7b547acbf9
It fixes the following issues (to a greater or lesser extent): 1) Performance. Quad trees used to improve culling, and the sprites are placed on the surface of a sphere rather than randomly throughout the cloud, requiring fewer textures. This saves about 5-10fps on my machine. 2) Disabled 3D clouds have no performance impact. Previously they were still in the scenegraph. Now they are removed. 3) Clouds are now loaded on start-up, and don't require the scenario to be changed, they also work with METAR. 4) The cloud field is shifted as you travel. There's a small bug in that the clouds "jump" as you reach the edge of the field. 5) Iterative sorting of sprites. This doesn't appear to solve the alpha blending problem completely, but may help a bit.
560 lines
20 KiB
C++
560 lines
20 KiB
C++
// Build a cloud layer based on metar
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//
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// Written by Harald JOHNSEN, started April 2005.
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//
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// Copyright (C) 2005 Harald JOHNSEN - hjohnsen@evc.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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//
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <Main/fg_props.hxx>
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#include <simgear/constants.h>
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#include <simgear/sound/soundmgr_openal.hxx>
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#include <simgear/scene/sky/sky.hxx>
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#include <simgear/environment/visual_enviro.hxx>
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#include <simgear/scene/sky/cloudfield.hxx>
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#include <simgear/scene/sky/newcloud.hxx>
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#include <simgear/math/sg_random.h>
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#include <simgear/props/props_io.hxx>
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#include <Main/globals.hxx>
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#include <Airports/simple.hxx>
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#include <Main/util.hxx>
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#include "environment_ctrl.hxx"
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#include "environment_mgr.hxx"
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#include "fgmetar.hxx"
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#include "fgclouds.hxx"
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extern SGSky *thesky;
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FGClouds::FGClouds(FGEnvironmentCtrl * controller) :
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station_elevation_ft(0.0),
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_controller( controller ),
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snd_lightning(NULL),
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rebuild_required(true),
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last_scenario( "none" ),
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last_env_config( new SGPropertyNode() ),
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last_env_clouds( new SGPropertyNode() )
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{
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update_event = 0;
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fgSetString("/environment/weather-scenario", last_scenario.c_str());
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}
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FGClouds::~FGClouds() {
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}
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int FGClouds::get_update_event(void) const {
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return update_event;
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}
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void FGClouds::set_update_event(int count) {
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update_event = count;
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build();
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}
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void FGClouds::init(void) {
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if( snd_lightning == NULL ) {
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snd_lightning = new SGSoundSample(globals->get_fg_root().c_str(), "Sounds/thunder.wav");
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snd_lightning->set_max_dist(7000.0f);
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snd_lightning->set_reference_dist(3000.0f);
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SGSoundMgr *soundMgr = globals->get_soundmgr();
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soundMgr->add( snd_lightning, "thunder" );
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sgEnviro.set_soundMgr( soundMgr );
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}
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rebuild_required = true;
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}
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void FGClouds::buildCloud(SGPropertyNode *cloud_def_root, SGPropertyNode *box_def_root, const string& name, sgVec3 pos, SGCloudField *layer) {
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SGPropertyNode *box_def=NULL;
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SGPropertyNode *cld_def=NULL;
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SGPath texture_root = globals->get_fg_root();
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texture_root.append("Textures");
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texture_root.append("Sky");
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box_def = box_def_root->getChild(name.c_str());
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string base_name = name.substr(0,2);
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if( !box_def ) {
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if( name[2] == '-' ) {
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box_def = box_def_root->getChild(base_name.c_str());
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}
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if( !box_def )
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return;
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}
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for(int i = 0; i < box_def->nChildren() ; i++) {
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SGPropertyNode *abox = box_def->getChild(i);
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if( strcmp(abox->getName(), "box") == 0) {
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double x = abox->getDoubleValue("x") + pos[0];
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double y = abox->getDoubleValue("y") + pos[1];
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double z = abox->getDoubleValue("z") + pos[2];
