09aa6ba330
Add fitted nodes in after corners and polygon nodes since the fitted nodes are less important. Subsequent nodes will "snap" to previous nodes if they are "close enough." Need to manually divide segments to prevent "T" intersetions which can confound the triangulator. Hey, I got to use a recursive method! Pass along correct triangle attributes to output file generator. Do fine grained node snapping for corners and polygons, but course grain node snapping for fitted terrain nodes. |
||
---|---|---|
.. | ||
Makefile.am | ||
triangle.cxx | ||
triangle.hxx | ||
trieles.cxx | ||
trieles.hxx | ||
trinodes.cxx | ||
trinodes.hxx | ||
tripoly.cxx | ||
tripoly.hxx | ||
trisegs.cxx | ||
trisegs.hxx |