93 lines
2.4 KiB
C++
93 lines
2.4 KiB
C++
//
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// fg_init.hxx -- Flight Gear top level initialization routines
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//
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// Written by Curtis Olson, started August 1997.
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//
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// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifndef _FG_INIT_HXX
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#define _FG_INIT_HXX
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#include <string>
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// forward decls
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class SGPropertyNode;
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class SGTime;
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// Read in configuration (files and command line optoins) but only set
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// fg_root
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bool fgInitFGRoot ( int argc, char **argv );
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// Return the current base package version
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std::string fgBasePackageVersion();
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// Read in configuration (file and command line)
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bool fgInitConfig ( int argc, char **argv );
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// Initialize the localization
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SGPropertyNode *fgInitLocale(const char *language);
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// Init navaids and waypoints
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bool fgInitNav ();
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// General house keeping initializations
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bool fgInitGeneral ();
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// This is the top level init routine which calls all the other
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// initialization routines. If you are adding a subsystem to flight
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// gear, its initialization call should located in this routine.
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bool fgInitSubsystems();
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// Reset
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void fgReInitSubsystems();
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/**
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* this is what the 'reset' command (and hence, GUI) is attached too
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* it overlaps with fgReInitSubsystems quite substantially
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*/
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void doSimulatorReset(void);
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// Set the initial position based on presets (or defaults)
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bool fgInitPosition();
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// Listen to /sim/tower/airport-id and set tower view position accordingly
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void fgInitTowerLocationListener();
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// Initialize various time dependent systems (lighting, sun position, etc.)
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// returns a new instance of the SGTime class
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SGTime *fgInitTime();
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// set up a time offset (aka warp) if one is specified
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void fgInitTimeOffset();
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#endif // _FG_INIT_HXX
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