiplaymgr.hxx>
#if defined(ENABLE_SWIFT)
#include <Network/Swift/swift_connection.hxx>
#endif
#include <Cockpit/cockpitDisplayManager.hxx>
#include <Environment/environment_mgr.hxx>
#include <Environment/ephemeris.hxx>
#include <FDM/fdm_shell.hxx>
#include <Instrumentation/HUD/HUD.hxx>
#include <Navaids/NavDataCache.hxx>
#include <Network/DNSClient.hxx>
#include <Network/HTTPClient.hxx>
#include <Network/fgcom.hxx>
#include <Network/http/httpd.hxx>
#include <Viewer/CameraGroup.hxx>
#include <Viewer/FGEventHandler.hxx>
#include <Viewer/GraphicsPresets.hxx>
#include <Viewer/renderer.hxx>
#include <Viewer/splash.hxx>
#include <Viewer/viewmgr.hxx>
#include "fg_init.hxx"
#include "fg_io.hxx"
#include "fg_commands.hxx"
#include "fg_props.hxx"
#include "FGInterpolator.hxx"
#include "options.hxx"
#include "globals.hxx"
#include "logger.hxx"
#include "main.hxx"
#include "positioninit.hxx"
#include "util.hxx"
#include "AircraftDirVisitorBase.hxx"
#include <Main/sentryIntegration.hxx>
#include <Main/ErrorReporter.hxx>
#if defined(SG_MAC)
#include <GUI/CocoaHelpers.h> // for Mac impl of platformDefaultDataPath()
#endif
using std::string;
using std::endl;
using std::cerr;
using std::cout;
using namespace simgear::pkg;
extern osg::ref_ptr<osgViewer::Viewer> viewer;
// Return the current base package version
string fgBasePackageVersion(const SGPath& base_path) {
SGPath p(base_path);
p.append("version");
if (!p.exists()) {
return string();
}
sg_gzifstream in( p );
if (!in.is_open()) {
return string();
}
string version;
in >> version;
return version;
}
class FindAndCacheAircraft : public AircraftDirVistorBase
{
public:
FindAndCacheAircraft(SGPropertyNode* autoSave)
{
_cache = autoSave->getNode("sim/startup/path-cache", true);
}
void setDidUseLauncher(bool didUseLauncher)
{
_didUseLauncher = didUseLauncher;
}
/**
* @brief haveExplicitAircraft - check if the combination of /sim/aircraft
* and /sim/aircraft-dir defines an explicit -set.xml. We need to detect
* this case to short-circuit package detection
* @return
*/
bool haveExplicitAircraft() const
{
const std::string aircraftDir = fgGetString("/sim/aircraft-dir", "");
if (aircraftDir.empty()) {
return false;
}
const std::string aircraft = fgGetString( "/sim/aircraft", "");
SGPath setFile = SGPath::fromUtf8(aircraftDir) / (aircraft + "-set.xml");
return setFile.exists();
}
bool loadAircraft()
{
std::string aircraft = fgGetString( "/sim/aircraft", "");
if (aircraft.empty()) {
flightgear::fatalMessageBoxWithoutExit("No aircraft",
"No aircraft was specified");
SG_LOG(SG_GENERAL, SG_ALERT, "no aircraft specified");
return false;
}
_searchAircraft = aircraft + "-set.xml";
std::string aircraftDir = fgGetString("/sim/aircraft-dir", "");
if (!aircraftDir.empty()) {
// aircraft-dir was set, skip any searching at all, if it's valid
simgear::Dir acPath(aircraftDir);
SGPath setFile = acPath.file(_searchAircraft);
if (setFile.exists()) {
SG_LOG(SG_GENERAL, SG_INFO, "found aircraft in dir: " << aircraftDir );
try {
readProperties(setFile, globals->get_props());
} catch ( const sg_exception &e ) {
SG_LOG(SG_IO, SG_ALERT,
"Error reading aircraft: " << e.getFormattedMessage());
flightgear::addSentryBreadcrumb("Aircraft-dir=" + aircraftDir, "error");
SG_LOG(SG_IO, SG_ALERT, "aircraft dir is:" << aircraftDir);
flightgear::fatalMessageBoxWithoutExit(
"Error reading aircraft",
"An error occured reading the requested aircraft (" + aircraft + ")",
e.getFormattedMessage());
return false;
}
checkAircraftMinVersion();
checkAircraftDirName();
// apply state after the -set.xml, but before any options are are set
flightgear::applyInitialState();
return true;
} else {
SG_LOG(SG_GENERAL, SG_ALERT, "aircraft '" << _searchAircraft <<
"' not found in specified dir:" << aircraftDir);
flightgear::addSentryBreadcrumb("Aircraft-dir=" + aircraftDir, "error");
flightgear::fatalMessageBoxWithoutExit(
"Aircraft not found",
"The requested aircraft (" + aircraft + ") could not be found "
"in the specified location. (" +
aircraftDir + ")",
aircraftDir);
return false;
}
}
if (!checkCache()) {
flightgear::addSentryBreadcrumb("Scanning aircraft paths", "info");
// prepare cache for re-scan
SGPropertyNode* n = _cache->getNode("fg-root", true);
n->setStringValue(globals->get_fg_root().utf8Str());
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
n = _cache->getNode("fg-aircraft", true);
n->setStringValue(getAircraftPaths().c_str());
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
_cache->removeChildren("aircraft");
visitAircraftPaths();
}
if (_foundPath.isNull()) {
SG_LOG(SG_GENERAL, SG_ALERT,
"Cannot find the specified aircraft: '" << aircraft << "'");
flightgear::addSentryBreadcrumb("Aircraft paths: " + SGPath::join(globals->get_aircraft_paths(), ";"), "error");
SG_LOG(SG_GENERAL, SG_ALERT, "\tin paths:" << SGPath::join(globals->get_aircraft_paths(), ";"));
std::string notFoundMessage;
// don't report failures where the launcher was not used, to Sentry,
// since they are nearly all configuration problems.