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SGVec3f newpos = SGVec3f(x, z, y);
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string type = abox->getStringValue("type", "cu-small");
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cld_def = cloud_def_root->getChild(type.c_str());
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if ( !cld_def ) return;
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double min_width = cld_def->getDoubleValue("min-cloud-width-m", 500.0);
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double max_width = cld_def->getDoubleValue("max-cloud-width-m", 1000.0);
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double min_height = cld_def->getDoubleValue("min-cloud-height-m", min_width);
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double max_height = cld_def->getDoubleValue("max-cloud-height-m", max_width);
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double min_sprite_width = cld_def->getDoubleValue("min-sprite-width-m", 200.0);
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double max_sprite_width = cld_def->getDoubleValue("max-sprite-width-m", min_sprite_width);
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double min_sprite_height = cld_def->getDoubleValue("min-sprite-height-m", min_sprite_width);
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double max_sprite_height = cld_def->getDoubleValue("max-sprite-height-m", max_sprite_width);
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int num_sprites = cld_def->getIntValue("num-sprites", 20);
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int num_textures_x = cld_def->getIntValue("num-textures-x", 1);
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int num_textures_y = cld_def->getIntValue("num-textures-y", 1);
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double bottom_shade = cld_def->getDoubleValue("bottom-shade", 1.0);
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string texture = cld_def->getStringValue("texture", "cl_cumulus.rgb");
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SGNewCloud *cld =
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new SGNewCloud(texture_root,
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texture,
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min_width,
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max_width,
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min_height,
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max_height,
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min_sprite_width,
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max_sprite_width,
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min_sprite_height,
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max_sprite_height,
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bottom_shade,
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num_sprites,
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num_textures_x,
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num_textures_y);
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layer->addCloud(newpos, cld);
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}
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}
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}
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void FGClouds::buildLayer(int iLayer, const string& name, double alt, double coverage) {
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struct {
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string name;
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double count;
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} tCloudVariety[20];
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int CloudVarietyCount = 0;
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double totalCount = 0.0;
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if (! clouds_3d_enabled) return;
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SGPropertyNode *cloud_def_root = fgGetNode("/environment/cloudlayers/clouds", false);
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SGPropertyNode *box_def_root = fgGetNode("/environment/cloudlayers/boxes", false);
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SGPropertyNode *layer_def_root = fgGetNode("/environment/cloudlayers/layers", false);
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SGCloudField *layer = thesky->get_cloud_layer(iLayer)->get_layer3D();
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layer->clear();
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// when we don't generate clouds the layer is rendered in 2D
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if( coverage == 0.0 )
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return;
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if( layer_def_root == NULL || cloud_def_root == NULL || box_def_root == NULL)
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return;
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SGPropertyNode *layer_def=NULL;
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layer_def = layer_def_root->getChild(name.c_str());
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if( !layer_def ) {
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if( name[2] == '-' ) {
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string base_name = name.substr(0,2);
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layer_def = layer_def_root->getChild(base_name.c_str());
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}
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if( !layer_def )
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return;
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}
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double grid_x_size = layer_def->getDoubleValue("grid-x-size", 1000.0);
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double grid_y_size = layer_def->getDoubleValue("grid-y-size", 1000.0);
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double grid_x_rand = layer_def->getDoubleValue("grid-x-rand", grid_x_size);
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double grid_y_rand = layer_def->getDoubleValue("grid-y-rand", grid_y_size);
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double grid_z_rand = layer_def->getDoubleValue("grid-z-rand");
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for(int i = 0; i < layer_def->nChildren() ; i++) {
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SGPropertyNode *acloud = layer_def->getChild(i);
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if( strcmp(acloud->getName(), "cloud") == 0) {
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string cloud_name = acloud->getStringValue("name");
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tCloudVariety[CloudVarietyCount].name = cloud_name;
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double count = acloud->getDoubleValue("count", 1.0);
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tCloudVariety[CloudVarietyCount].count = count;
