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flightgear/src/Cockpit/hud.hxx
curt ed973e8993 Updated hud controls a bit:
"h" toggles between day/night/off
"H" cycles through black/dark/medium/light intensities.
2000-05-15 17:47:50 +00:00

845 lines
25 KiB
C++

// hud.hxx -- hud defines and prototypes (initial draft)
//
// Written by Michele America, started September 1997.
//
// Copyright (C) 1997 Michele F. America - nomimarketing@mail.telepac.pt
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _HUD_HXX
#define _HUD_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#ifdef HAVE_WINDOWS_H
# include <windows.h>
#endif
#include <GL/glut.h>
#include <stdlib.h>
#include <string.h>
//#ifdef HAVE_VALUES_H
//# include <values.h> // for MAXINT
//#endif
#include <vector> // STL vector
#include <deque> // STL double ended queue
#include <simgear/constants.h>
#include <fg_typedefs.h>
#include <Aircraft/aircraft.hxx>
#include <FDM/flight.hxx>
#include <Controls/controls.hxx>
#include <GUI/gui.h>
#include "hud_opts.hxx"
FG_USING_STD(deque);
FG_USING_STD(vector);
FG_USING_NAMESPACE(std);
// some of Norman's crazy optimizations. :-)
#ifndef WIN32
typedef struct {
int x, y;
} POINT;
typedef struct {
int top, bottom, left, right;
} RECT;
#endif
// View mode definitions
enum VIEW_MODES{ HUD_VIEW, PANEL_VIEW, CHASE_VIEW, TOWER_VIEW };
// DAY, NIGHT and brightness levels need to be visible where dialogs and
// controls can be used to set intensity and appropriate color. This will
// be moved.
// Hud general constants
#define DAY 1
#define NIGHT 2
#define BRT_BLACK 3
#define BRT_DARK 4
#define BRT_MEDIUM 5
#define BRT_LIGHT 6
#define SIZE_SMALL 7
#define SIZE_LARGE 8
// Label constants
#define SMALL 1
#define LARGE 2
#define BLINK 3
#define NOBLINK 4
enum fgLabelJust{ LEFT_JUST, CENTER_JUST, RIGHT_JUST } ;
// Ladder constants
#define NONE 1
#define UPPER_LEFT 2
#define UPPER_CENTER 3
#define UPPER_RIGHT 4
#define CENTER_RIGHT 5
#define LOWER_RIGHT 6
#define LOWER_CENTER 7
#define LOWER_LEFT 8
#define CENTER_LEFT 9
#define SOLID_LINES 10
#define DASHED_LINES 11
#define DASHED_NEG_LINES 12
#define HORIZON_FIXED 1
#define HORIZON_MOVING 2
#define LABEL_COUNTER 1
#define LABEL_WARNING 2
#define HUDS_AUTOTICKS 0x0001
#define HUDS_VERT 0x0002
#define HUDS_HORZ 0x0000
#define HUDS_TOP 0x0004
#define HUDS_BOTTOM 0x0008
#define HUDS_LEFT HUDS_TOP
#define HUDS_RIGHT HUDS_BOTTOM
#define HUDS_BOTH (HUDS_LEFT | HUDS_RIGHT)
#define HUDS_NOTICKS 0x0010
#define HUDS_ARITHTIC 0x0020
#define HUDS_DECITICS 0x0040
#define HUDS_NOTEXT 0x0080
// Ladder orientaion
// #define HUD_VERTICAL 1
// #define HUD_HORIZONTAL 2
// #define HUD_FREEFLOAT 3
// Ladder orientation modes
// #define HUD_LEFT 1
// #define HUD_RIGHT 2
// #define HUD_TOP 1
// #define HUD_BOTTOM 2
// #define HUD_V_LEFT 1
// #define HUD_V_RIGHT 2
// #define HUD_H_TOP 1
// #define HUD_H_BOTTOM 2
// Ladder sub-types
// #define HUD_LIM 1
// #define HUD_NOLIM 2
// #define HUD_CIRC 3
// #define HUD_INSTR_LADDER 1
// #define HUD_INSTR_CLADDER 2
// #define HUD_INSTR_HORIZON 3
// #define HUD_INSTR_LABEL 4
// in cockpit.cxx
extern float get_throttleval ( void );
extern float get_aileronval ( void );
extern float get_elevatorval ( void );
extern float get_elev_trimval( void );
extern float get_rudderval ( void );
extern float get_speed ( void );
extern float get_aoa ( void );
extern float get_roll ( void );
extern float get_pitch ( void );
extern float get_heading ( void );
extern float get_view_direction( void );
extern float get_altitude ( void );
extern float get_agl ( void );
extern float get_sideslip ( void );
extern float get_frame_rate ( void );
extern float get_latitude ( void );
extern float get_lat_min ( void );
extern float get_longitude ( void );
extern float get_long_min ( void );
extern float get_fov ( void );
extern float get_vfc_ratio ( void );
extern float get_vfc_tris_drawn ( void );
extern float get_vfc_tris_culled ( void );
extern float get_climb_rate ( void );
extern float get_mach( void );