bool reportToSentry = _didUseLauncher;
if (globals->get_aircraft_paths().empty()) {
notFoundMessage = "The requested aircraft (" + aircraft + ") could not be found. No aircraft paths are configured.";
reportToSentry = false; // no need to log these
} else {
notFoundMessage = "The requested aircraft (" + aircraft + ") could not be found in any of the search paths.";
}
flightgear::fatalMessageBoxWithoutExit(
"Aircraft not found",
notFoundMessage,
{},
reportToSentry);
return false;
}
SG_LOG(SG_GENERAL, SG_INFO, "Loading aircraft -set file from:" << _foundPath);
fgSetString( "/sim/aircraft-dir", _foundPath.dir().c_str());
if (!_foundPath.exists()) {
SG_LOG(SG_GENERAL, SG_ALERT, "Unable to find -set file:" << _foundPath);
return false;
}
try {
readProperties(_foundPath, globals->get_props());
} catch ( const sg_exception &e ) {
SG_LOG(SG_INPUT, SG_ALERT,
"Error reading aircraft: " << e.getFormattedMessage());
flightgear::fatalMessageBoxWithoutExit(
"Error reading aircraft",
"An error occured reading the requested aircraft (" + aircraft + ")",
e.getFormattedMessage());
return false;
}
// apply state after the -set.xml, but before any options are are set
flightgear::applyInitialState();
checkAircraftMinVersion();
checkAircraftDirName();
return true;
}
private:
std::string getAircraftPaths()
{
return SGPath::join(globals->get_aircraft_paths(), ";");
}
bool checkCache()
{
if (globals->get_fg_root().utf8Str() != _cache->getStringValue("fg-root", "")) {
return false; // cache mismatch
}
if (getAircraftPaths() != _cache->getStringValue("fg-aircraft", "")) {
return false; // cache mismatch
}
vector<SGPropertyNode_ptr> cache = _cache->getChildren("aircraft");
for (unsigned int i = 0; i < cache.size(); i++) {
const char *name = cache[i]->getStringValue("file", "");
if (!simgear::strutils::iequals(_searchAircraft, name)) {
continue;
}
SGPath xml(cache[i]->getStringValue("path", ""));
xml.append(name);
if (xml.exists()) {
flightgear::addSentryBreadcrumb("Found aircraft via cache", "info");
_foundPath = xml;
return true;
}
return false;
} // of aircraft in cache iteration
return false;
}
virtual VisitResult visit(const SGPath& p)
{
SGPath realPath = p.realpath();
// create cache node
int i = 0;
while (1) {
if (!_cache->getChild("aircraft", i++, false))
break;
}
SGPropertyNode *n, *entry = _cache->getChild("aircraft", --i, true);
std::string fileName(realPath.file());
n = entry->getNode("file", true);
n->setStringValue(fileName);
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
n = entry->getNode("path", true);
n->setStringValue(realPath.dir());
n->setAttribute(SGPropertyNode::USERARCHIVE, true);
if (simgear::strutils::iequals(fileName, _searchAircraft)) {
_foundPath = realPath;
return VISIT_DONE;
}
return VISIT_CONTINUE;
}
bool checkAircraftMinVersion()
{
SGPropertyNode* minVersionNode = globals->get_props()->getNode("/sim/minimum-fg-version");
if (minVersionNode) {
std::string minVersion = minVersionNode->getStringValue();
const int c = simgear::strutils::compare_versions(FLIGHTGEAR_VERSION, minVersion, 2);
if (c < 0) {
SG_LOG(SG_AIRCRAFT, SG_DEV_ALERT, "Aircraft minimum version (" << minVersion <<
") is higher than FG version:" << FLIGHTGEAR_VERSION);
flightgear::modalMessageBox("Aircraft requires newer version of FlightGear",
"The selected aircraft requires FlightGear version " + minVersion
+ " to work correctly. Some features may not work as expected, or the aircraft may not load at all.");
return false;
}
} else {
SG_LOG(SG_AIRCRAFT, SG_DEV_ALERT, "Aircraft does not specify a minimum FG version: please add one at /sim/minimum-fg-version");
}
auto compatNodes = globals->get_props()->getNode("/sim")->getChildren("compatible-fg-version");
if (!compatNodes.empty()) {
bool showCompatWarning = true;
// if we have at least one compatibility node, then it needs to match
for (const auto& cn : compatNodes) {
const auto v = cn->getStringValue();
if (simgear::strutils::compareVersionToWildcard(FLIGHTGEAR_VERSION, v)) {
showCompatWarning = false;
break;
}
}
if (showCompatWarning) {
flightgear::modalMessageBox("Aircraft not compatible with this version",
"The selected aircraft has not been checked for compatability with this version of FlightGear (" FLIGHTGEAR_VERSION "). "
"Some aircraft features might not work, or might be displayed incorrectly.");
}
}
return true;
}
bool checkAircraftDirName()
{
auto expectedDirNode = globals->get_props()->getNode("/sim/expected-aircraft-dir-name");
const string aircraftId = fgGetString("/sim/aircraft");
if (aircraftId != fgGetString("/sim/aircraft-id")){
// Skip the check for aircraft installed from catalog.
return true;
}
if (expectedDirNode) {
const string expectedDir = expectedDirNode->getStringValue();
const SGPath dir(fgGetString("/sim/aircraft-dir"));
if (dir.file() != expectedDirNode->getStringValue()) {
flightgear::fatalMessageBoxThenExit("Aircraft folder named incorrectly",
"The folder of the selected aircraft must be named '" + expectedDir +
"' (instead of '" + dir.file() + "') to work correctly. If you downloaded it yourself, " +
"please ensure the folder is called '" +
expectedDir + "' and re-name if necessary.");
return false;
}
} else {
// TODO Uncomment for the next release.