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int variety = 0;
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cloud_name = cloud_name + "-%d";
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char variety_name[50];
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do {
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variety++;
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snprintf(variety_name, sizeof(variety_name), cloud_name.c_str(), variety);
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} while( box_def_root->getChild(variety_name, 0, false) );
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totalCount += count;
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if( CloudVarietyCount < 20 )
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CloudVarietyCount++;
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}
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}
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totalCount = 1.0 / totalCount;
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double currCoverage = 0.0;
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for(double px = 0.0; px < SGCloudField::fieldSize; px += grid_x_size) {
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for(double py = 0.0; py < SGCloudField::fieldSize; py += grid_y_size) {
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double x = px + grid_x_rand * (sg_random() - 0.5) - (SGCloudField::fieldSize / 2.0);
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double y = py + grid_y_rand * (sg_random() - 0.5) - (SGCloudField::fieldSize / 2.0);
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double z = alt + grid_z_rand * (sg_random() - 0.5);
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double choice = sg_random();
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currCoverage += coverage;
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if( currCoverage < 1.0 )
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continue;
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currCoverage -= 1.0;
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for(int i = 0; i < CloudVarietyCount ; i ++) {
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choice -= tCloudVariety[i].count * totalCount;
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if( choice <= 0.0 ) {
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sgVec3 pos={x,z,y};
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buildCloud(cloud_def_root, box_def_root, tCloudVariety[i].name, pos, layer);
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break;
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}
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}
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}
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}
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// Now we've built any clouds, enable them
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thesky->get_cloud_layer(iLayer)->set_enable3dClouds(clouds_3d_enabled);
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}
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// TODO:call this after real metar updates
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void FGClouds::buildMETAR(void) {
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SGPropertyNode *metar_root = fgGetNode("/environment", true);
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double wind_speed_kt = metar_root->getDoubleValue("wind-speed-kt");
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double temperature_degc = metar_root->getDoubleValue("temperature-sea-level-degc");
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double dewpoint_degc = metar_root->getDoubleValue("dewpoint-sea-level-degc");
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double pressure_mb = metar_root->getDoubleValue("pressure-sea-level-inhg") * SG_INHG_TO_PA / 100.0;
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double dewp = pow(10.0, 7.5 * dewpoint_degc / (237.7 + dewpoint_degc));
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double temp = pow(10.0, 7.5 * temperature_degc / (237.7 + temperature_degc));
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double rel_humidity = dewp * 100 / temp;
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// formule d'Epsy, base d'un cumulus
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double cumulus_base = 122.0 * (temperature_degc - dewpoint_degc);
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double stratus_base = 100.0 * (100.0 - rel_humidity) * SG_FEET_TO_METER;
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bool cu_seen = false;
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for(int iLayer = 0 ; iLayer < thesky->get_cloud_layer_count(); iLayer++) {
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SGPropertyNode *cloud_root = fgGetNode("/environment/clouds/layer", iLayer, true);
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double alt_ft = cloud_root->getDoubleValue("elevation-ft");
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double alt_m = alt_ft * SG_FEET_TO_METER;
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string coverage = cloud_root->getStringValue("coverage");
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double coverage_norm = 0.0;
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if( coverage == "few" )
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coverage_norm = 2.0/8.0; // <1-2
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else if( coverage == "scattered" )
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coverage_norm = 4.0/8.0; // 3-4
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else if( coverage == "broken" )
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coverage_norm = 6.0/8.0; // 5-7
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else if( coverage == "overcast" )
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coverage_norm = 8.0/8.0; // 8
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string layer_type = "nn";
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if( coverage == "cirrus" ) {
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layer_type = "ci";
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} else if( alt_ft > 16500 ) {
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// layer_type = "ci|cs|cc";
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layer_type = "ci";
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} else if( alt_ft > 6500 ) {
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// layer_type = "as|ac|ns";
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layer_type = "ac";
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if( pressure_mb < 1005.0 && coverage_norm >= 5.5 )
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layer_type = "ns";
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} else {
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// layer_type = "st|cu|cb|sc";
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// +/- 20% from stratus probable base
