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Recording of extra properties is only supported in Continuous recordings. Modified Continuous recording format to allow future forwards compatibility. See docs-mini/README-recordings.md for details. This breaks compatibility with previously-generated Continuous recordings, but this only affects next. To reduce overhead we record all extra property values in the first frame and then later frames contain only extra property changes. When replaying, if the user jumps backwards we replay all extra property changes since the start of the recording. Similarly if the user jumps forwards, we replay any intervening extra property changes. Recording extra properties: This is enabled by: /sim/replay/record-extra-properties The extra properties that are recorded are identified by the property paths in the values of /sim/replay/record-extra-properties-paths/path[] properties. We record the entire tree for each specified path. Recording of main window position size: We have specific support for record and replay of main window position/size. This is enabled by: /sim/replay/record-main-window Recording of main window view: We have specific support for recording the view type and direction/zoom settings. This is enabled by: /sim/replay/record-main-view We record the /sim/current-view/ property tree, excluding some subtrees that continuously vary but are not required for replaying of the view. When replaying, we allow separate control of what extra property changes are replayed, with: /sim/replay/replay-extra-property-changes /sim/replay/replay-extra-property-removal /sim/replay/replay-main-window-position /sim/replay/replay-main-window-size /sim/replay/replay-main-view We work around some problems caused by the use of tied properties when replaying changes to view-number. Window position issue: When replaying window position and size changes, things get a little tricky because osgViewer::GraphicsWindow::setWindowRectangle() takes a position for the entire window, but osgGA::GUIEventAdapter::RESIZE events contain the position of the interior of the window; for example the y values will differ by the height of the window's titlebar. This can cause windows to move progressively further down each time they are positioned or resized. There doesn't seem to be a way of finding the size of a window's furniture directly. So instead this commit adds a new method osgGA::GUIEventAdapter::setWindowRectangleInteriorWithCorrection() which wraps osgViewer::GraphicsWindow::setWindowRectangle(). We listen for the following osgGA::GUIEventAdapter::RESIZE event and calculate corrections for x and y position that are used for subsequent calls. docs-mini/README-recordings.md: Updated to document new Continuous format. scripts/python/recordreplay.py: New script to test various aspects of record/replay. Other: We now create convenience softlink to most recent continuous recording, using SGPath::makeLink(). Note that SGPath::makeLink() currently does nothing on Windows. Changed format of Continuous recordings to contain a single property tree in header. This is much simpler than having separate Config and Meta trees. |
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AptNavFAQ.FlightGear.html | ||
FlightGear-FAQ.html | ||
Nasal.html | ||
README-cmake.md | ||
README-recordings.md | ||
README-sentry.md | ||
README.canvas | ||
README.commands | ||
README.conditions | ||
README.digitalfilters | ||
README.effects | ||
README.electrical | ||
README.extensions | ||
README.fgjs | ||
README.gui | ||
README.introduction | ||
README.IO | ||
README.Joystick | ||
README.JSBSim | ||
README.jsclient | ||
README.Linux | ||
README.logging | ||
README.multiplayer | ||
README.multiscreen | ||
README.properties | ||
README.protocol | ||
README.running | ||
README.SimGear | ||
README.sound | ||
README.src | ||
README.submodels | ||
README.tutorial | ||
README.uiuc | ||
README.Unix | ||
README.xmlpanel | ||
README.xmlparticles | ||
README.xmlsound | ||
README.xmlsyntax |
XML IN FIFTEEN MINUTES OR LESS Written by David Megginson, david@megginson.com Last modified: $Date$ This document is in the Public Domain and comes with NO WARRANTY! 1. Introduction --------------- FlightGear uses XML for much of its configuration. This document provides a minimal introduction to XML syntax, concentrating only on the parts necessary for writing and understanding FlightGear configuration files. For a full description, read the XML Recommendation at http://www.w3.org/TR/ This document describes general XML syntax. Most of the XML configuration files in FlightGear use a special format called "Property Lists" -- a separate document will describe the specific features of the property-list format. 2. Elements and Attributes -------------------------- An XML document is a tree structure with a single root, much like a file system or a recursive, nested list structure (for LISP fans). Every node in the tree is called an _element_: the start and end of every element is marked by a _tag_: the _start tag_ appears at the beginning of the element, and the _end tag_ appears at the end. Here is an example of a start tag: <foo> Here is an example of an end tag: </foo> Here is an example of an element: <foo>Hello, world!</foo> The element in this example contains only data element, so it is a leaf node in the tree. Elements may also contain other elements, as in this example: <bar> <foo>Hello, world!</foo> <foo>Goodbye, world!</foo> </bar> This time, the 'bar' element is a branch that contains other, nested elements, while the 'foo' elements are leaf elements that contain only data. Here's the tree in ASCII art (make sure you're not using a proportional font): bar +-- foo -- "Hello, world!" | +-- foo -- "Goodbye, world!" There is always one single element at the top level: it is called the _root element_. Elements may never overlap, so something like this is always wrong (try to draw it as a tree diagram, and you'll understand why): <a><b></a></b> Every element may have variables, called _attributes_, attached to it. The attribute consists of a simple name=value pair in the start tag: <foo type="greeting">Hello, world!</foo> Attribute values must be quoted with '"' or "'" (unlike in HTML), and no two attributes may have the same name. There are rules governing what can be used as an element or attribute name. The first character of a name must be an alphabetic character or '_'; subsequent characters may be '_', '-', '.', an alphabetic character, or a numeric character. Note especially that names may not begin with a number. 3. Data ------- Some characters in XML documents have special meanings, and must always be escaped when used literally: < < & & Other characters have special meanings only in certain contexts, but it still doesn't hurt to escape them: > > ' ' " " Here is how you would escape "x < 3 && y > 6" in XML data: x < 3 && y > 6 Most control characters are forbidden in XML documents: only tab, newline, and carriage return are allowed (that means no ^L, for example). Any other character can be included in an XML document as a character reference, by using its Unicode value; for example, the following represents the French word "cafe" with an accent on the final 'e': café By default, 8-bit XML documents use UTF-8, **NOT** ISO 8859-1 (Latin 1), so it's safest always to use character references for characters above position 127 (i.e. for non-ASCII). Whitespace always counts in XML documents, though some specific applications (like property lists) have rules for ignoring it in some contexts. 4. Comments ----------- You can add a comment anywhere in an XML document except inside a tag or declaration using the following syntax: <!-- comment --> The comment text must not contain "--", so be careful about using dashes. 5. XML Declaration ------------------ Every XML document may begin with an XML declaration, starting with "<?xml" and ending with "?>". Here is an example: <?xml version="1.0" encoding="UTF-8"?> The XML declaration must always give the XML version, and it may also specify the encoding (and other information, not discussed here). UTF-8 is the default encoding for 8-bit documents; you could also try <?xml version="1.0" encoding="ISO-8859-1"?> to get ISO Latin 1, but some XML parsers might not support that (FlightGear's does, for what it's worth). 6. Other Stuff -------------- There are other kinds of things allowed in XML documents. You don't need to use them for FlightGear, but in case anyone leaves one lying around, it would be useful to be able to recognize it. XML documents may contain different kinds of declarations starting with "<!" and ending with ">": <!DOCTYPE html SYSTEM "html.dtd"> <!ELEMENT foo (#PCDATA)> <!ENTITY myname "John Smith"> and so on. They may also contain processing instructions, which look a bit like the XML declaration: <?foo processing instruction?> Finally, they may contain references to _entities_, like the ones used for escaping special characters, but with different names (we're trying to avoid these in FlightGear): &chapter1; &myname; Enjoy.