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6 commits

Author SHA1 Message Date
ehofman
3a4892cede New Property layout:
/sim/sound/enabled		enable/disable the use of OpenAL
/sin/sound/pause		master mute, effects all SampleGroups
/sim/sound/volume		master volume
/sim/sound/effects/enabled	enable/disable (mute) sound fx
/sim/sound/effects/volume	effects volume
/sim/sound/chatter/enabled	enable/disable (mute) atc chatter
/sim/sound/chatter/volume	chatter (sample queue) volume
2009-11-29 15:57:37 +01:00
ehofman
3d19352f13 proper listener velocity calculation, this has no effect yet but is required when other models start emitting sounds. 2009-11-24 14:22:54 +01:00
ehofman
7d6631d9a6 remove a debugging left-over 2009-10-20 00:00:08 +02:00
ehofman
b25940e1ea Fix a number of small bugs; eg test if SoundMgr::load fails and return false in that case. 2009-10-20 00:00:08 +02:00
ehofman
1b08051597 SoundManager fixes 2009-10-17 14:02:46 +02:00
ehofman
33e816abb9 Split up FGFX into a dedicated effects class (FGFX) and a sample queue class. Register the sample queue cass as 'queue' at the SoundManager and tie it to the listener position. 2009-10-08 10:38:10 +02:00