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Author SHA1 Message Date
daveluff
f8d1a58d64 Don't do AreaSearch in ATCmgr since nothing really needs it at the moment plus a couple of bug fixes to frequency search handling of approach 2003-10-09 11:52:42 +00:00
daveluff
b84cf7c3af Oops - a boo boo of monumental proportions completely took ATC off the air... 2003-10-07 16:05:20 +00:00
daveluff
824f78f255 Formatting changes 2003-10-07 13:01:18 +00:00
daveluff
1a2ee0a908 Remove unimplemented options from the ATC dialog for now 2003-10-07 12:26:28 +00:00
daveluff
c89ea44131 Further progress towards AI/ATC dialog 2003-10-06 22:40:37 +00:00
daveluff
380c69c8a0 Progress towards AI/ATC communication without speaking all at once 2003-10-06 15:20:47 +00:00
daveluff
ea0751eaa2 Minor formatting changes 2003-10-06 15:19:42 +00:00
daveluff
62854c99a6 Removed some extraneous output 2003-10-06 14:09:59 +00:00
ehofman
2794a5c288 Work around a MipsPro 7.2 STL problem 2003-10-02 08:47:33 +00:00
david
03741a6936 Modified so that a multiple-element FG_SCENERY path will work:
1. Do not stop scanning STG files after OBJECT_BASE is found.

2. Load OBJECT_BASE only once.

3. Load OBJECT only when no OBJECT_BASE has been found or when
   OBJECT_BASE was found in the same file (probably should be only the
   latter, if we constrain OBJECT_BASE always to come first).

4. Always load OBJECT_STATIC and OBJECT_SHARED.
2003-10-01 22:49:06 +00:00
david
65177d27f5 Don't make SG_SCENERY into an SGPath before splitting, to avoid
normalizing ':' to '/'.
2003-10-01 22:38:53 +00:00
david
ac5a894711 Clamp a lower end on the range, for now. 2003-10-01 21:11:34 +00:00
david
3c764462e6 An improved ADF, but no sound yet (and not the default). 2003-10-01 21:10:33 +00:00
david
81d86fbe27 Started a README. 2003-10-01 21:09:39 +00:00
ehofman
4779557037 First, MSVC 7 bombs when a value greater than 255 is passed to
Frederic Bouvier:
First, MSVC 7 bombs when a value greater than 255 is passed to
issomething(), so I copy k to a char (unsigned ) kc before calling
them.

Second, with my french keyboard, and I thing this is the same for
a great number of countries, some characters from the regular ASCII
set can only be get with ALt Gr that appears to be CTRL+ALT.

Especially, I can't select the second engine because '@' is
AltGr+'à' nor all because '~' is AltGr+'é' (and I have to hit space
after otherwise I can get õ or ã that are not used in french) and
FG try to cope with the modifiers.

So, currently, we have to mask out CTRL and ALT modifiers when they
are together. The current bingings don't allow 2 simultaneous to
be declared so it shouldn't break anything.
2003-09-27 09:44:41 +00:00
ehofman
b2806f714d Jim Wilson:
This has been on my local copy for a while (well tested :-))
It fixes a problem with the auto throttle jumping around needlessly.  Adjustments are calculated based on the last calculated autothrottle setting rather than reading the throttle setting from the property tree.
2003-09-26 16:58:15 +00:00
ehofman
52ebc9ae4b CLear the key bindings before assigning new ones 2003-09-25 12:07:42 +00:00
ehofman
f9b85dc2fd Fix a dependency problem 2003-09-25 09:09:35 +00:00
curt
905b48c55c Sort VASI lights into their own tree so we can control them separately
from the rest of the runway lighting.  VASI/PAPI lights are generally
always on.  Also, the red/white VASI coloring has never worked right.
This is also a step towards fixing that problem.
2003-09-24 19:59:25 +00:00
curt
c841343796 Fix a potential segfault. 2003-09-24 19:57:50 +00:00
ehofman
f348ffa800 Fix a problem where the compiler would mix up two function declarations because the one wich has SGSubsystem in it's options list expected a const SGSubsystem, but it was called with a plain SGSubsystem 2003-09-24 19:07:34 +00:00
ehofman
980012e168 Move FGEventMgr and FGSubsystemMgr over to SimGear, add SGEventMgr to FlightGear's globals structre and some small code cleanups 2003-09-24 17:20:55 +00:00
david
e35e54b8c9 Make random wind a little less extreme. 2003-09-24 00:04:28 +00:00
daveluff
56a0477f76 Fix a nasty bug whereby the AI plane would descend far too early on the circuit following a touch-and-go 2003-09-23 21:01:02 +00:00
daveluff
d9958c7710 Get rid of some cruft 2003-09-23 15:02:12 +00:00
daveluff
6665dcce82 Implement two convienience functions. 2003-09-23 15:01:53 +00:00
ehofman
b431775273 David Culp:
Here's a new FGSimTurbine module.  Changes are:

