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flightgear/src/Main/fg_init.hxx

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C++

//
// fg_init.hxx -- Flight Gear top level initialization routines
//
// Written by Curtis Olson, started August 1997.
//
// Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
#ifndef _FG_INIT_HXX
#define _FG_INIT_HXX
#include <string>
// forward decls
class SGPropertyNode;
class SGTime;
// Read in configuration (files and command line optoins) but only set
// fg_root
bool fgInitFGRoot ( int argc, char **argv );
// Return the current base package version
std::string fgBasePackageVersion();
// Read in configuration (file and command line)
bool fgInitConfig ( int argc, char **argv );
// Initialize the localization
SGPropertyNode *fgInitLocale(const char *language);
// Init navaids and waypoints
bool fgInitNav ();
// General house keeping initializations
bool fgInitGeneral ();
// This is the top level init routine which calls all the other
// initialization routines. If you are adding a subsystem to flight
// gear, its initialization call should located in this routine.
bool fgInitSubsystems();
// Reset
void fgReInitSubsystems();
/**
* this is what the 'reset' command (and hence, GUI) is attached too
* it overlaps with fgReInitSubsystems quite substantially
*/
void doSimulatorReset(void);
// Set the initial position based on presets (or defaults)
bool fgInitPosition();
// Listen to /sim/tower/airport-id and set tower view position accordingly
void fgInitTowerLocationListener();
// Initialize various time dependent systems (lighting, sun position, etc.)
// returns a new instance of the SGTime class
SGTime *fgInitTime();
// set up a time offset (aka warp) if one is specified
void fgInitTimeOffset();
#endif // _FG_INIT_HXX