47 lines
1.4 KiB
C++
47 lines
1.4 KiB
C++
// FGAIWingman - FGAIBllistic-derived class creates an AI Wingman
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//
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// Written by Vivian Meazza, started February 2008.
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// - vivian.meazza at lineone.net
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef _FG_AIWINGMAN_HXX
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#define _FG_AIWINGMAN_HXX
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#include "AIBallistic.hxx"
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#include "AIManager.hxx"
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#include "AIBase.hxx"
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class FGAIWingman : public FGAIBallistic {
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public:
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FGAIWingman();
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virtual ~FGAIWingman();
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virtual void readFromScenario(SGPropertyNode* scFileNode);
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virtual void bind();
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virtual void unbind();
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virtual const char* getTypeString(void) const { return "wingman"; }
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bool init(bool search_in_AI_path=false);
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private:
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virtual void reinit() { init(); }
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virtual void update (double dt);
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};
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#endif // FG_AIWINGMAN_HXX
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