//SG_LOG(SG_AIRCRAFT, SG_DEV_ALERT, "Aircraft does not specify the required aircraft directory name: please add one at /sim/expected-aircraft-dir-name");
}
return true;
}
std::string _searchAircraft;
SGPath _foundPath;
SGPropertyNode* _cache = nullptr;
bool _didUseLauncher = false;
};
#ifdef _WIN32
static SGPath platformDefaultDataPath()
{
SGPath appDataPath = SGPath::fromEnv("APPDATA");
if (appDataPath.isNull()) {
flightgear::fatalMessageBoxThenExit(
"FlightGear", "Unable to get the value of APPDATA.",
"FlightGear is unable to retrieve the value of the APPDATA environment "
"variable. This is quite unexpected on Windows platforms, and FlightGear "
"can't continue its execution without this value, sorry.");
}
return appDataPath / "flightgear.org";
}
#elif defined(SG_MAC)
// platformDefaultDataPath defined in GUI/CocoaHelpers.h
#else
static SGPath platformDefaultDataPath()
{
return SGPath::home() / ".fgfs";
}
#endif
#if defined(SG_WINDOWS)
static HANDLE static_fgHomeWriteMutex = nullptr;
#endif
SGPath fgHomePath()
{
return SGPath::fromEnv("FG_HOME", platformDefaultDataPath());
}
InitHomeResult fgInitHome()
{
SGPath dataPath = fgHomePath();
globals->set_fg_home(dataPath);
simgear::Dir fgHome(dataPath);
if (!fgHome.exists()) {
fgHome.create(0755);
}
if (!fgHome.exists()) {
flightgear::fatalMessageBoxWithoutExit(
"Problem setting up user data",
"Unable to create the user-data storage folder at '" +
dataPath.utf8Str() + "'.");
return InitHomeAbort;
}
if (fgGetBool("/sim/fghome-readonly", false)) {
// user / config forced us into readonly mode, fine
SG_LOG(SG_GENERAL, SG_INFO, "Running with FG_HOME readonly");
return InitHomeExplicitReadOnly;
}
InitHomeResult result = InitHomeOkay;
#if defined(SG_WINDOWS)
// don't use a PID file on Windows, because deleting on close is
// unreliable and causes false-positives. Instead, use a named
// mutex.
static_fgHomeWriteMutex = CreateMutexA(nullptr, FALSE, "org.flightgear.fgfs.primary");
if (static_fgHomeWriteMutex == nullptr) {
printf("CreateMutex error: %d\n", GetLastError());
SG_LOG(SG_GENERAL, SG_ALERT, "Failed to create mutex for multi-app protection");
return InitHomeAbort;
} else if (GetLastError() == ERROR_ALREADY_EXISTS) {
SG_LOG(SG_GENERAL, SG_POPUP, "flightgear instance already running, switching to FG_HOME read-only.");
fgSetBool("/sim/fghome-readonly", true);
return InitHomeReadOnly;
} else {
SG_LOG(SG_GENERAL, SG_INFO, "Created multi-app mutex, we are in writeable mode");
result = InitHomeOkay;
}
#else
// write our PID, and check writeability
SGPath pidPath(dataPath, "fgfs_lock.pid");
std::string ps = pidPath.utf8Str();
if (pidPath.exists()) {
int fd = ::open(ps.c_str(), O_RDONLY, 0644);
if (fd < 0) {
SG_LOG(SG_GENERAL, SG_ALERT, "failed to open local file:" << pidPath
<< "\n\tdue to:" << simgear::strutils::error_string(errno));
return InitHomeAbort;
}
int err = ::flock(fd, LOCK_EX | LOCK_NB);
if (err < 0) {
if ( errno == EWOULDBLOCK) {
SG_LOG(SG_GENERAL, SG_ALERT, "flightgear instance already running, switching to FG_HOME read-only. ");
SG_LOG(SG_GENERAL, SG_ALERT, "Couldn't flock() file at:" << pidPath);
// set a marker property so terrasync/navcache don't try to write
// from secondary instances
fgSetBool("/sim/fghome-readonly", true);
return InitHomeReadOnly;
} else {
SG_LOG(SG_GENERAL, SG_ALERT, "failed to lock file:" << pidPath
<< "\n\tdue to:" << simgear::strutils::error_string(errno));
return InitHomeAbort;
}
}
// we locked it!
result = InitHomeOkay;
} else {
char buf[16];
std::string ps = pidPath.utf8Str();
ssize_t len = snprintf(buf, 16, "%d\n", getpid());
int fd = ::open(ps.c_str(), O_WRONLY | O_CREAT | O_TRUNC, 0644);
if (fd < 0) {
SG_LOG(SG_GENERAL, SG_ALERT, "failed to open local file:" << pidPath
<< "\n\tdue to:" << simgear::strutils::error_string(errno));
return InitHomeAbort;
}
int err = write(fd, buf, len);
if (err < 0) {
SG_LOG(SG_GENERAL, SG_ALERT, "failed to write to lock file:" << pidPath
<< "\n\tdue to:" << simgear::strutils::error_string(errno));
return InitHomeAbort;
}
err = flock(fd, LOCK_EX);
if (err != 0) {
SG_LOG(SG_GENERAL, SG_ALERT, "failed to lock file:" << pidPath
<< "\n\tdue to:" << simgear::strutils::error_string(errno));
return InitHomeAbort;
}
result = InitHomeOkay;
}
#endif
fgSetBool("/sim/fghome-readonly", false);
return result;
}
void fgShutdownHome()
{
#if defined(SG_WINDOWS)
if (static_fgHomeWriteMutex) {
CloseHandle(static_fgHomeWriteMutex);
}
#else
if (fgGetBool("/sim/fghome-readonly") == false) {
SGPath pidPath = globals->get_fg_home() / "fgfs_lock.pid";
pidPath.remove();
}
#endif
}
void fgDeleteLockFile()
{
#if defined(SG_WINDOWS)
// there's no file here, so we can't actually delete anything
#else
SGPath pidPath = globals->get_fg_home() / "fgfs_lock.pid";
pidPath.remove();
#endif
}
static void createBaseStorageDirForAddons(const SGPath& exportDir)
{
SGPath addonStorageBasePath = exportDir / "Addons";
if (addonStorageBasePath.exists()) {
if (!addonStorageBasePath.isDir()) {
throw sg_error(
"Unable to create add-on storage base directory, because the entry "
"already exists but is not a directory: '" +
addonStorageBasePath.utf8Str() + "'");
}
} else {
simgear::Dir(addonStorageBasePath).create(0777); // respect user's umask
}
}
struct SimLogFileLine : SGPropertyChangeListener
{
SimLogFileLine() {
fgAddChangeListener(this, "/sim/log-file-line");
}
virtual void valueChanged(SGPropertyNode* node) {
bool fileLine = node->getBoolValue();
sglog().setFileLine(fileLine);
}
};
// Read in configuration (file and command line)
int fgInitConfig ( int argc, char **argv, bool reinit )
{
SGPath dataPath = globals->get_fg_home();
simgear::Dir exportDir(simgear::Dir(dataPath).file("Export"));
if (!exportDir.exists()) {
exportDir.create(0755);
}
// Reserve a directory where add-ons can write. There will be a subdir for
// each add-on, see Addon::createStorageDir() and Addon::getStoragePath().
createBaseStorageDirForAddons(exportDir.path());
// Set /sim/fg-home. Use FG_HOME if necessary.