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if( stratus_base * 0.80 < alt_m && stratus_base * 1.40 > alt_m )
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layer_type = "st";
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// +/- 20% from cumulus probable base
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else if( cumulus_base * 0.80 < alt_m && cumulus_base * 1.20 > alt_m )
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layer_type = "cu";
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else {
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// above formulae is far from perfect
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if ( alt_ft < 2000 )
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layer_type = "st";
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else if( alt_ft < 4500 )
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layer_type = "cu";
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else
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layer_type = "sc";
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}
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}
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buildLayer(iLayer, layer_type, alt_m, coverage_norm);
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}
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}
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// copy from FGMetarEnvironmentCtrl until better
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void
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FGClouds::update_metar_properties( const FGMetar *m )
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{
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int i;
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double d;
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char s[128];
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fgSetString("/environment/metar/station-id", m->getId());
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fgSetDouble("/environment/metar/min-visibility-m",
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m->getMinVisibility().getVisibility_m() );
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fgSetDouble("/environment/metar/max-visibility-m",
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m->getMaxVisibility().getVisibility_m() );
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const SGMetarVisibility *dirvis = m->getDirVisibility();
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for (i = 0; i < 8; i++, dirvis++) {
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const char *min = "/environment/metar/visibility[%d]/min-m";
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const char *max = "/environment/metar/visibility[%d]/max-m";
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d = dirvis->getVisibility_m();
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snprintf(s, 128, min, i);
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fgSetDouble(s, d);
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snprintf(s, 128, max, i);
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fgSetDouble(s, d);
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}
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fgSetInt("/environment/metar/base-wind-range-from",
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m->getWindRangeFrom() );
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fgSetInt("/environment/metar/base-wind-range-to",
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m->getWindRangeTo() );
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fgSetDouble("/environment/metar/base-wind-speed-kt",
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m->getWindSpeed_kt() );
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fgSetDouble("/environment/metar/gust-wind-speed-kt",
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m->getGustSpeed_kt() );
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fgSetDouble("/environment/metar/temperature-degc",
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m->getTemperature_C() );
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fgSetDouble("/environment/metar/dewpoint-degc",
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m->getDewpoint_C() );
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fgSetDouble("/environment/metar/rel-humidity-norm",
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m->getRelHumidity() );
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fgSetDouble("/environment/metar/pressure-inhg",
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m->getPressure_inHg() );
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vector<SGMetarCloud> cv = m->getClouds();
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vector<SGMetarCloud>::const_iterator cloud;
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const char *cl = "/environment/clouds/layer[%i]";
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for (i = 0, cloud = cv.begin(); cloud != cv.end(); cloud++, i++) {
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const char *coverage_string[5] =
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{ "clear", "few", "scattered", "broken", "overcast" };
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const double thickness[5] = { 0, 65, 600,750, 1000};
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int q;
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snprintf(s, 128, cl, i);
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strncat(s, "/coverage", 128);
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q = cloud->getCoverage();
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fgSetString(s, coverage_string[q] );
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snprintf(s, 128, cl, i);
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strncat(s, "/elevation-ft", 128);
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fgSetDouble(s, cloud->getAltitude_ft() + station_elevation_ft);
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snprintf(s, 128, cl, i);
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strncat(s, "/thickness-ft", 128);
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fgSetDouble(s, thickness[q]);
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snprintf(s, 128, cl, i);
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strncat(s, "/span-m", 128);
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fgSetDouble(s, 40000.0);
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}
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for (; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
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snprintf(s, 128, cl, i);
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strncat(s, "/coverage", 128);
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fgSetString(s, "clear");
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snprintf(s, 128, cl, i);
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strncat(s, "/elevation-ft", 128);
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fgSetDouble(s, -9999);
