The incidence setting only works on a compiled object. If setIncidence
is called on a non-compiled object, make sure to re-set it after compilation.
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3 changed files with 36 additions and 14 deletions
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@ -8,6 +8,7 @@
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#include "Thruster.hpp"
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#include "Airplane.hpp"
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namespace yasim {
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// gadgets
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@ -794,6 +795,16 @@ void Airplane::solve()
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_solutionIterations = 0;
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_failureMsg = 0;
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while(1) {
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#if 0
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printf("%d %f %f %f %f %f\n", //DEBUG
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_solutionIterations,
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1000*_dragFactor,
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_liftRatio,
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_cruiseAoA,
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_tailIncidence,
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_approachElevator.val);
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#endif
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if(_solutionIterations++ > 10000) {
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_failureMsg = "Solution failed to converge after 10000 iterations";
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return;
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@ -816,7 +827,7 @@ void Airplane::solve()
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runApproach();
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_model.getBody()->getAngularAccel(tmp);
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float apitch0 = tmp[1];
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double apitch0 = tmp[1];
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_model.getBody()->getAccel(tmp);
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float alift = _approachWeight * tmp[2];
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@ -858,13 +869,13 @@ void Airplane::solve()
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// like the tail incidence computation (it's solving for the
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// same thing -- pitching moment -- by diddling a different
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// variable).
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const float ELEVDIDDLE = 0.0001f;
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const float ELEVDIDDLE = 0.001f;
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_approachElevator.val += ELEVDIDDLE;
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runApproach();
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_approachElevator.val -= ELEVDIDDLE;
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_model.getBody()->getAngularAccel(tmp);
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float apitch1 = tmp[1];
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double apitch1 = tmp[1];
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float elevDelta = -apitch0 * (ELEVDIDDLE/(apitch1-apitch0));
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// Now apply the values we just computed. Note that the
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@ -875,8 +886,8 @@ void Airplane::solve()
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applyLiftRatio(liftFactor);
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// DON'T do the following until the above are sane
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if(normFactor(dragFactor) > 1.1
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|| normFactor(liftFactor) > 1.1)
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if(normFactor(dragFactor) > 1.0001
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|| normFactor(liftFactor) > 1.0001)
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{
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continue;
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}
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@ -884,19 +895,25 @@ void Airplane::solve()
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// OK, now we can adjust the minor variables:
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_cruiseAoA += 0.5f*aoaDelta;
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_tailIncidence += 0.5f*tailDelta;
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_approachElevator.val += 0.5f*elevDelta;
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_cruiseAoA = clamp(_cruiseAoA, -0.174f, 0.174f);
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_tailIncidence = clamp(_tailIncidence, -0.174f, 0.174f);
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_approachElevator.val = clamp(_approachElevator.val, -1.f, 1.f);
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_cruiseAoA = clamp(_cruiseAoA, -0.175f, 0.175f);
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_tailIncidence = clamp(_tailIncidence, -0.175f, 0.175f);
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if(norm(dragFactor) < 1.00001 &&
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norm(liftFactor) < 1.00001 &&
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abs(aoaDelta) < .000017 &&
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abs(tailDelta) < .000017 &&
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abs(elevDelta) < 0.00001)
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abs(tailDelta) < .000017)
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{
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break;
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// If this finaly value is OK, then we're all done
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if(abs(elevDelta) < 0.0001)
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break;
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// Otherwise, adjust and do the next iteration
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_approachElevator.val += 0.8 * elevDelta;
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if(abs(_approachElevator.val) > 1) {
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_failureMsg = "Insufficient elevator to trim for approach";
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break;
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}
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}
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}
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@ -906,10 +923,10 @@ void Airplane::solve()
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} else if(_liftRatio < 1e-04 || _liftRatio > 1e4) {
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_failureMsg = "Lift ratio beyond reasonable bounds.";
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return;
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} else if(Math::abs(_cruiseAoA) >= .174) {
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} else if(Math::abs(_cruiseAoA) >= .17453293) {
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_failureMsg = "Cruise AoA > 10 degrees";
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return;
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} else if(Math::abs(_tailIncidence) >= .174) {
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} else if(Math::abs(_tailIncidence) >= .17453293) {
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_failureMsg = "Tail incidence > 10 degrees";
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return;
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}
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@ -2,6 +2,7 @@
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#define _FGFDM_HPP
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#include <simgear/xml/easyxml.hxx>
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#include <simgear/misc/props.hxx>
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#include "Airplane.hpp"
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#include "Vector.hpp"
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@ -354,6 +354,10 @@ void Wing::compile()
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}
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}
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}
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// Last of all, re-set the incidence in case setIncidence() was
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// called before we were compiled.
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setIncidence(_incidence);
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}
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float Wing::getDragScale()
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