// deliberately not a tied property, for fgValidatePath security
// write-protect to avoid accidents
SGPropertyNode *home = fgGetNode("/sim", true);
home->removeChild("fg-home", 0);
home = home->getChild("fg-home", 0, true);
home->setStringValue(dataPath.utf8Str());
home->setAttribute(SGPropertyNode::WRITE, false);
fgSetDefaults();
flightgear::Options* options = flightgear::Options::sharedInstance();
if (!reinit) {
auto result = options->init(argc, argv, dataPath);
if (result != flightgear::FG_OPTIONS_OK) {
return result;
}
}
// establish default for developer-mode based upon compiled build types
bool developerMode = true;
if (!strcmp(FG_BUILD_TYPE, "Release")) {
developerMode = false;
}
// allow command line to override
if (options->isOptionSet("developer")) {
string s = options->valueForOption("developer", "yes");
developerMode = simgear::strutils::to_bool(s);
}
auto node = fgGetNode("/sim/developer-mode", true);
// ensure this value survives reset
node->setAttribute(SGPropertyNode::PRESERVE, true);
node->setBoolValue(developerMode);
sglog().setDeveloperMode(developerMode);
static SimLogFileLine simLogFileLine;
// Read global defaults from $FG_ROOT/defaults
SG_LOG(SG_GENERAL, SG_DEBUG, "Reading global defaults");
SGPath defaultsXML = globals->get_fg_root() / "defaults.xml";
if (!defaultsXML.exists()) {
flightgear::fatalMessageBoxThenExit(
"Missing file",
"Couldn't load an essential simulator data file.",
defaultsXML.utf8Str());
}
if(!fgLoadProps("defaults.xml", globals->get_props()))
{
flightgear::fatalMessageBoxThenExit(
"Corrupted file",
"Couldn't load an essential simulator data file as it is corrupted.",
defaultsXML.utf8Str());
}
SG_LOG(SG_GENERAL, SG_DEBUG, "Finished Reading global defaults");
// do not load user settings when reset to default is requested, or if
// told to explicitly ignore
if (options->isOptionSet("restore-defaults") || options->isOptionSet("ignore-autosave"))
{
SG_LOG(SG_GENERAL, SG_ALERT, "Ignoring user settings. Restoring defaults.");
} else {
globals->loadUserSettings(dataPath);
}
return flightgear::FG_OPTIONS_OK;
}
static void initAircraftDirsNasalSecurity()
{
// deliberately not a tied property, for fgValidatePath security
// write-protect to avoid accidents
SGPropertyNode* sim = fgGetNode("/sim", true);
sim->removeChildren("fg-aircraft");
int index = 0;
const PathList& aircraft_paths = globals->get_aircraft_paths();
for (PathList::const_iterator it = aircraft_paths.begin();
it != aircraft_paths.end(); ++it, ++index )
{
SGPropertyNode* n = sim->getChild("fg-aircraft", index, true);
n->setStringValue(it->utf8Str());
n->setAttribute(SGPropertyNode::WRITE, false);
}
}
void fgInitAircraftPaths(bool reinit)
{
if (!globals->packageRoot()) {
fgInitPackageRoot();
}
SGSharedPtr<Root> pkgRoot(globals->packageRoot());
SGPropertyNode* aircraftProp = fgGetNode("/sim/aircraft", true);
aircraftProp->setAttribute(SGPropertyNode::PRESERVE, true);
if (!reinit) {
flightgear::Options::sharedInstance()->initPaths();
}
}
int fgInitAircraft(bool reinit, bool didUseLauncher)
{
if (!reinit) {
auto r = flightgear::Options::sharedInstance()->initAircraft();
if (r == flightgear::FG_OPTIONS_SHOW_AIRCRAFT)
return r;
}
FindAndCacheAircraft f(globals->get_props());
f.setDidUseLauncher(didUseLauncher);
const bool haveExplicit = f.haveExplicitAircraft();
SGSharedPtr<Root> pkgRoot(globals->packageRoot());
SGPropertyNode* aircraftProp = fgGetNode("/sim/aircraft", true);
const string fullyQualifiedAircraftId = fgGetString("/sim/aircraft-id");
string aircraftId = fullyQualifiedAircraftId.empty() ? aircraftProp->getStringValue() : fullyQualifiedAircraftId;
flightgear::addSentryTag("aircraft", aircraftId);
PackageRef acftPackage;
if (!haveExplicit) {
acftPackage = pkgRoot->getPackageById(aircraftId);
}
if (acftPackage) {
if (acftPackage->isInstalled()) {
SG_LOG(SG_GENERAL, SG_INFO, "Loading aircraft from package:" << acftPackage->qualifiedId());
// if we resolved a non-qualified ID, set the full one back to /sim/aircraft-id
fgSetString("/sim/aircraft-id", acftPackage->qualifiedId());
// replace this tag, so we know which hangar is in use
flightgear::addSentryTag("aircraft", acftPackage->qualifiedId());
// set catalog path so intra-package dependencies within the catalog
// are resolved correctly.
globals->set_catalog_aircraft_path(acftPackage->catalog()->installRoot());
// set aircraft-dir to short circuit the search process
InstallRef acftInstall = acftPackage->install();
fgSetString("/sim/aircraft-dir", acftInstall->path().utf8Str());
// overwrite the fully qualified ID with the aircraft one, so the
// code in FindAndCacheAircraft works as normal
// note since we may be using a variant, we can't use the package ID
size_t lastDot = aircraftId.rfind('.');
if (lastDot != std::string::npos) {
aircraftId = aircraftId.substr(lastDot + 1);
}
aircraftProp->setStringValue(aircraftId);
// run the traditional-code path below
} else {
#if 0
// naturally the better option would be to on-demand install it!
flightgear::fatalMessageBoxWithoutExit(
"Aircraft not installed",
"Requested aircraft is not currently installed.",
aircraftId);
return flightgear::FG_OPTIONS_ERROR;
#endif
// fall back the default aircraft instead
}
}
initAircraftDirsNasalSecurity();
if (!f.loadAircraft()) {
return flightgear::FG_OPTIONS_ERROR;
}
return flightgear::FG_OPTIONS_OK;
}
/**
* Initialize vor/ndb/ils/fix list management and query systems (as
* well as simple airport db list)
* This is called multiple times in the case of a cache rebuild,
* to allow lengthy caching to take place in the background, without
* blocking the main/UI thread.