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snprintf(s, 128, cl, i);
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strncat(s, "/thickness-ft", 128);
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fgSetDouble(s, 0);
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snprintf(s, 128, cl, i);
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strncat(s, "/span-m", 128);
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fgSetDouble(s, 40000.0);
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}
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fgSetDouble("/environment/metar/rain-norm", m->getRain());
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fgSetDouble("/environment/metar/hail-norm", m->getHail());
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fgSetDouble("/environment/metar/snow-norm", m->getSnow());
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fgSetBool("/environment/metar/snow-cover", m->getSnowCover());
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}
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void
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FGClouds::update_env_config ()
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{
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fgSetupWind( fgGetDouble("/environment/metar/base-wind-range-from"),
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fgGetDouble("/environment/metar/base-wind-range-to"),
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fgGetDouble("/environment/metar/base-wind-speed-kt"),
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fgGetDouble("/environment/metar/gust-wind-speed-kt") );
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fgDefaultWeatherValue( "visibility-m",
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fgGetDouble("/environment/metar/min-visibility-m") );
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#if 0
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set_temp_at_altitude( fgGetDouble("/environment/metar/temperature-degc"),
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station_elevation_ft );
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set_dewpoint_at_altitude( fgGetDouble("/environment/metar/dewpoint-degc"),
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station_elevation_ft );
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#endif
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fgDefaultWeatherValue( "pressure-sea-level-inhg",
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fgGetDouble("/environment/metar/pressure-inhg") );
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}
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void FGClouds::setLayer( int iLayer, float alt_ft, const string& coverage, const string& layer_type ) {
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double coverage_norm = 0.0;
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if( coverage == "few" )
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coverage_norm = 2.0/8.0; // <1-2
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else if( coverage == "scattered" )
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coverage_norm = 4.0/8.0; // 3-4
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else if( coverage == "broken" )
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coverage_norm = 6.0/8.0; // 5-7
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else if( coverage == "overcast" )
|
|
coverage_norm = 8.0/8.0; // 8
|
|
|
|
buildLayer(iLayer, layer_type, station_elevation_ft + alt_ft * SG_FEET_TO_METER, coverage_norm);
|
|
}
|
|
|
|
void FGClouds::buildScenario( const string& scenario ) {
|
|
string fakeMetar="";
|
|
string station = fgGetString("/environment/metar/station-id", "XXXX");
|
|
|
|
// fetch station elevation if exists
|
|
if( station == "XXXX" )
|
|
station_elevation_ft = fgGetDouble("/position/ground-elev-m", 0.0);
|
|
else {
|
|
const FGAirport* a = globals->get_airports()->search( station );
|
|
station_elevation_ft = (a ? a->getElevation() : 0.0);
|
|
}
|
|
|
|
for(int iLayer = 0 ; iLayer < thesky->get_cloud_layer_count(); iLayer++) {
|
|
thesky->get_cloud_layer(iLayer)
|
|
->setCoverage(SGCloudLayer::SG_CLOUD_CLEAR);
|
|
thesky->get_cloud_layer(iLayer)->get_layer3D()->clear();
|
|
}
|
|
|
|
station += " 011000Z ";
|
|
if( scenario == "Fair weather" ) {
|
|
fakeMetar = "15003KT 12SM SCT033 FEW200 20/08 Q1015 NOSIG";
|
|
setLayer(0, 3300.0, "scattered", "cu");
|
|
} else if( scenario == "Thunderstorm" ) {
|
|
fakeMetar = "15012KT 08SM TSRA SCT040 BKN070 20/12 Q0995";
|
|
setLayer(0, 4000.0, "scattered", "cb");
|
|
setLayer(1, 7000.0, "scattered", "ns");
|
|
} else
|
|
return;
|
|
FGMetar *m = new FGMetar( station + fakeMetar );
|
|
update_metar_properties( m );
|
|
update_env_config();
|
|
// propagate aloft tables
|
|
_controller->reinit();
|
|
|
|
fgSetString("/environment/metar/last-metar", m->getData());
|
|
// TODO:desactivate real metar updates
|
|
if( scenario == "Fair weather" ) {
|
|
fgSetString("/environment/clouds/layer[1]/coverage", "cirrus");
|
|
}
|
|
}
|
|
|
|
|
|
void FGClouds::build() {
|
|
string scenario = fgGetString("/environment/weather-scenario", "METAR");
|
|
|
|
if(!rebuild_required && (scenario == last_scenario))
|
|
return;
|
|
|
|
|
|
|
|
if( last_scenario == "none" ) {
|
|
// save clouds and weather conditions
|
|
SGPropertyNode *param = fgGetNode("/environment/config", true);
|
|
copyProperties( param, last_env_config );
|
|
param = fgGetNode("/environment/clouds", true);
|
|
copyProperties( param, last_env_clouds );
|
|
}
|
|
if( scenario == "METAR" ) {
|
|
string realMetar = fgGetString("/environment/metar/real-metar", "");
|
|
if( realMetar != "" ) {
|
|
fgSetString("/environment/metar/last-metar", realMetar.c_str());
|
|
FGMetar *m = new FGMetar( realMetar );
|
|
update_metar_properties( m );
|
|
update_env_config();
|
|
// propagate aloft tables
|
|
_controller->reinit();
|
|
}
|
|
buildMETAR();
|
|
}
|
|
else if( scenario == "none" ) {
|
|
// restore clouds and weather conditions
|
|
SGPropertyNode *param = fgGetNode("/environment/config", true);
|
|
copyProperties( last_env_config, param );
|
|
param = fgGetNode("/environment/clouds", true);
|
|
copyProperties( last_env_clouds, param );
|
|
fgSetDouble("/environment/metar/rain-norm", 0.0);
|
|
fgSetDouble("/environment/metar/snow-norm", 0.0);
|
|
// update_env_config();
|
|
// propagate aloft tables
|
|
_controller->reinit();
|
|
buildMETAR();
|
|
}
|
|
else
|
|
buildScenario( scenario );
|
|
|
|
last_scenario = scenario;
|
|
rebuild_required = false;
|
|
|
|
// ...
|
|
if( snd_lightning == NULL )
|
|
init();
|
|
}
|
|
|
|
void FGClouds::set_3dClouds(bool enable)
|
|
{
|
|
if (enable != clouds_3d_enabled)
|
|
{
|
|
clouds_3d_enabled = enable;
|
|
|
|
for(int iLayer = 0 ; iLayer < thesky->get_cloud_layer_count(); iLayer++) {
|
|
thesky->get_cloud_layer(iLayer)->set_enable3dClouds(enable);
|
|
|
|
if (!enable) {
|
|
thesky->get_cloud_layer(iLayer)->get_layer3D()->clear();
|
|
}
|
|
}
|
|
|
|
if (enable)
|
|
{
|
|
rebuild_required = true;
|
|
build();
|
|
}
|
|
}
|
|
}
|
|
|
|
bool FGClouds::get_3dClouds() const {
|
|
return clouds_3d_enabled;
|
|
}
|
|
|