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14 commits

Author SHA1 Message Date
curt
b4d0b6dcd4 Fix a property name spelling error. 2003-07-31 01:41:46 +00:00
daveluff
d975fc129c Minor changes to the comments 2003-06-11 21:16:40 +00:00
daveluff
f61dbf1382 Explicitly initialise aptElev 2003-06-03 14:08:24 +00:00
daveluff
657dfefec0 Calculate active runway in FGGround. It would be better to get the active runway from FGTower instead of duplicating the code to calculate it, but at the moment I can't guarantee that tower control at a given airport will be initialised before ground control, so this will have to do for now... 2003-03-28 15:25:48 +00:00
daveluff
7fc214fab3 Progress towards interactive ATC... 2003-03-27 15:41:09 +00:00
daveluff
96970dcbaf More stuff to make the AI/ATC system less hardwired and more generic. Most of the hardwired stuff is now gone - there's just a little bit left in FGAIMgr 2003-03-07 13:58:33 +00:00
daveluff
f930c93ddb Added a function to get a path from a gate to a runway threshold, also removed some couts 2003-03-05 21:31:54 +00:00
daveluff
42868f2550 Whoops - a stray debugging cout got through 2003-02-25 09:32:49 +00:00
daveluff
e805a4188c Added a shortest-path algorithm between two nodes and removed the hardwired KEMT-specific path. Also tidied up some bugs in the gate handling code 2003-02-24 19:03:15 +00:00
daveluff
a1d4e79127 Fix problem with cout 2003-01-03 16:30:44 +00:00
daveluff
e785eb74a5 Add SG_USING_STD(ifstream) 2002-12-20 09:48:09 +00:00
daveluff
3447ab6e57 Read KEMT ground network from file instead of hardwiring it into the code. 2002-12-19 14:03:36 +00:00
daveluff
5f543a2fd1 Changes towards ground control and AI taxiing currently very hardwired to KEMT 2002-12-04 19:36:39 +00:00
curt
7543409e47 Attached are a fairly extensive series of patches to the ATC
system.  A chap from Germany called Alexander Kappes (cc'd) got
in touch with me a few weeks ago and has written the start of
Approach control.  At the moment tuning in to a valid approach
frequency (Dortmund or East Midlands) should result in vectors to
a spot about 3 miles from the active runway, and a telling off if you
stray too far from the correct course, in the console window.  He
seems to know what he's doing so expect this to improve rapidly!!

I've added a rudimentry AI manager and a hardwired Cessna at
KEMT on the runway - I'll remove it before the next release if I don't
have it flying by then.  There seems to be an issue with framerate
which drops alarmingly when looking at it - I've a feeling that I've
possibly created several Cessnas on top of each other, but am not
sure.
2002-04-03 23:54:44 +00:00