extern char *coord_format_lat(float);
extern char *coord_format_lon(float);
//extern char *coord_format_latlon(float latitude, float longitude); // cockpit.cxx
extern char *get_formated_gmt_time( void );
extern void fgHUDReshape(void);
enum hudinstype{ HUDno_instr,
HUDscale,
HUDlabel,
HUDladder,
HUDcirc_ladder,
HUDhorizon,
HUDguage,
HUDdual_inst,
HUDmoving_scale,
HUDtbi
};
typedef struct gltagRGBTRIPLE { // rgbt
GLfloat Blue;
GLfloat Green;
GLfloat Red;
} glRGBTRIPLE;
class fgLineSeg2D {
private:
GLfloat x0, y0, x1, y1;
public:
fgLineSeg2D( GLfloat a = 0, GLfloat b =0, GLfloat c = 0, GLfloat d =0 )
: x0(a), y0(b), x1(c), y1(d) {}
fgLineSeg2D( const fgLineSeg2D & image )
: x0(image.x0), y0(image.y0), x1(image.x1), y1(image.y1) {}
fgLineSeg2D& operator= ( const fgLineSeg2D & image ) {
x0 = image.x0; y0 = image.y0; x1 = image.x1; y1 = image.y1; return *this;
}
~fgLineSeg2D() {}
void draw()
{
glVertex2f(x0, y0);
glVertex2f(x1, y1);
}
};
#define USE_HUD_TextList
extern float HUD_TextSize;
extern fntRenderer *HUDtext;
extern float HUD_matrix[16];
class fgText {
private:
float x, y;
char msg[64];
public:
fgText( float x = 0, float y = 0, char *c = NULL )
: x(x), y(y) {strncpy(msg,c,64-1);}
fgText( const fgText & image )
: x(image.x), y(image.y) {strcpy(msg,image.msg);}
fgText& operator = ( const fgText & image ) {
strcpy(msg,image.msg); x = image.x; y = image.y;
return *this;
}
~fgText() {msg[0]='\0';}
int getStringWidth ( char *str )
{
if ( HUDtext && str )
{
float r, l ;
guiFntHandle->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
return FloatToInt( r - l );
}
return 0 ;
}
int StringWidth (void )
{
if ( HUDtext && strlen( msg ))
{
float r, l ;
guiFntHandle->getBBox ( msg, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
return FloatToInt( r - l );
}
return 0 ;
}
void Draw(fntRenderer *fnt)
{
fnt->start2f( x, y );
fnt->puts ( msg ) ;
}
void Draw()
{
puDrawString ( guiFnt, msg, FloatToInt(x), FloatToInt(y) );
}
};
class fgLineList {
vector < fgLineSeg2D > List;
public:
fgLineList( void ) {}
~fgLineList( void ) {}
void add( fgLineSeg2D seg ) { List.push_back(seg); }
void erase( void ) { List.erase( List.begin(), List.end() ); }
void draw( void ) {
vector < fgLineSeg2D > :: iterator curSeg;
vector < fgLineSeg2D > :: iterator lastSeg;
curSeg = List.begin();
lastSeg = List.end();
glBegin(GL_LINES);
for ( ; curSeg != lastSeg; curSeg++ ) {
curSeg->draw();
}
glEnd();
}
/* void draw( void ) {
vector < fgLineSeg2D > :: iterator curSeg;
vector < fgLineSeg2D > :: iterator lastSeg;
curSeg = List.begin();
lastSeg = List.end();
glBegin(GL_LINES);
for ( ; curSeg != lastSeg; curSeg++ ) {
curSeg->draw();
}
glEnd();
} */
};
class fgTextList {
fntRenderer *Font;
vector< fgText > List;
public:
fgTextList ( void ) { Font = 0; }
~fgTextList( void ) {}
void setFont( fntRenderer *Renderer ) { Font = Renderer; }
void add( fgText String ) { List.push_back(String); }
void erase( void ) { List.erase( List.begin(), List.end() ); }
void draw( void ) {
vector < fgText > :: iterator curString;
vector < fgText > :: iterator lastString;
if( Font == 0 ) return;
curString = List.begin();
lastString = List.end();
glPushAttrib( GL_COLOR_BUFFER_BIT );
glEnable ( GL_ALPHA_TEST ) ;
glEnable ( GL_BLEND ) ;
glAlphaFunc ( GL_GREATER, 0.1 ) ;
glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
Font->begin();
for( ; curString != lastString; curString++ ) {
curString->Draw(Font);
}
Font->end();
glDisable ( GL_TEXTURE_2D ) ;
glPopAttrib();
}
};
inline void Text( fgTextList &List, float x, float y, char *s)
{
List.add( fgText( x, y, s) );
}
inline void Text( fgTextList &List, fgText &me)
{
List.add(me);
}
inline void Line( fgLineList &List, float x1, float y1, float x2, float y2)
{
List.add(fgLineSeg2D(x1,y1,x2,y2));
}
// Declare our externals
extern fgTextList HUD_TextList;
extern fgLineList HUD_LineList;
extern fgLineList HUD_StippleLineList;
class instr_item { // An Abstract Base Class (ABC)
private:
static UINT instances; // More than 64K instruments? Nah!