*/
bool
fgInitNav ()
{
flightgear::NavDataCache* cache = flightgear::NavDataCache::instance();
static bool doingRebuild = false;
if (!cache) {
cache = flightgear::NavDataCache::createInstance();
doingRebuild = cache->isRebuildRequired();
}
static const char* splashIdentsByRebuildPhase[] = {
"loading-nav-dat",
"navdata-reading-apt-dat-files",
"navdata-loading-airports",
"navdata-navaids",
"navdata-fixes",
"navdata-pois"
};
if (doingRebuild) {
flightgear::NavDataCache::RebuildPhase phase;
phase = cache->rebuild();
if (phase != flightgear::NavDataCache::REBUILD_DONE) {
// update the splash text based on percentage, phase
fgSplashProgress(splashIdentsByRebuildPhase[phase],
cache->rebuildPhaseCompletionPercentage());
// sleep to give the rebuild thread more time
SGTimeStamp::sleepForMSec(50);
return false;
}
}
FGTACANList *channellist = new FGTACANList;
globals->set_channellist( channellist );
SGPath path(globals->get_fg_root());
path.append( "Navaids/TACAN_freq.dat" );
flightgear::NavLoader().loadTacan(path, channellist);
return true;
}
// General house keeping initializations
bool fgInitGeneral() {
SG_LOG( SG_GENERAL, SG_INFO, "General Initialization" );
SG_LOG( SG_GENERAL, SG_INFO, "======= ==============" );
if ( globals->get_fg_root().isNull() ) {
// No root path set? Then bail ...
SG_LOG( SG_GENERAL, SG_ALERT,
"Cannot continue without a path to the base package "
<< "being defined." );
return false;
}
SG_LOG( SG_GENERAL, SG_INFO, "FG_ROOT = " << '"' << globals->get_fg_root() << '"' << endl );
// Note: browser command is hard-coded for Mac/Windows, so this only affects other platforms
globals->set_browser(fgGetString("/sim/startup/browser-app", WEB_BROWSER));
fgSetString("/sim/startup/browser-app", globals->get_browser());
simgear::Dir cwd(simgear::Dir::current());
SGPropertyNode *curr = fgGetNode("/sim", true);
curr->removeChild("fg-current", 0);
curr = curr->getChild("fg-current", 0, true);
curr->setStringValue(cwd.path().utf8Str());
curr->setAttribute(SGPropertyNode::WRITE, false);
fgSetBool("/sim/startup/stdout-to-terminal", isatty(1) != 0 );
fgSetBool("/sim/startup/stderr-to-terminal", isatty(2) != 0 );
sgUserDataInit( globals->get_props() );
flightgear::addSentryTag("have-reset", "no");
return true;
}
// Write various configuraton values out to the logs
void fgOutputSettings()
{
SG_LOG( SG_GENERAL, SG_INFO, "Configuration State" );
SG_LOG( SG_GENERAL, SG_INFO, "============= =====" );
SG_LOG( SG_GENERAL, SG_INFO, "aircraft-dir = " << '"' << fgGetString("/sim/aircraft-dir") << '"' );
SG_LOG( SG_GENERAL, SG_INFO, "fghome-dir = " << '"' << globals->get_fg_home() << '"');
SG_LOG( SG_GENERAL, SG_INFO, "download-dir = " << '"' << fgGetString("/sim/paths/download-dir") << '"' );
SG_LOG( SG_GENERAL, SG_INFO, "terrasync-dir = " << '"' << fgGetString("/sim/terrasync/scenery-dir") << '"' );
SG_LOG( SG_GENERAL, SG_INFO, "aircraft-search-paths = \n\t" << SGPath::join(globals->get_aircraft_paths(), "\n\t") );
SG_LOG( SG_GENERAL, SG_INFO, "scenery-search-paths = \n\t" << SGPath::join(globals->get_fg_scenery(), "\n\t") );
}
// This is the top level init routine which calls all the other
// initialization routines. If you are adding a subsystem to flight
// gear, its initialization call should located in this routine.
// Returns non-zero if a problem encountered.
void fgCreateSubsystems(bool duringReset) {
SG_LOG( SG_GENERAL, SG_INFO, "== Creating Subsystems");
globals->get_event_mgr()->init();
globals->get_event_mgr()->setRealtimeProperty(fgGetNode("/sim/time/delta-realtime-sec", true));
// SGSubsystemMgr::INIT
{
// Initialize the property interpolator subsystem. Put into the INIT
// group because the "nasal" subsystem may need it at GENERAL take-down.
globals->add_subsystem("prop-interpolator", new FGInterpolator, SGSubsystemMgr::INIT);
globals->add_new_subsystem<Highlight>(SGSubsystemMgr::INIT);
globals->add_subsystem("gui", new NewGUI, SGSubsystemMgr::INIT);
}
// SGSubsystemMgr::GENERAL
{
globals->add_subsystem("properties", new FGProperties, SGSubsystemMgr::GENERAL);
globals->add_new_subsystem<flightgear::AirportDynamicsManager>(SGSubsystemMgr::GENERAL);
globals->add_subsystem("performance-mon",
new SGPerformanceMonitor(
globals->get_subsystem_mgr(),
fgGetNode("/sim/performance-monitor", true)
),
SGSubsystemMgr::GENERAL
);
// Initialize the material property subsystem.
SGPath mpath( globals->get_fg_root() );
mpath.append( fgGetString("/sim/rendering/materials-file") );
if ( ! globals->get_matlib()->load(globals->get_fg_root(), mpath, globals->get_props()) ) {
throw sg_io_exception("Error loading materials file", mpath);
}
// may exist already due to GUI startup or --load-tape=http...
