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Author SHA1 Message Date
andy
04e083083d Need to call recalc() on the RigidBody during solution, or else it
won't apply the right gross weight due to fuel differences.

When solving for zero force, do so in the global frame, not the
aircraft's.  In principle, this shouldn't matter (zero is zero in all
frames), but in practice this should help to avoid oscillations.
Calculating lift as force perpendicular to the ground (and not the
wing plane) is clearly the Right Thing, anyway.

Also added support for a /yasim/gross-weight-lbs property, which
should be generically useful.
2002-06-01 19:59:38 +00:00
andy
7e63c0f6e8 Modify solution heuristics. Do the cruise AoA and tail incidence only
when the lift/drag are really solid.  And defer the approach trim until
the all four of the other variables are perfect.  I believe this should
fix the solution failures under gcc 2.95.2.
2002-05-29 08:41:13 +00:00
andy
adeeed1a0e Oops. Stray checkin. Revert. 2002-05-29 07:09:41 +00:00
andy
f324ea9bad The incidence setting only works on a compiled object. If setIncidence
is called on a non-compiled object, make sure to re-set it after compilation.
2002-05-29 07:07:29 +00:00
andy
4d10297732 Oops, left debug code in the checkin. 2002-05-21 18:45:56 +00:00
andy
4535c84b99 Solve for the elevator control input during approach. It turns out that
the downforce from the tail due to elevator trim is a significant contribution
to total lift.
2002-05-21 07:40:46 +00:00
david
56473dc28d Mac OS X fixes and MSVC warning fixes from Jonathan Polley. 2002-05-10 23:35:06 +00:00
andy
e45cb5d0aa Found by inspection a bug in the generation of orientation matrices
for fuselage Surface objects.  If the fuselage wasn't aligned perpendicular
to the Y axis, the matrix wouldn't be orthonormal.  Since all of, perhaps,
three aircraft have ever been built this way, it's doubtful I would have
found this as a bug report. :)
2002-03-21 03:35:52 +00:00
andy
ab381e5c01 Added a property output feature to ControlMap that allows arbitrary binding
and scaling of control values to properties.  Also added a time interpolation
feature that replaces the hacked-in "retract-time" feature for the gear in
a more general way (applicable to flaps, too!).  Incompatibly breaks
the XML syntax; get new files!
2002-03-01 06:47:28 +00:00
andy
df9069a224 Added a post-solver "initEngines()" call to return the engines to a sane
initial state.  No more starting up at cruise RPM.
2002-02-27 00:41:57 +00:00
andy
764eb2a2e7 Automatically generate "contact" points for collision detection. Implemented
as extra (and invisible) gear objects.
2002-02-20 07:12:27 +00:00
david
f0e6716953 Latest YASim changes. 2001-12-24 13:54:03 +00:00
curt
48260480b3 Updated to YASim-0.1.2 2001-12-07 20:00:59 +00:00
curt
4c422bbe6d Updated to YASim-0.1.1 2001-12-06 18:13:24 +00:00
curt
5b84ae51a5 Initial revision of Andy Ross's YASim code. This is (Y)et (A)nother Flight
Dynamics (Sim)ulator.  Basically, this is a rough, first cut of a "different
take" on FDM design.  It's intended to be very simple to use,
producing reasonable results for aircraft of all sorts and sizes,
while maintaining simulation plausibility even in odd flight
conditions like spins and aerobatics.  It's at the point now where one
can actually fly the planes around.
2001-12-01 06:22:24 +00:00