static int brightness;
static glRGBTRIPLE color;
UINT handle;
RECT scrn_pos; // Framing - affects scale dimensions
// and orientation. Vert vs Horz, etc.
FLTFNPTR load_value_fn;
float disp_factor; // Multiply by to get numbers shown on scale.
UINT opts;
bool is_enabled;
bool broken;
UINT scr_span; // Working values for draw;
POINT mid_span; //
public:
instr_item( int x,
int y,
UINT height,
UINT width,
FLTFNPTR data_source,
float data_scaling,
UINT options,
bool working = true);
instr_item( const instr_item & image );
instr_item & operator = ( const instr_item & rhs );
virtual ~instr_item ();
int get_brightness ( void ) { return brightness;}
RECT get_location ( void ) { return scrn_pos; }
bool is_broken ( void ) { return broken; }
bool enabled ( void ) { return is_enabled;}
bool data_available ( void ) { return !!load_value_fn; }
float get_value ( void ) { return load_value_fn(); }
float data_scaling ( void ) { return disp_factor; }
UINT get_span ( void ) { return scr_span; }
POINT get_centroid ( void ) { return mid_span; }
UINT get_options ( void ) { return opts; }
UINT huds_vert (UINT options) { return( options & HUDS_VERT ); }
UINT huds_left (UINT options) { return( options & HUDS_LEFT ); }
UINT huds_right (UINT options) { return( options & HUDS_RIGHT ); }
UINT huds_both (UINT options) { return( (options & HUDS_BOTH) == HUDS_BOTH ); }
UINT huds_noticks (UINT options) { return( options & HUDS_NOTICKS ); }
UINT huds_notext (UINT options) { return( options & HUDS_NOTEXT ); }
UINT huds_top (UINT options) { return( options & HUDS_TOP ); }
UINT huds_bottom (UINT options) { return( options & HUDS_BOTTOM ); }
virtual void display_enable( bool working ) { is_enabled = !! working;}
virtual void update( void );
virtual void break_display ( bool bad );
virtual void SetBrightness( int illumination_level ); // fgHUDSetBright...
void SetPosition ( int x, int y, UINT width, UINT height );
UINT get_Handle( void );
virtual void draw( void ) = 0; // Required method in derived classes
void drawOneLine( float x1, float y1, float x2, float y2)
{
HUD_LineList.add(fgLineSeg2D(x1,y1,x2,y2));
}
void drawOneStippleLine( float x1, float y1, float x2, float y2)
{
HUD_StippleLineList.add(fgLineSeg2D(x1,y1,x2,y2));
}
void TextString( char *msg, float x, float y )
{
HUD_TextList.add(fgText(x, y, msg));
}
int getStringWidth ( char *str )
{
if ( HUDtext && str )
{
float r, l ;
guiFntHandle->getBBox ( str, HUD_TextSize, 0, &l, &r, NULL, NULL ) ;
return FloatToInt( r - l );
}
return 0 ;
}
};
typedef instr_item *HIptr;
//typedef deque < instr_item * > hud_deque_type;
//typedef hud_deque_type::iterator hud_deque_iterator;
//typedef hud_deque_type::const_iterator hud_deque_const_iterator;
extern deque< instr_item *> HUD_deque;
extern int HUD_style;
//extern hud_deque_type HUD_deque;
// instr_item This class has no other purpose than to maintain
// a linked list of instrument and derived class
// object pointers.
