// FGAIWingman - FGAIBllistic-derived class creates an AI Wingman // // Written by Vivian Meazza, started February 2008. // - vivian.meazza at lineone.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifndef _FG_AIWINGMAN_HXX #define _FG_AIWINGMAN_HXX #include "AIBallistic.hxx" #include "AIManager.hxx" #include "AIBase.hxx" class FGAIWingman : public FGAIBallistic { public: FGAIWingman(); virtual ~FGAIWingman(); virtual void readFromScenario(SGPropertyNode* scFileNode); virtual void bind(); virtual void unbind(); virtual const char* getTypeString(void) const { return "wingman"; } bool init(bool search_in_AI_path=false); private: virtual void reinit() { init(); } virtual void update (double dt); }; #endif // FG_AIWINGMAN_HXX