// // fg_init.hxx -- Flight Gear top level initialization routines // // Written by Curtis Olson, started August 1997. // // Copyright (C) 1997 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifndef _FG_INIT_HXX #define _FG_INIT_HXX #include // forward decls class SGPropertyNode; class SGTime; // Read in configuration (files and command line optoins) but only set // fg_root bool fgInitFGRoot ( int argc, char **argv ); // Return the current base package version std::string fgBasePackageVersion(); // Read in configuration (file and command line) bool fgInitConfig ( int argc, char **argv ); // Initialize the localization SGPropertyNode *fgInitLocale(const char *language); // Init navaids and waypoints bool fgInitNav (); // General house keeping initializations bool fgInitGeneral (); // This is the top level init routine which calls all the other // initialization routines. If you are adding a subsystem to flight // gear, its initialization call should located in this routine. bool fgInitSubsystems(); // Reset void fgReInitSubsystems(); /** * this is what the 'reset' command (and hence, GUI) is attached too * it overlaps with fgReInitSubsystems quite substantially */ void doSimulatorReset(void); // Set the initial position based on presets (or defaults) bool fgInitPosition(); // Listen to /sim/tower/airport-id and set tower view position accordingly void fgInitTowerLocationListener(); // Initialize various time dependent systems (lighting, sun position, etc.) // returns a new instance of the SGTime class SGTime *fgInitTime(); // set up a time offset (aka warp) if one is specified void fgInitTimeOffset(); #endif // _FG_INIT_HXX