1.  Adds starting and stopping functionality
2.  Calculate() now calls other functions, based on the engine's state, which gives more readable code.

Until now turbine engines were always running as long as fuel was available. With this new module the engine defaults to OFF.  To start with the engine running, the variable FGEngine::Running must be set to true at sim startup. In FlightGear this is done with --prop:/engines/engine[n]/running=true.

To start the engine (on the ground), first set the starter to ON, i.e. FGEngine::Starter is set to true.  In FlightGear this is done by toggling /controls/engines/engine[n]/starter to TRUE.  Note that the current FlightGear key binding will not work, as it causes the starter to quit when the key is released.  A new key binding is needed, without the mod-up.

When N2 reaches 15% or greater, place the fuel cutoff control to FALSE.  This is FGEngine::Cutoff.  In FlightGear this is done with /controls/engines/engine[n]/cutoff set to FALSE.  The engine will then accelerate to idle.  Upon reaching idle, the starter is automatically turned off, and the engine is running.  There is presently no FlightGear key binding for the fuel cutoff switch.

To shut off the engine, place the fuel cutoff control to TRUE.

If you shut down the engine in flight it will windmill.  To airstart you will need at least 15% N2, just as with a ground start.  When you have enough N2, place the cutoff control to FALSE and the engine will restart. Note that if you can't get enough N2 by speeding up, you can get it by using the starter.

The reverser still works, and is controlled in FlightGear with /controls/engines/engine[n]/reverser.  With the reverser control on (TRUE), the engine will produce negative thrust in proportion to throttle position, i.e. to get more reverse
thrust, increase throttle.
2003-09-23 09:25:24 +00:00
ehofman
4a5dbf1106 David Culp:
Here's a new FGSimTurbine module.  Changes are:

1.  Adds starting and stopping functionality
2.  Calculate() now calls other functions, based on the engine's state, which gives more readable code.

Until now turbine engines were always running as long as fuel was available. With this new module the engine defaults to OFF.  To start with the engine running, the variable FGEngine::Running must be set to true at sim startup. In FlightGear this is done with --prop:/engines/engine[n]/running=true.

To start the engine (on the ground), first set the starter to ON, i.e. FGEngine::Starter is set to true.  In FlightGear this is done by toggling /controls/engines/engine[n]/starter to TRUE.  Note that the current FlightGear key binding will not work, as it causes the starter to quit when the key is released.  A new key binding is needed, without the mod-up.

When N2 reaches 15% or greater, place the fuel cutoff control to FALSE.  This is FGEngine::Cutoff.  In FlightGear this is done with /controls/engines/engine[n]/cutoff set to FALSE.  The engine will then accelerate to idle.  Upon reaching idle, the starter is automatically turned off, and the engine is running.  There is presently no FlightGear key binding for the fuel cutoff switch.

To shut off the engine, place the fuel cutoff control to TRUE.

If you shut down the engine in flight it will windmill.  To airstart you will need at least 15% N2, just as with a ground start.  When you have enough N2, place the cutoff control to FALSE and the engine will restart. Note that if you can't get enough N2 by speeding up, you can get it by using the starter.