if (!globals->get_subsystem<FGHTTPClient>()) {
globals->add_new_subsystem<FGHTTPClient>(SGSubsystemMgr::GENERAL);
}
globals->add_new_subsystem<FGDNSClient>(SGSubsystemMgr::GENERAL);
// Initialize the weather modeling subsystem
globals->add_subsystem("environment", new FGEnvironmentMgr, SGSubsystemMgr::GENERAL);
globals->add_new_subsystem<Ephemeris>(SGSubsystemMgr::GENERAL);
globals->add_subsystem( "xml-proprules", FGXMLAutopilotGroup::createInstance("property-rule"), SGSubsystemMgr::GENERAL );
globals->add_new_subsystem<FGRouteMgr>(SGSubsystemMgr::GENERAL);
globals->add_subsystem( "io", new FGIO, SGSubsystemMgr::GENERAL );
globals->add_subsystem("logger", new FGLogger, SGSubsystemMgr::GENERAL);
globals->add_new_subsystem<FGControls>(SGSubsystemMgr::GENERAL);
globals->add_new_subsystem<FGInput>(SGSubsystemMgr::GENERAL);
globals->add_subsystem("history", new FGFlightHistory, SGSubsystemMgr::GENERAL);
{
SGSubsystem * httpd = flightgear::http::FGHttpd::createInstance( fgGetNode(flightgear::http::PROPERTY_ROOT) );
if( NULL != httpd )
globals->add_subsystem("httpd", httpd, SGSubsystemMgr::GENERAL );
}
if (!duringReset) {
globals->add_subsystem("tides", new FGTide, SGSubsystemMgr::GENERAL );
}
}
// SGSubsystemMgr::FDM
{
globals->add_subsystem("flight", new FDMShell, SGSubsystemMgr::FDM);
// Initialize the aircraft systems and instrumentation (before the
// autopilot.)
globals->add_subsystem("systems", new FGSystemMgr, SGSubsystemMgr::FDM);
globals->add_subsystem("instrumentation", new FGInstrumentMgr, SGSubsystemMgr::FDM);
globals->add_subsystem( "xml-autopilot", FGXMLAutopilotGroup::createInstance("autopilot"), SGSubsystemMgr::FDM );
}
// SGSubsystemMgr::POST_FDM
{
globals->add_new_subsystem<PerformanceDB>(SGSubsystemMgr::POST_FDM);
globals->add_subsystem("ATC", new FGATCManager, SGSubsystemMgr::POST_FDM);
globals->add_subsystem("ai-model", new FGAIManager, SGSubsystemMgr::POST_FDM);
globals->add_subsystem("mp", new FGMultiplayMgr, SGSubsystemMgr::POST_FDM);
#ifdef ENABLE_SWIFT
globals->add_subsystem("swift", new SwiftConnection, SGSubsystemMgr::POST_FDM);
#endif
// FGReplay.
//
// FGReplay is after FGMultiplayMgr, so that it can record the most
// recent MP packets.
//
// FGReplay is before FGAIManager so that, when replaying, it can push
// MP packets into FGMultiplayMgr's queue before FGAIManager reads from
// this queue.
//
// We also call FGReplay::init() method here, to work around a
// problem where JSBSim appears to rely on FGReplay creating certain
// properties before it is initialised. This caused problems when
// FGReplay was changed to be POST_FDM.
globals->add_new_subsystem<FGReplay>(SGSubsystemMgr::POST_FDM)
->init(); // Special case.
//globals->add_subsystem("ai-model", new FGAIManager, SGSubsystemMgr::POST_FDM);
globals->add_subsystem("submodel-mgr", new FGSubmodelMgr, SGSubsystemMgr::POST_FDM);
// It's probably a good idea to initialize the top level traffic manager
// After the AI and ATC systems have been initialized properly.
// AI Traffic manager
globals->add_subsystem("traffic-manager", new FGTrafficManager, SGSubsystemMgr::POST_FDM);
fgSetArchivable("/sim/panel/visibility");
fgSetArchivable("/sim/panel/x-offset");
fgSetArchivable("/sim/panel/y-offset");
fgSetArchivable("/sim/panel/jitter");
}
// SGSubsystemMgr::DISPLAY
{
globals->add_subsystem("hud", new HUD, SGSubsystemMgr::DISPLAY);
globals->add_subsystem("cockpit-displays", new flightgear::CockpitDisplayManager, SGSubsystemMgr::DISPLAY);
simgear::canvas::Canvas::setSystemAdapter(
simgear::canvas::SystemAdapterPtr(new canvas::FGCanvasSystemAdapter)
);
globals->add_subsystem("Canvas", new CanvasMgr, SGSubsystemMgr::DISPLAY);
globals->add_subsystem("CanvasGUI", new GUIMgr, SGSubsystemMgr::DISPLAY);
#ifdef ENABLE_AUDIO_SUPPORT
globals->add_subsystem("voice", new FGVoiceMgr, SGSubsystemMgr::DISPLAY);
#endif
// ordering here is important : Nasal (via events), then models, then views
if (!duringReset) {
globals->add_subsystem("lighting", new FGLight, SGSubsystemMgr::DISPLAY);
globals->add_subsystem("events", globals->get_event_mgr(), SGSubsystemMgr::DISPLAY);
}
globals->add_new_subsystem<FGAircraftModel>(SGSubsystemMgr::DISPLAY);
globals->add_new_subsystem<FGModelMgr>(SGSubsystemMgr::DISPLAY);
globals->add_new_subsystem<FGViewMgr>(SGSubsystemMgr::DISPLAY);
}
// SGSubsystemMgr::SOUND
{
// Sound manager uses an own subsystem group "SOUND" which is the last
// to be updated in every loop.
// Sound manager is updated last so it can use the CPU while the GPU
// is processing the scenery (doubled the frame-rate for me) -EMH-
globals->add_new_subsystem<FGSoundManager>(SGSubsystemMgr::SOUND);
#ifdef ENABLE_IAX
// Initialize the FGCom subsystem.
// very important this goes in the SOUND group, since IAXClient
// depends on OpenAL, which is shutdown when the SOUND group
// shutdown.
// Sentry: FLIGHTGEAR-66
globals->add_new_subsystem<FGCom>(SGSubsystemMgr::SOUND);
#endif
}
}
void fgPostInitSubsystems()
{
SGTimeStamp st;
st.stamp();
////////////////////////////////////////////////////////////////////////
// Initialize the Nasal interpreter.
// Do this last, so that the loaded scripts see initialized state
////////////////////////////////////////////////////////////////////////
globals->add_new_subsystem<FGNasalSys>(SGSubsystemMgr::INIT);
// initialize methods that depend on other subsystems.
st.stamp();
globals->get_subsystem_mgr()->postinit();
SG_LOG(SG_GENERAL, SG_INFO, "Subsystems postinit took:" << st.elapsedMSec());
////////////////////////////////////////////////////////////////////////
// End of subsystem initialization.
