Also allow events on desktop group if no window is receiving
events. Currently it is not possible to prevent events handled
by the desktop group to further propagate (eg. to normal
control input).
- Don't capture mouse events if mouse mode has
pass-through disabled. This behaviour is
consistent with the PUI dialogs and allows
changing moving view and controls while above
any GUI dialog.
- Add option to canvas windows to ignore all
events and let them pass through
("capture-events").
- Setting 'resize' property to true on canvas::Window shows
resize icons and exposes requested size to the property
tree. This can be used eg. from Nasal to actually resize
the window and/or show a preview of the resized window
while resizing.
- Event handling now ignores events which have already
been handled. Before eg. clicking inside a window
also caused picking to be performed inside the
scene which is for sure not the expected behaviour.
- Also forwards scroll wheel events from canvas::Window.
- Refactor and unify common functionality of canvas::Window and
canvas::Image
- Make canvas::Image actually work
- Allow using canvases inside canvas::Image
* Use new canvas:// "protocol" to allow using canvases in
place of images
- Prepare for categorizing canvases:
* Move canvases to /canvas/by-index
* Later support linking to other nodes in subbranches of
/canvas
- Refactor CanvasMgr into PropertyBasedMgr to be also used
for the Canvas GUI system.
- Get rid of tied properties in the Canvas system.
- Add new placement type 'window' for placing canvases onto
windows
- Pass mouse events to Window class (only if cursor is over
window)
- Refactor canvas placement clean up