class instr_label : public instr_item {
private:
const char *pformat;
const char *pre_str;
const char *post_str;
fgLabelJust justify;
int fontSize;
int blink;
char format_buffer[80];
public:
instr_label( int x,
int y,
UINT width,
UINT height,
FLTFNPTR data_source,
const char *label_format,
const char *pre_label_string = 0,
const char *post_label_string = 0,
float scale_data = 1.0,
UINT options = HUDS_TOP,
fgLabelJust justification = CENTER_JUST,
int font_size = SMALL,
int blinking = NOBLINK,
bool working = true);
~instr_label();
instr_label( const instr_label & image);
instr_label & operator = (const instr_label & rhs );
virtual void draw( void ); // Required method in base class
};
typedef instr_label * pInstlabel;
class lat_label : public instr_item {
private:
const char *pformat;
const char *pre_str;
const char *post_str;
fgLabelJust justify;
int fontSize;
int blink;
char format_buffer[80];
public:
lat_label( int x,
int y,
UINT width,
UINT height,
FLTFNPTR data_source,
const char *label_format,
const char *pre_label_string = 0,
const char *post_label_string = 0,
float scale_data = 1.0,
UINT options = HUDS_TOP,
fgLabelJust justification = CENTER_JUST,
int font_size = SMALL,
int blinking = NOBLINK,
bool working = true);
~lat_label();
lat_label( const lat_label & image);
lat_label & operator = (const lat_label & rhs );
virtual void draw( void ); // Required method in base class
};
typedef lat_label * pLatlabel;
class lon_label : public instr_item {
private:
const char *pformat;
const char *pre_str;
const char *post_str;
fgLabelJust justify;
int fontSize;
int blink;
char format_buffer[80];
public:
lon_label( int x,
int y,
UINT width,
UINT height,
FLTFNPTR data_source,
const char *label_format,
const char *pre_label_string = 0,
const char *post_label_string = 0,
float scale_data = 1.0,
UINT options = HUDS_TOP,
fgLabelJust justification = CENTER_JUST,
int font_size = SMALL,
int blinking = NOBLINK,
bool working = true);
~lon_label();
lon_label( const lon_label & image);
lon_label & operator = (const lon_label & rhs );
virtual void draw( void ); // Required method in base class
};
typedef lon_label * pLonlabel;
//
// instr_scale This class is an abstract base class for both moving
// scale and moving needle (fixed scale) indicators. It
// does not draw itself, but is not instanciable.
//
class instr_scale : public instr_item {
private:
float range_shown; // Width Units.
float Maximum_value; // ceiling.
float Minimum_value; // Representation floor.
float scale_factor; // factor => screen units/range values.
UINT Maj_div; // major division marker units
UINT Min_div; // minor division marker units
UINT Modulo; // Roll over point
int signif_digits; // digits to show to the right.
public:
instr_scale( int x,
int y,
UINT width,
UINT height,
FLTFNPTR load_fn,
UINT options,
float show_range,
float max_value = 100.0,
float min_value = 0.0,
float disp_scaling = 1.0,
UINT major_divs = 10,
UINT minor_divs = 5,
UINT rollover = 0,
int dp_showing = 2,
bool working = true);
virtual ~instr_scale();
instr_scale( const instr_scale & image);
instr_scale & operator = (const instr_scale & rhs);
virtual void draw ( void ) {}; // No-op here. Defined in derived classes.
UINT div_min ( void ) { return Min_div;}
UINT div_max ( void ) { return Maj_div;}
float min_val ( void ) { return Minimum_value;}
float max_val ( void ) { return Maximum_value;}
UINT modulo ( void ) { return Modulo; }
float factor ( void ) { return scale_factor;}
float range_to_show( void ) { return range_shown;}
};
// hud_card_ This class displays the indicated quantity on
// a scale that moves past the pointer. It may be
// horizontal or vertical, read above(left) or below(right) of the base
// line.
class hud_card : public instr_scale {
private:
float val_span;
float half_width_units;
public:
hud_card( int x,
int y,
UINT width,
UINT height,
FLTFNPTR load_fn,
UINT options,
float maxValue = 100.0,
float minValue = 0.0,
float disp_scaling = 1.0,
UINT major_divs = 10,
UINT minor_divs = 5,
UINT modulator = 100,
int dp_showing = 2,
float value_span = 100.0,
bool working = true);
~hud_card();
hud_card( const hud_card & image);
hud_card & operator = (const hud_card & rhs );
// virtual void display_enable( bool setting );
virtual void draw( void ); // Required method in base class
};
typedef hud_card * pCardScale;
class guage_instr : public instr_scale {
public:
guage_instr( int x,
int y,
UINT width,
UINT height,
FLTFNPTR load_fn,
UINT options,
float disp_scaling = 1.0,
float maxValue = 100,
float minValue = 0,
UINT major_divs = 50,
UINT minor_divs = 0,
int dp_showing = 2,
UINT modulus = 0,
bool working = true);
~guage_instr();
guage_instr( const guage_instr & image);
guage_instr & operator = (const guage_instr & rhs );
virtual void draw( void ); // Required method in base class
};
typedef guage_instr * pGuageInst;
//
// dual_instr_item This class was created to form the base class
// for both panel and HUD Turn Bank Indicators.
