85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
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#ifndef __FG_RENDERER_HXX
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#define __FG_RENDERER_HXX 1
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#include <simgear/screen/extensions.hxx>
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#include <simgear/scene/sky/sky.hxx>
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#include <simgear/scene/util/SGPickCallback.hxx>
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#include <osg/Camera>
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#include <osgViewer/Viewer>
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#include "FGManipulator.hxx"
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#define FG_ENABLE_MULTIPASS_CLOUDS 1
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class SGSky;
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extern SGSky *thesky;
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extern glPointParameterfProc glPointParameterfPtr;
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extern glPointParameterfvProc glPointParameterfvPtr;
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extern bool glPointParameterIsSupported;
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extern bool glPointSpriteIsSupported;
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class FGRenderer {
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public:
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FGRenderer();
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~FGRenderer();
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void splashinit();
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void init();
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static void resize(int width, int height );
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// calling update( refresh_camera_settings = false ) will not
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// touch window or camera settings. This is useful for the tiled
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// renderer which needs to set the view frustum itself.
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static void update( bool refresh_camera_settings );
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inline static void update() { update( true ); }
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/** FlightGear code should use this routine to set the FOV rather
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* than calling the ssg routine directly
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*/
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static void setFOV( float w, float h );
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/** FlightGear code should use this routine to set the Near/Far
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* clip planes rather than calling the ssg routine directly
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*/
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static void setNearFar( float n, float f );
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/** Just pick into the scene and return the pick callbacks on the way ...
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*/
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static bool pick( unsigned x, unsigned y,
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std::vector<SGSceneryPick>& pickList,
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const osgGA::GUIEventAdapter* ea );
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/** Get and set the OSG Viewer object, if any.
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*/
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osgViewer::Viewer* getViewer() { return viewer.get(); }
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const osgViewer::Viewer* getViewer() const { return viewer.get(); }
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void setViewer(osgViewer::Viewer* viewer) { this->viewer = viewer; }
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/** Get and set the manipulator object, if any.
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*/
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FGManipulator* getManipulator() { return manipulator.get(); }
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const FGManipulator* getManipulator() const { return manipulator.get(); }
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void setManipulator(FGManipulator* manipulator) {
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this->manipulator = manipulator;
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}
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/** Add a top level camera.
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*/
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void addCamera(osg::Camera* camera, bool useSceneData);
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protected:
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osg::ref_ptr<osgViewer::Viewer> viewer;
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osg::ref_ptr<FGManipulator> manipulator;
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};
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bool fgDumpSceneGraphToFile(const char* filename);
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#endif
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