The reverser still works, and is controlled in FlightGear with /controls/engines/engine[n]/reverser.  With the reverser control on (TRUE), the engine will produce negative thrust in proportion to throttle position, i.e. to get more reverse thrust, increase throttle.
2003-09-23 09:24:36 +00:00
ehofman
2764b9181b Fix a problem where the upper cloud layers are draw
n with the sun punch through value
2003-09-23 08:43:19 +00:00
ehofman
b61c3fa11c Initialize some variables, re-order the function calls in updeate() and reread the interpoltation tables upoj reinit() 2003-09-23 08:27:06 +00:00
daveluff
9bba532487 Another small, incremental step towards interactive tower control. 2003-09-22 23:57:57 +00:00
daveluff
0d9ea4d27c Fix a compiler warning 2003-09-22 23:56:09 +00:00
daveluff
2b459ebb3f Slightly more appropriate callsign for C-FGFS. These options still don't do anything at the moment mind! 2003-09-22 23:55:46 +00:00
daveluff
c0137d93af Return landing type 2003-09-22 23:54:41 +00:00
daveluff
98a752d9e7 Return landing type. Simple AIPlane always returns full stop for now - more advanced classes are expected to override this if required. Also give some enums an ostream operator 2003-09-22 23:53:56 +00:00
daveluff
adce42cef6 Return position 2003-09-22 23:52:25 +00:00
ehofman
d93b79ae90 Clean up the output of the help and show-aircraft options a bit by setting log-level to alert prior to showing the output 2003-09-22 11:35:21 +00:00
ehofman
591cfcedfb Allow the log-level to be set as early as possible 2003-09-22 09:31:36 +00:00
ehofman
7d6cafba6e Use the log level environment already set up by David instead of mine 2003-09-22 09:22:05 +00:00
ehofman
e0dda6ad52 A small fix to have a smoot transition of cloud colors when in time warp mode 2003-09-20 11:05:12 +00:00
ehofman
a33ad90ed7 Convert fgLIGHT to FGLight and make it FGSubsystem compatible. Let the subsystem manager handle it and let FGLight::update() handle the repositioning of the sun and the moon. 2003-09-20 09:38:32 +00:00
curt
7807a68fa3 Another step towards making aircraft more self contained. YASim aircraft
now read the config file out of the individual aircraft directory rather
than the collective Aircraft-yasim/ directory (which is now obsolete.)
This requires a corresponding update of the base package cvs.
2003-09-20 03:33:06 +00:00
curt
46caf8576b Update --showaircraft and --aircraft= options to recursively search the
$FGROOT/data/Aircraft hierarchy.  There could be some long term performance
concerns if a person has a *huge* collection of aircraft or a really slow
file system, but I see zero performance blip here from recursing the default
CVS tree.  We should also allow the user to specify the whole path to the
-set.xml file if they don't want to recurse ... this way we could eventually
come up with an aircraft selection dialog box on the front end so the user
could manually walk the tree to the desired aircraft.  There also the system
wouldn't have to search for the aircraft.
2003-09-19 20:06:27 +00:00
curt
b262586763 Fix a couple compiler warnings. 2003-09-19 20:03:43 +00:00
daveluff
6e73e7dc08 Further progress towards interactive tower control. Very much an initial stab at a first iteration of a tricky problem, ie don't look too closely - some of it is ugly! 2003-09-19 16:51:27 +00:00
daveluff
bac252c23d Reduce taxiing speed a fraction 2003-09-19 16:48:58 +00:00
daveluff
8acea57ad2 Add an overloaded function 2003-09-19 16:48:27 +00:00
daveluff
ca230a7cf3 Remove a couple of extraneous lines. 2003-09-19 09:38:22 +00:00
ehofman
7d6aea909d Remove some unused UIUC specific code 2003-09-18 09:33:13 +00:00
ehofman
6fd6d7eb06 Remove the test property to check the difference between the old and the new behavior 2003-09-17 19:21:57 +00:00
curt
b354f30930 Oops fix a small bug resetting to "real-clock" time. 2003-09-17 15:58:40 +00:00
curt
a217c563ba Clean up the timeofday setting code a bit more, consolodate the solver
functions (note to Norman: I looked at the web page you listed and that
looks like a good idea, but I don't have time right now to go through and
debug an entirely new routine.  What we have works well enough for now I hope!)
2003-09-17 15:49:15 +00:00
ehofman
15f45ad9a5 Reorginize the code just before fgMainLoop a bit so that the lighting update actually has any effect 2003-09-17 10:02:36 +00:00
ehofman
19b61eec1e Fix a model loading problem 2003-09-17 09:44:37 +00:00
curt
5d6eafc091 Oops, get rid of some extraneous debugging output. 2003-09-16 22:38:41 +00:00
curt
7f2757a7ab Expose the time of day setting through the fg_command and property interface
so a gui interface can be built.
2003-09-16 22:35:16 +00:00
curt
b10715833c Fix a few potential gotcha's in setting up start time. 2003-09-16 22:34:22 +00:00
ehofman
0f6e4e1c74 Don't just disable depth buffer writes but instead disable the depth test all together 2003-09-16 16:27:01 +00:00
ehofman
174852f01e Try to prevent z-buffer problems for video cards with a 16-bit depth buffer 2003-09-16 14:31:14 +00:00
ehofman
44fda9805b Enable back face culling for cockpit instruments, disable depth buffer writes for 2d instruments but enable depth buffer writes for the magnetic compass. Does anyone care to create a 3d magnetic compass? 2003-09-16 10:02:32 +00:00
ehofman
a5bd132143 Make sure the joystick name gets printed 2003-09-16 08:25:16 +00:00
curt
9bb782ce72 Added a command line option to specify a starting time of day in the sense of:
--timeofday=dawn
  --timeofday=dusk
  --timeofday=noon
  --timeofday=midnight
2003-09-15 22:55:39 +00:00
ehofman
13d8e0edab Allow -jsbsim, -yasim or -uiuc in the name of the configuration file when it resides in it's own subdirectory 2003-09-15 16:00:18 +00:00
ehofman
4d6b14a08c Add support for loading aircraft which have the configuration file inside it's own subdirectory 2003-09-15 14:21:16 +00:00
ehofman
b7e3f95300 Add support for <aircraft>-set.xml configuration files inside it's own subdirectory. This applies only to the --show-aircraft option for now. 2003-09-15 14:07:50 +00:00
ehofman
7249aaea33 Frederic Bouvier:
This patch is there to correct a problem that prevent to load static objects when specifying a relative fg-root or a different, relative, fg-scenery. It appears that there is a mix between fg-root, fg-scenery and PLIB's model-dir.
It has been reported on the list that users are not able to see the buildings, especially those running the win32 builds because they run 'runfgfs.bat' that set FG_ROOT=./DATA.

