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flightgear/Triangulate/triangle.hxx
curt 09aa6ba330 Handle corner nodes separately from the rest of the fitted nodes.
Add fitted nodes in after corners and polygon nodes since the fitted nodes
  are less important.  Subsequent nodes will "snap" to previous nodes if
  they are "close enough."
Need to manually divide segments to prevent "T" intersetions which can
  confound the triangulator.  Hey, I got to use a recursive method!
Pass along correct triangle attributes to output file generator.
Do fine grained node snapping for corners and polygons, but course grain
  node snapping for fitted terrain nodes.
1999-03-27 05:30:12 +00:00

132 lines
3.8 KiB
C++

// triangle.hxx -- "Triangle" interface class
//
// Written by Curtis Olson, started March 1999.
//
// Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
// (Log is kept at end of this file)
#ifndef _TRIANGLE_HXX
#define _TRIANGLE_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <Include/compiler.h>
#include <Array/array.hxx>
#include <Clipper/clipper.hxx>
#include <Math/point3d.hxx>
#include <Polygon/names.hxx>
#define REAL double
extern "C" {
#include <Triangle/triangle.h>
}
#include "trieles.hxx"
#include "trinodes.hxx"
#include "tripoly.hxx"
#include "trisegs.hxx"
class FGTriangle {
private:
// list of nodes
FGTriNodes in_nodes;
FGTriNodes out_nodes;
// list of segments
FGTriSegments trisegs;
// polygon list
tripoly_list polylist[FG_MAX_AREA_TYPES];
// triangle list
triele_list elelist;
public:
// Constructor and destructor
FGTriangle( void );
~FGTriangle( void );
// add nodes from the dem fit
int add_nodes();
// populate this class based on the specified gpc_polys list
int build( const fitnode_list& corner_list,
const fitnode_list& fit_list,
const FGgpcPolyList& gpc_polys );
// front end triangulator for polygon list
int run_triangulate();
inline FGTriNodes get_out_nodes() const { return out_nodes; }
inline triele_list get_elelist() const { return elelist; }
};
#endif // _TRIANGLE_HXX
// $Log$
// Revision 1.9 1999/03/27 05:30:13 curt
// Handle corner nodes separately from the rest of the fitted nodes.
// Add fitted nodes in after corners and polygon nodes since the fitted nodes
// are less important. Subsequent nodes will "snap" to previous nodes if
// they are "close enough."
// Need to manually divide segments to prevent "T" intersetions which can
// confound the triangulator. Hey, I got to use a recursive method!
// Pass along correct triangle attributes to output file generator.
// Do fine grained node snapping for corners and polygons, but course grain
// node snapping for fitted terrain nodes.
//
// Revision 1.8 1999/03/23 22:02:52 curt
// Refinements in naming and organization.
//
// Revision 1.7 1999/03/22 23:49:03 curt
// Modifications to facilitate conversion to output format.
//
// Revision 1.6 1999/03/20 20:32:56 curt
// First mostly successful tile triangulation works. There's plenty of tweaking
// to do, but we are marching in the right direction.
//
// Revision 1.5 1999/03/20 02:21:53 curt
// Continue shaping the code towards triangulation bliss. Added code to
// calculate some point guaranteed to be inside a polygon.
//
// Revision 1.4 1999/03/19 22:29:05 curt
// Working on preparationsn for triangulation.
//
// Revision 1.3 1999/03/19 00:27:11 curt
// Continued work on triangulation preparation.
//
// Revision 1.2 1999/03/18 04:31:12 curt
// Let's not pass copies of huge structures on the stack ... ye might see a
// segfault ... :-)
//
// Revision 1.1 1999/03/17 23:51:59 curt
// Initial revision.
//