////////////////////////////////////////////////////////////////////
fgSetBool("/sim/crashed", false);
fgSetBool("/sim/initialized", true);
SG_LOG( SG_GENERAL, SG_INFO, endl);
}
// re-position is a simplified version of the traditional (legacy)
// reset procedure. We only need to poke systems which will be upset by
// a sudden change in aircraft position. Since this potentially includes
// Nasal, we trigger the 'reinit' signal.
void fgStartReposition()
{
SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master");
SG_LOG( SG_GENERAL, SG_INFO, "fgStartReposition()");
flightgear::addSentryBreadcrumb("start reposition", "info");
// ensure we are frozen
bool freeze = master_freeze->getBoolValue();
if ( !freeze ) {
master_freeze->setBoolValue(true);
}
// set this signal so Nasal scripts can take action.
fgSetBool("/sim/signals/reinit", true);
fgSetBool("/sim/crashed", false);
FDMShell* fdm = globals->get_subsystem<FDMShell>();
fdm->unbind();
// update our position based on current presets
// this will mark position as needed finalized which we'll do in the
// main-loop
flightgear::initPosition();
auto terraSync = globals->get_subsystem<simgear::SGTerraSync>();
if (terraSync) {
terraSync->reposition();
}
// Initialize the FDM
globals->get_subsystem<FDMShell>()->reinit();
// reset replay buffers
globals->get_subsystem<FGReplay>()->reinit();
// ugly: finalizePosition waits for METAR to arrive for the new airport.
// we don't re-init the environment manager here, since historically we did
// not, and doing so seems to have other issues. All that's needed is to
// schedule METAR fetch immediately, so it's available for finalizePosition.
// So we manually extract the METAR-fetching component inside the environment
// manager, and re-init that.
SGSubsystemGroup* envMgr = static_cast<SGSubsystemGroup*>(globals->get_subsystem("environment"));
if (envMgr) {
envMgr->get_subsystem("realwx")->reinit();
}
// needed for parking assignment to work after reposition
auto atcManager = globals->get_subsystem<FGATCManager>();
if (atcManager) {
atcManager->reposition();
}
// need to bind FDMshell again
fdm->bind();
// need to reset aircraft (systems/instruments/autopilot)
// so they can adapt to current environment
globals->get_subsystem("systems")->reinit();
globals->get_subsystem("instrumentation")->reinit();
globals->get_subsystem("xml-autopilot")->reinit();
// need to update the timezone
auto timeManager = globals->get_subsystem<TimeManager>();
if (timeManager) {
timeManager->reposition();
}
// setup state to end re-init
fgSetBool("/sim/signals/reinit", false);
if ( !freeze ) {
master_freeze->setBoolValue(false);
}
fgSetBool("/sim/sceneryloaded",false);
flightgear::addSentryBreadcrumb("end of reposition", "info");
}
void fgStartNewReset()
{
flightgear::updateSentryTag("have-reset", "yes");
// save user settings now, so that USERARCIVE-d values changes since the
// last init are recorded and hence re-loaded when we fgInitConfig down
// later in this function. Otherwise all such settings are lost.
globals->saveUserSettings();
SGPropertyNode_ptr preserved(new SGPropertyNode);
if (!copyPropertiesWithAttribute(globals->get_props(), preserved, SGPropertyNode::PRESERVE))
SG_LOG(SG_GENERAL, SG_ALERT, "Error saving preserved state");
fgSetBool("/sim/signals/reinit", true);
fgSetBool("/sim/freeze/master", true);
// pause the osgDB requests right now, but more may appear; we will
// clear and cancel further down once shutdown has occured
FGRenderer* render = globals->get_renderer();
auto pager = render->getView()->getDatabasePager();
pager->setAcceptNewDatabaseRequests(false);
pager->cancel();
// extra clear is needed to ensure compile/merge lists are also empty
pager->clear();
assert(pager->getDataToMergeListSize() == 0);
assert(pager->getDataToCompileListSize() == 0);
SGSubsystemMgr* subsystemManger = globals->get_subsystem_mgr();
// Nasal is added in fgPostInit, ensure it's already shutdown
// before other subsystems, so Nasal listeners don't fire during shutdown
subsystemManger->remove("nasal");
subsystemManger->shutdown();
subsystemManger->unbind();
// hack fix for many reset crashes relating to the static instance
// of this class. Will be fixed better for future versions by making
// this a proper subsystem.
FGATCDialogNew::hackyReset();
// remove most subsystems, with a few exceptions.
for (int g=0; g<SGSubsystemMgr::MAX_GROUPS; ++g) {
SGSubsystemGroup* grp = subsystemManger->get_group(static_cast<SGSubsystemMgr::GroupType>(g));
for (auto nm : grp->member_names()) {
if ((nm == "time") || (nm == "terrasync") || (nm == "events")
|| (nm == "lighting")
|| (nm == FGScenery::staticSubsystemClassId())
|| (nm == flightgear::ErrorReporter::staticSubsystemClassId())
)
{
continue;
}
try {
subsystemManger->remove(nm.c_str());
} catch (std::exception& e) {
SG_LOG(SG_GENERAL, SG_INFO, "caught " << e.what() << " << shutting down:" << nm);
} catch (...) {
SG_LOG(SG_GENERAL, SG_INFO, "caught generic exception shutting down:" << nm);
}
// don't delete here, dropping the ref should be sufficient
}
} // of top-level groups iteration
// drop any references to AI objects with TACAN
flightgear::NavDataCache::instance()->clearDynamicPositioneds();
// needed or we crash in multi-threaded OSG mode
render->getViewerBase()->stopThreading();
osg::ref_ptr<osgViewer::CompositeViewer> composite_viewer = render->getCompositeViewer();
osg::ref_ptr<osgViewer::View> composite_viewer_view;
if (composite_viewer) {
composite_viewer_view = render->getView();
}
// order is important here since tile-manager shutdown needs to
// access the scenery object
subsystemManger->remove(FGScenery::staticSubsystemClassId());
FGScenery::getPagerSingleton()->clearRequests();
flightgear::CameraGroup::setDefault(NULL);
osgDB::Registry::instance()->clearObjectCache();
// Pager requests depend on this, so don't clear it until now
sgUserDataInit( NULL );
// preserve the event handler; re-creating it would entail fixing the
// idle handler
osg::ref_ptr<flightgear::FGEventHandler> eventHandler = render->getEventHandler();
// tell the event handler to drop properties, etc
eventHandler->clear();
globals->set_renderer(NULL);
globals->set_matlib(NULL);
flightgear::unregisterMainLoopProperties();
FGReplayData::resetStatisticsProperties();
simgear::clearSharedTreeGeometry();
simgear::clearEffectCache();
simgear::VPBTechnique::clearConstraints();
simgear::SGModelLib::resetPropertyRoot();
simgear::ParticlesGlobalManager::clear();
simgear::UniformFactory::instance()->reset();
flightgear::addons::AddonManager::reset();
globals->resetPropertyRoot();
// otherwise channels are duplicated
globals->get_channel_options_list()->clear();
// IMPORTANT
// this is the low-water mark of the reset process.