I decided not to use model-dir because it just add confusion and to build a valid path earlier.
2003-09-13 11:47:30 +00:00
ehofman
2be37c04fe Enable two sided lighting calculations when specular highlight is enabled 2003-09-13 09:27:50 +00:00
ehofman
dd963990dc Turn back to default lighting when specular-highlight gets disabled 2003-09-12 22:09:54 +00:00
ehofman
9812739a71 Add the posibillity to disable specular highlight because it looks like some implementations switch over to sofware rendering when this is enabled 2003-09-12 21:43:01 +00:00
ehofman
774faa157d Make it possible for textured object to change color to white when lit by a strong light source. This might affect rendering time a bit 2003-09-12 09:27:19 +00:00
curt
5705ad715b Changes to facilitate replaying the last "n" seconds. 2003-09-11 19:36:04 +00:00
david
72be3f287a Added --failure option. 2003-09-10 01:29:19 +00:00
daveluff
d3b7c2ac10 Fix a couple of bugs that resulted in ATIS not being heard at airports with AI traffic active 2003-09-05 13:58:51 +00:00
daveluff
b898c5e4ff Change the start of descent point of the AI plane when the circuit has been extended when following previous traffic - it should not land short now, although it can land a way down the runway if start of descent should occur during a turn, since it doesnt start descending until the turn is finished 2003-09-05 10:26:11 +00:00
daveluff
be274df23b Guard against update(...) getting called before init(...) 2003-09-05 10:23:20 +00:00
daveluff
1520fd648e Output a few properties for AI code devel convienience - probably temporary 2003-09-05 10:22:18 +00:00
daveluff
3f162abf09 Whitespace cleanup 2003-09-05 10:21:29 +00:00
ehofman
3e98bccbaf Remove unused gamma corrections 2003-09-03 18:47:48 +00:00
ehofman
ffd64f7a8c Fix a reset bug for at least JSBSim by removing some apperently old UIUC code. This falls in the same category as the code from main.cxx which was recently removed by advice from the UIUC developers. 2003-09-03 17:10:52 +00:00
curt
c81fbb937a David Luff:
Firstly, the search of a given runway number was coming out wrong if the
reverse of the one actually in the database was given, resulting in the AI
plane going to the wrong runway.  This was caused by the fact that if the
reverse runway number to the one wanted was matched then revrwyno was
assigned to rwy.rwy_no, whereas actually it was the original runwayno that
should have been assigned.

