ehofman
0895721e68
Mathias Fröhlich:
...
Incorporating the shared ptr code:
- All scenegraph references from SimGear
- SGMaterial which already had a reference counter uses now that common
infrastructure.
- SGMatModel is now counted.
- SGSoundSample from SimGear
- And the corresponding change for the sound samples in flightgear which fixes
a latent crash if FGBeacon would evern be deleted.
2006-01-24 14:45:13 +00:00
ehofman
9a7bbf3db5
Sync with SimGear.
2005-11-12 12:31:11 +00:00
curt
d05121ef46
Fix my mailing address by replacing it with my web page.
2004-11-19 22:10:41 +00:00
curt
944a82b576
Clean up some sound buffer allocation/deallocation issues.
2004-05-10 21:24:30 +00:00
curt
dd4d116e00
Set a rapid fall off rate for interior cockpit sounds so they won't be heard
...
from the tower view.
2004-04-28 03:57:50 +00:00
curt
df472fe0f5
Changes to go along with small interface changes in simgear/sound/libsgsound
...
(which is now written on top of OpenAL.)
2004-04-24 19:28:12 +00:00
curt
51c04e9e4c
- Added "SG" prefix to sound classes that recently moved to SimGear.
...
- Cleaned up some minor compiler warnings.
- Moved src/Model/placement.[ch]xx over into simgear/scene/model/
2003-05-09 19:39:48 +00:00
ehofman
5ecfcca7e4
Extract the sound code from FlightGear and move it to SimGear
2003-05-09 18:44:33 +00:00
curt
2e8f9f7399
Added marker beacon sound effects.
2001-03-28 07:12:11 +00:00