When starting at an airport, but not at parking or a runway, create
an empty AIFlightPlan, and ensure the AIManager code doesn’t choke on
empty FPs.
Add a unit-test which simulates the C172 tutorial reposition logic,
which is a little gnarly.
Re-work how position-init and ATC-manager work together to do
parking assignment and fallback (when the parking is unavailable).
Improve the logic for the reposition case, and teach ATC-manager about
reposition explicitly.
When the parking is unavailable, explicitly fall back to best-runway
selection in finalizePosition.
Add many additional position-init tests, to cover all of this.
Takes special values "FLOLS" and "abeam" to set up
aligned for final approach or at the 180 for the carrier flight
deck. Or alternatively a catapult or parking position.
Support for --carrier-abeam option, which places the aircraft
at the end of a downwind opposite the FLOLS.
Add launcher support for above.
Add carrier display for launcher showing position relative to
carrier.
Allow selecting carriers from scenarios, and starting at either a
parking position, or a distance offset from the FLOLS (effectively
a crude ‘on-final’)
Extend the —carrier startup option to accept a runway ident of FLOLS,
in conjunction with the existing —offset-distance argument.
Neither Torsten nor I can recall why we continued to hard-code this,
so make it dynamic for now. When we remember why we hard-code it,
we can add a BigComment from future-James to future-future-James about
why not to do this again :)
Rewrite the position-init code for carrier starts, to precisely wait
on the carrier model being loaded, before proceeding with FDM init.
This allows the FDM to see the correct carrier model in the ground
cache, and hence avoids starting in the water.
To implement this, the CheckSceneryVisitor is used to force the carrier
model to be loaded while the splash-screen is visible.
As part of this, add the ability to distinguish default vs explicit
airport selection via a new /sim/presets/airport-requested flag. This
enables us to more cleanly handle different combinations of startup,
especially the case where the user requests an airport but no runway
(wants auto selection), ensuring we don’t look for the default airport’s
runway (from location-presets.xml) in that case.
Search for the closest ground-net node near but /not/ on, the requested
runway. This works fairly well, although for some airports the selected
node is surprisingly far from the runway.
Relocate the start-up position to a plausible hold-short position
when MP is active and a runway start is requested. This does not (yet)
use ground-net data to identify a real hold-short position.
Remove uses of .str(), .c_str() and some other methods of SGPath.
Pass SGPath directly where possible, or explicitly convert to the
appropriate 8-bit encoding.
Make position finalisation happen in the same phase as scenery load, i.e as a task during the main loop, instead of during the init loop. This is compatible with the existing reset logic. Unfortunately more work is needed; the environment code doesn't update the local station quickly enough on reset. (Fixing that is next!)
Modify startup sequence, so position can be modified late in the startup process, right before the scenery load starts. This allows two ugly hacks to move to a permanent, less hacky location. If other position init modes required similar late evaluation in the future, this can be accommodated now.
This is a somewhat high-risk change - I've tested both carrier starts and runway-selection based on realwx METAR, but please look out for other position-init issues and test before / after this patch.