Secondly, whilst instrumenting the search with couts to see what was going
wrong, I noticed that one runway would come up loads of times.  It turns
out that this is because taxiways and the next airport line were loaded in
as the last runway, with only the type changed, in the constructor.  Thus
the total number of runway entries for all except the last airport equalled
(no-of-runways + no-of-taxiways +  1).  I've changed a couple of lines to
fix this.

[Curt: this was partially fixed last week, but now it should be completely
fixed.  Thanks Dave!]
2003-09-02 19:12:11 +00:00
david
2ce5cbf854 Add a --ceiling=FT_AGL[:THICKNESS_AGL] option to create a default
overcast ceiling at the given altitude AGL, optionally with the given
thickness (or default to 2000 ft).
2003-09-01 22:58:19 +00:00
david
fccea06ed3 Roll out last change for now. It kills the mag compass on the default
172, and seems to have unpredictable results depending on the drawing
order.
2003-09-01 22:03:46 +00:00
ehofman
7a29fc0613 Average sunlight and ambient light instead of multiplying it 2003-08-29 22:13:05 +00:00
curt
27a36e6059 - The latest volley in the FlightGear lighting wars.
- Ambient is based off the lookup table only.
- Diffuse is based off of the lookup table, but multiplied by a combination
  of sun/fog colors.

The result is a bit more ambient light at dusk and night since the world is
never 100% dark.  And we still get nice sunset/sunrise colored illumination
of surfaces that are directly illuminated by the sun.
2003-08-29 21:24:13 +00:00
curt
1cbcd89e5e I had to make a small mod to the runways.dat format, code changes to handle
that.
2003-08-29 20:27:48 +00:00
ehofman
1dea70fffa Use the glPointParameter function pointer rather than the function itself 2003-08-29 16:50:20 +00:00
ehofman
82ba3ebbde Remove a possible glut dependency and do some code cleaning 2003-08-29 16:46:21 +00:00
ehofman
3ba01fa762 New automake, new problems. Add $base_LIBS for programs since $LIBS isn't substituted automatically anymore 2003-08-29 09:03:49 +00:00
curt
ff2740f085 Remove the last traces of metakit (hopefully) :-) 2003-08-29 04:42:43 +00:00
curt
314c324556 Depricated ... 2003-08-29 04:12:34 +00:00
curt
e6859e4fe0 Redo the runway database scheme to use a flat/ascii file and load the entire
database into memory at the start.  This should completely eliminate any
dependencies we have on metakit.
2003-08-29 04:11:23 +00:00
curt
f0ddd9048f Fix a small oops on my part. 2003-08-28 21:05:01 +00:00
curt
212f5d66bf Depricated ... 2003-08-28 21:04:12 +00:00
curt
6665d7d609 Remove one dependence on MetaKit. 2003-08-28 20:53:08 +00:00
curt
b23183f018 Put the id of the tile we are flying over into the property tree for
convenience of debugging.
2003-08-28 20:52:34 +00:00
curt
c86c81dad0 Minor tweak. 2003-08-28 20:52:05 +00:00
ehofman
69d0052375 Fix an undeclared function refference in one of the supported compiler environments 2003-08-25 12:41:40 +00:00
ehofman
ced6b4f520 Updates needed for z-ordewring of the cloud layers 2003-08-22 08:05:00 +00:00
ehofman
6f8aa7b331 Change GLUT_H to FG_GLUT_H to prevent a naming clash with freeglut. 2003-08-21 09:12:12 +00:00
ehofman
32cb0df98e Add support for moving cloud layers 2003-08-19 13:06:51 +00:00