class dual_instr_item : public instr_item {
private:
FLTFNPTR alt_data_source;
public:
dual_instr_item ( int x,
int y,
UINT width,
UINT height,
FLTFNPTR chn1_source,
FLTFNPTR chn2_source,
bool working = true,
UINT options = HUDS_TOP);
virtual ~dual_instr_item() {};
dual_instr_item( const dual_instr_item & image);
dual_instr_item & operator = (const dual_instr_item & rhs );
float current_ch1( void ) { return (float)alt_data_source();}
float current_ch2( void ) { return (float)get_value();}
virtual void draw ( void ) { }
};
class fgTBI_instr : public dual_instr_item {
private:
UINT BankLimit;
UINT SlewLimit;
UINT scr_hole;
public:
fgTBI_instr( int x,
int y,
UINT width,
UINT height,
FLTFNPTR chn1_source = get_roll,
FLTFNPTR chn2_source = get_sideslip,
float maxBankAngle = 45.0,
float maxSlipAngle = 5.0,
UINT gap_width = 5,
bool working = true);
fgTBI_instr( const fgTBI_instr & image);
fgTBI_instr & operator = (const fgTBI_instr & rhs );
~fgTBI_instr();
UINT bank_limit( void ) { return BankLimit;}
UINT slew_limit( void ) { return SlewLimit;}
virtual void draw( void ); // Required method in base class
};
typedef fgTBI_instr * pTBI;
class HudLadder : public dual_instr_item {
private:
UINT width_units;
int div_units;
UINT minor_div;
UINT label_pos;
UINT scr_hole;
UINT minimal;
float vmax;
float vmin;
float factor;
fgTextList TextList;
fgLineList LineList;
fgLineList StippleLineList;
public:
HudLadder( int x,
int y,
UINT width,
UINT height,
UINT minimal = 0,
FLTFNPTR ptch_source = get_roll,
FLTFNPTR roll_source = get_pitch,
float span_units = 45.0,
float division_units = 10.0,
float minor_division = 0.0,
UINT screen_hole = 70,
UINT lbl_pos = 0,
bool working = true );
~HudLadder();
HudLadder( const HudLadder & image );
HudLadder & operator = ( const HudLadder & rhs );
virtual void draw( void );
void Text( float x, float y, char *s)
{
TextList.add( fgText( x, y, s) );
}
void Line( float x1, float y1, float x2, float y2)
{
LineList.add(fgLineSeg2D(x1,y1,x2,y2));
}
void StippleLine( float x1, float y1, float x2, float y2)
{
StippleLineList.add(fgLineSeg2D(x1,y1,x2,y2));
}
};
//using namespace std;
//deque <instr_item> * Hdeque_ptr;
extern void HUD_masterswitch( bool incr );
extern void HUD_brightkey( bool incr_bright );
extern int fgHUDInit( fgAIRCRAFT * /* current_aircraft */ );
extern int fgHUDInit2( fgAIRCRAFT * /* current_aircraft */ );
extern void fgUpdateHUD( void );
extern void drawOneLine ( UINT x1, UINT y1, UINT x2, UINT y2);
extern void drawOneLine ( RECT &rect);
extern void textString ( int x,
int y,
char *msg,
void *font = GLUT_BITMAP_8_BY_13);
extern void strokeString( int x,
int y,
char *msg,
void *font = GLUT_STROKE_ROMAN,
float theta = 0);
//extern void strokeString(float xx,
// float yy,
// char *msg,
// void *font = GLUT_STROKE_ROMAN)
/*
bool AddHUDInstrument( instr_item *pBlackBox );
void DrawHUD ( void );
bool DamageInstrument( INSTR_HANDLE unit );
bool RepairInstrument( INSTR_HANDLE unit );
void fgUpdateHUD ( Hptr hud );
void fgUpdateHUD2( Hptr hud ); // Future use?
void fgHUDSetTimeMode( Hptr hud, int time_of_day );
*/
#endif // _HUD_H