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Author SHA1 Message Date
mfranz
3da291dde6 lsprop: fix -p long option 2008-08-18 13:12:31 +00:00
mfranz
9959b08698 XMLErrors on one line 2008-08-18 10:15:39 +00:00
mfranz
1c4e485d12 lsprop: list properties of <PropertyList> XML files 2008-08-18 07:35:03 +00:00
fredb
9620f3ae00 Update MSVC 7.1 projects 2008-08-17 18:58:17 +00:00
ehofman
a1426a812a James Turner:
Switches the MkVIII code to use the same 'closest airport' logic as everything
else, instead of its own special version.
2008-08-15 18:48:11 +00:00
durk
301054204e James Turner: Improved runway management code:
- Runways are now part of an airport, instead of a separate list
 - Runways are no longer represented as a boring struct, but as a class
   of their own.
 -Improved runway access to unify various runway access methods.
2008-08-14 18:13:39 +00:00
ehofman
90f498be4d Sync. with JSBSim CVS 2008-08-14 14:16:50 +00:00
mfranz
226231434e nasal.vim: add <?...?> and <!--...--> to XML embedded mode
and only enable that if the file extension is xml
2008-08-13 10:21:42 +00:00
timoore
0d0bd58268 Allow generic file protocol to terminate fg after a number of repetitions. 2008-08-07 22:24:47 +00:00
mfranz
42e14d98f4 Ron JENSEN: s/hide/!enabled/
use <enabled>false</enabled> flag for widgets that shouldn't be drawn
instead of <hide>true</hide>. This is consistent with other places
in fgfs, like menu entries, hud elements, subsystem switches, etc.
2008-08-06 15:18:41 +00:00
mfranz
aedc6f0614 use <enabled>false</enabled> flag for widgets that shouldn't be drawn
instead of <hide>true</hide>. This is consistent with other places
in fgfs, like menu entries, hud elements, subsystem switches, etc.
2008-08-05 05:27:07 +00:00
mfranz
403eaeb25e <foo/> are also comments in XML embedded Nasal mode 2008-08-05 05:23:16 +00:00
mfranz
fa2387c05b - fix function argument order (top & bottom were swapped)
- drop wrong and superfluous rounding (sprintf() rounds already)
- remove redundant default values to property getters (default is 0 already)
2008-08-05 05:22:05 +00:00
ehofman
c4a38e10ec James Turner:
Attached patch + new file make FGNavRecord have a .cxx file, and a constructor w
hich allows all the parameters to be supplied. Along the way I also cleaned up t
he navrecord.hxx header, lots more header pollution has been killed.

Some long methods are no longer inline, but were all suspiciously long to meet c
ompiler inlining criteria (I'm not clear if the 'inline' keyword is advisory or
mandatory in this situation) - I don't expect this to affect performance in any
way whatsoever.

The constructor addition is to support some hacking I'm doing improving the star
tup performance of the navDB by lazily loading the data, and caching it in a mor
e efficient format than text. I'm submitting this change (and probably some othe
r small tweaks in the future) since they are worthwhile as cleanups regardless o
f how my current experiments work out.
2008-08-03 14:34:42 +00:00
ehofman
66eef4dafc Add support for squared damping coefficients for gears. 2008-08-03 13:52:45 +00:00
mfranz
15bc6dbe21 mark obvious XML tags as comments 2008-08-03 13:52:29 +00:00
timoore
b1dd2eed8c Restore sky
Don't clear BACKGROUND_BIT in the master camera's cull
mask. ViewPartitionNode does that where needed.
2008-08-02 22:32:55 +00:00
fredb
444de56679 Update MSVC 7.1 projects - Adapt to OSG 2.6.0-rc1 : location of header files should now be searched in the install directory, here ..\..\..\install\msvc71\OpenSceneGraph\include
3dconvert not built anymore. Use osgconv
2008-08-02 11:31:17 +00:00
fredb
e5201fbb70 MSVC 7.1 fix 2008-08-02 10:01:08 +00:00
mfranz
d1dc9c85d0 simplification 2008-08-02 10:00:06 +00:00
timoore
6f802959ce CameraGroup class for managing multiple cameras.
CameraGroup supports cameras opened in different windows or in the
same window, with flexible view and perspective specification.

Clean up mouse click handling via osgViewer. Don't let any camera
"have focus;" this forces events to be reported in window coordinates
and simplifies life. Don't use the osgViewer::View::requestWarpPointer
method; instead use our own code which only deals with window
coordinates.