// Subsystems (except the special ones), properties, OSG nodes, Effects
// should all be gone at this, except for special things, such as the
// splash node.
// From here onwards we're recreating early parts of main/init, before
// we restart the main loop.
// This is the place to check that instances of classes have all be
// cleaned up correctly. (Also, the OSG threads are all paused, we're back
// in single threaded mode)
/////////////////////
flightgear::addons::AddonManager::createInstance();
fgInitConfig(0, NULL, true);
fgInitGeneral(); // all of this?
// set out new property root on the command manager
SGCommandMgr::instance()->setImplicitRoot(globals->get_props());
flightgear::Options::sharedInstance()->processOptions();
// Rebuild the lists of allowed paths for cases where a path comes from an
// untrusted source, such as the global property tree (this uses $FG_HOME
// and other paths set by Options::processOptions()).
fgInitAllowedPaths();
const auto& resMgr = simgear::EmbeddedResourceManager::instance();
// The language was (re)set in processOptions()
const string locale = globals->get_locale()->getPreferredLanguage();
resMgr->selectLocale(locale);
SG_LOG(SG_GENERAL, SG_INFO,
"EmbeddedResourceManager: selected locale '" << locale << "'");
// PRESERVED properties over-write state from options, intentionally
if ( copyProperties(preserved, globals->get_props()) ) {
SG_LOG( SG_GENERAL, SG_INFO, "Preserved state restored successfully" );
} else {
SG_LOG( SG_GENERAL, SG_INFO,
"Some errors restoring preserved state (read-only props?)" );
}
fgGetNode("/sim")->removeChild("aircraft-dir");
fgInitAircraftPaths(true);
fgInitAircraft(true, false /* not from launcher */);
render = new FGRenderer(composite_viewer);
render->setEventHandler(eventHandler);
eventHandler->reset();
globals->set_renderer(render);
render->init();
if (composite_viewer) {
render->setView(composite_viewer_view);
}
else {
render->setView(viewer.get());
}
sgUserDataInit( globals->get_props() );
if (composite_viewer) {
composite_viewer_view->getDatabasePager()->setUpThreads(2, 1);
composite_viewer_view->getDatabasePager()->setAcceptNewDatabaseRequests(true);
flightgear::CameraGroup::buildDefaultGroup(composite_viewer_view);
composite_viewer_view->setFrameStamp(composite_viewer->getFrameStamp());
composite_viewer_view->setDatabasePager(FGScenery::getPagerSingleton());
composite_viewer_view->getDatabasePager()->setUnrefImageDataAfterApplyPolicy(true, false);
osg::GraphicsContext::createNewContextID();
render->setView(composite_viewer_view);
render->preinit();
composite_viewer->startThreading();
}
else {
viewer->getDatabasePager()->setUpThreads(2, 1);
viewer->getDatabasePager()->setAcceptNewDatabaseRequests(true);
// must do this before preinit for Rembrandthe
flightgear::CameraGroup::buildDefaultGroup(viewer.get());
render->preinit();
viewer->startThreading();
}
fgOSResetProperties();
// init some things manually
// which do not follow the regular init pattern
globals->get_event_mgr()->init();
globals->get_event_mgr()->setRealtimeProperty(fgGetNode("/sim/time/delta-realtime-sec", true));
globals->set_matlib( new SGMaterialLib );
// terra-sync needs the property tree root, pass it back in
auto terra_sync = subsystemManger->get_subsystem<simgear::SGTerraSync>();
if (terra_sync) {
terra_sync->setRoot(globals->get_props());
}
fgSetBool("/sim/signals/reinit", false);
fgSetBool("/sim/freeze/master", false);
fgSetBool("/sim/sceneryloaded",false);
flightgear::addSentryBreadcrumb("end of reset", "info");
}
void fgInitPackageRoot()
{
if (globals->packageRoot()) {
return;
}
SGPath packageAircraftDir = flightgear::Options::sharedInstance()->actualDownloadDir();
packageAircraftDir.append("Aircraft");
SG_LOG(SG_GENERAL, SG_INFO, "init package root at:" << packageAircraftDir);
SGSharedPtr<Root> pkgRoot(new Root(packageAircraftDir, FLIGHTGEAR_VERSION));
// set the http client later (too early in startup right now)
globals->setPackageRoot(pkgRoot);
}
int fgUninstall()
{
SGPath dataPath = SGPath::fromEnv("FG_HOME", platformDefaultDataPath());
simgear::Dir fgHome(dataPath);
if (fgHome.exists()) {
if (!fgHome.remove(true /* recursive */)) {
fprintf(stderr, "Errors occurred trying to remove FG_HOME");
return EXIT_FAILURE;
}
}
if (fgHome.exists()) {
fprintf(stderr, "unable to remove FG_HOME");
return EXIT_FAILURE;
}
#if defined(SG_WINDOWS)
SGPath p = flightgear::defaultDownloadDir();
// we don't want to remove the whole dir, let's nuke specific
// subdirs which are (hopefully) safe
SGPath terrasyncPath = p / "TerraSync";
if (terrasyncPath.exists()) {
simgear::Dir dir(terrasyncPath);
if (!dir.remove(true /*recursive*/)) {
std::cerr << "Errors occurred trying to remove " << terrasyncPath << std::endl;
}
}
SGPath packagesPath = p / "Aircraft";
if (packagesPath.exists()) {
simgear::Dir dir(packagesPath);
if (!dir.remove(true /*recursive*/)) {
std::cerr << "Errors occurred trying to remove " << packagesPath << std::endl;
}
}
SGPath cachePath = p / "TextureCache";
if (cachePath.exists()) {
simgear::Dir dir(cachePath);
if (!dir.remove(true /*recursive*/)) {
std::cerr << "Errors occurred trying to remove " << cachePath << std::endl;
}
}
#endif
return EXIT_SUCCESS;
}