Make glut and sdl versions work with CameraGroup too.
2008-08-01 15:57:29 +00:00
durk
a8c27e0cf1 Make sure 'make dist' keeps working. 2008-07-31 17:21:45 +00:00
ehofman
14885374de header cleanups 2008-07-31 12:04:32 +00:00
timoore
7f49272e5e Explicitly set traversal mask for near camera.
Don't depend on camera inheritance; set the mask in the traverse() method.
2008-07-31 09:20:35 +00:00
mfranz
61812ef4b8 better use unset() for unsetting ... 2008-07-30 15:01:59 +00:00
mfranz
a0c2e5b97f disable clip planes after use (Doesn't seem to make a difference,
and is only a temporary measure, as it was planned to OSGify the
HUD and put it in the scenegraph etc.)
2008-07-30 14:52:01 +00:00
mfranz
7a3fe04275 s/clip/clipping/ 2008-07-29 15:48:11 +00:00
mfranz
7ba3d5cb53 - extract clipping code to HUD.cxx, allowing generic clipping
and separate ladder clipping
- fix acceleration node names
- draw 90/-90 bars if there's no zenith/nadir
2008-07-29 15:41:25 +00:00
timoore
f08e16cd55 Changed ViewPartition to use two cameras instead of three.
I thought that this would fix the "black hole in the sky" problem,
which turned out to be caused by an OpenSceneGraph bug. Nevertheless
it is a simplification.
2008-07-29 11:18:21 +00:00
ehofman
429f2530de James Turner:
* experimental clean-up / reduction on two of the FG headers:
   (I'm going to await feedback on the developers list before doing more of
    these, to avoiding going over files multiple times, but in principle it
    seems pretty straightforward.)

 * final fixes for SG_USING_STD removal
2008-07-29 08:27:48 +00:00
mfranz
5cceb32c0a - read x/y/width/height as floats
- don't write bars past nadir/zenith (better MILSTD compliance)
- introduce tick-length/zero-bar-overlength/enable-dive-bar-angle
  configuration parameters
- simplification
2008-07-28 17:04:24 +00:00
fredb
fa147e620b SG_GLUT_H removed 2008-07-27 17:58:33 +00:00
ehofman
667e64e1eb - remove the SG_GLxxxx_H #defines, since OSG provides its own versions
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
   extensions.hxx was pulling in all of Carbon to the global namespace
   - very scary. As a result, I now need to explicitly include CoreFoundation
   in fg_init.cxx.
 - change SG_USING_STD(x) to using std::x
2008-07-27 16:25:13 +00:00
fredb
967bf101ef Restore inclusion of GLU.h 2008-07-27 16:08:45 +00:00
fredb
3db0cf1659 Remove unneeded inclusions of windows.h, GL.h and GLU.H 2008-07-27 15:18:34 +00:00
mfranz
c8d0874422 switch back to "<key> in <hash>" notation (this had failed in one test,
but the reason must have been unrelated)
2008-07-27 10:53:57 +00:00
durk
85ec807d97 Enable Radio #2. 2008-07-27 09:59:52 +00:00
fredb
41f7fc256c Remove unused variables 2008-07-27 09:45:33 +00:00
mfranz
b68b751fd4 get rid of mouse.cxx and pu{Show|Hide}Cursor() 2008-07-27 09:39:10 +00:00
ehofman
46ae218672 remove all the FX and XMESA cruft relating to Glide support. 2008-07-27 07:54:13 +00:00
mfranz
5960442cc3 add cvs source urls 2008-07-26 10:42:13 +00:00
fredb
0dfdbf8499 One occurence of Balloon.cxx is enough 2008-07-26 08:25:11 +00:00
durk
f20136d00f But I do think we need to remove *this* reference to BaloonSim. :-) 2008-07-26 07:33:15 +00:00
durk
6048f4d01e Rvert last change. The Balloon and Magic Carpet are there. They didn't
show up during my previous commit though...
2008-07-26 07:20:48 +00:00
ehofman
a40e040e24 Add the BalloonSim and MagicCarpet fdm's back in (i seriously thought this had been done, oops) 2008-07-26 07:19:13 +00:00
durk
f6301ea1d7 Balloon and Magic Carpet no longer exist. 2008-07-26 07:01:07 +00:00
fredb
1823dc3677 Update MSVC 7.1 projects - Balloon, BalloonSim and MagicCarpet not build anymore 2008-07-25 21:57:53 +00:00
fredb
25bda87015 Balloon and MagicCarpet already moved to SP_FDM 2008-07-25 21:56:49 +00:00
mfranz
e2899588c7 drop dependence on PyXML and use standard lib methods 2008-07-25 20:22:36 +00:00
ehofman
d9bfd5a425 This should apply, and everything should build cleanly, in isolation from the
SimGear change. It changes all the SG_xxxx to be the 'real' includes, and gets
rid of many #ifdef SG_HAVE_STD_INCLUDES. As an added bonus, rather than
replacing 'SG_USING_NAMESPACE(std)' with 'using namespace std', I just fixed
the small number of places to use std:: explicitly. So we're no longer polluting
the global namespace with the entire contents of std, in many cases.

There is one more 'mechanical' change to come - getting rid of SG_USING_STD(X),
but I want to keep that separate from everything else. (There's another
mechnical change, replacing <math.h> with <cmath> and so on *everywhere*, but
one step at a time)
2008-07-25 18:38:29 +00:00