James Turner
8877b442f8
ATC/Traffic doesn’t crash reset.
...
- remove some global headers from AI headers, to avoid pollution
- change how ATC owns the ‘player’ FGAIAircraft so reset works
- ensure AIAircraft controllers are cleared on unbind for reset
2015-12-11 12:11:59 -06:00
Torsten Dreyer
99ea9c9583
AIBallistic.cxx: warning fix (initialization order)
2015-06-01 20:53:19 +02:00
Torsten Dreyer
1ad81ee94e
Silence some warnings
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AIBallistic: wrong order of member initialization
Other: unused variables
2015-05-29 10:27:25 +02:00
onox
69b055db0a
Revert to old behavior of life randomness
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Signed-off-by: onox <denkpadje@gmail.com>
2015-05-28 10:43:06 +02:00
onox
68a53a7546
submodel: Fix incorrect yaw and pitch offsets
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Signed-off-by: onox <denkpadje@gmail.com>
2015-05-28 10:43:06 +02:00
onox
0ece93074f
submodel: Add random error for azimuth and elevation
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Signed-off-by: onox <denkpadje@gmail.com>
2015-05-28 10:43:06 +02:00
onox
1b6326e057
submodel: Fix randomness of Cd and life
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Signed-off-by: onox <denkpadje@gmail.com>
2015-05-28 10:43:06 +02:00
James Turner
0904017ec5
Couple more unused private vars killed off.
2013-07-27 14:49:27 +01:00
James Turner
a7e4f2a971
std:: namespace fixes, AIBase cleanup.
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Make data members in AIBase protected, and move FGAIModelData to be
a private helper in the .cxx file.
2013-03-28 16:49:52 +00:00
James Turner
d70e26d87b
Don't duplicate userpos in in AIObjects.
2013-03-16 16:53:12 +00:00
Mathias Froehlich
26664aaff0
Push SGMaterial use into these classes that need it.
2012-08-29 06:29:29 +02:00
Mathias Froehlich
e3ad3d3a07
bvh: Adapt to upstream bvh changes in simgear.
2012-08-24 21:24:12 +02:00
ThorstenB
0abf252ec8
Use tiedPropertyLists instead of manually matched tie/untie calls.
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Ensures we don't forget to untie some individual properties.
2012-03-04 15:30:08 +01:00
Torsten Dreyer
ddb4fa050f
Some warning fixes, mostly unused variables
2011-12-25 14:41:47 +01:00
ThorstenB
826107f132
#510 : Fix disappearing AIShips.
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Untangle AI reinit and init methods. Some code in init hooks expects to be
called once only. Derived classes should not redirect their reinit to init,
even if this seems fine for the methods of the derived class itself. This
also triggers the init methods of all base classes, which may not expect
multiple calls to their init methods (or to "init" on "reinit").
2011-12-09 17:06:19 +01:00
ThorstenB
b16338598a
Use more specific log classes.
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Log class filters work better when different modules
use different classes :).
2011-10-11 21:55:50 +02:00
Erik Hofman
1e9120a8ac
Add proper conversion factor
2011-08-29 18:34:57 +02:00
Vivian Meazza
ce97a1e4c5
Bugfix: Ballistic objects with "expiry" set were not instantiating correctly.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-08-11 21:46:51 +02:00
ThorstenB
c19664291f
#221 , #242 : Fix/work-around for AI traffic issues
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Move the disable-HOT feature from the MP aircraft to the a/c base class,
disable HOT for all AIaircraft, since that's a fix/work-around for
#242 : AI aircraft respect the user a/c only when HOT is _disabled_ for them
#221 : AI aircraft don't stack at parking positions when HOT is disabled
Also generally disables HOT for ballistic and other models (suggested by vivian),
allowing it for ship/carrier models only.
2011-06-25 20:44:44 +02:00
Torsten Dreyer
bad5fbf66a
Use computed gravity instead of hardcoded value
2011-06-08 20:17:40 +02:00
Vivian Meazza
8b6779aa96
Bugfix: set life timer to 0 on instantiation and when ballistic object dies.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-06-06 09:32:00 +01:00
Vivian Meazza
455b7fe61e
Add the capability of switching slaved objects at runtime.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-05-21 17:08:36 +01:00
Csaba Halasz
674a295896
Merge commit 'refs/merge-requests/13' of git://gitorious.org/fg/flightgear into next
2010-11-30 00:26:22 +01:00
ThorstenB
7dd2cf19e8
Fixed some compiler warnings.
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Please the compiler (gods).
2010-10-29 21:14:09 +02:00
Vivian Meazza
b88d0988cd
More rationalization of methods, and other clean-ups
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-10-28 17:29:41 +01:00
Csaba Halasz
5a2d948c6f
Add missing initializer in AIBallistic.cxx
2010-09-30 13:07:42 +02:00
Csaba Halasz
141186a358
Merge branch 'next' into vivian
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Conflicts:
src/AIModel/AIBallistic.cxx
src/AIModel/AIBase.cxx
2010-09-30 00:45:13 +02:00
Vivian Meazza
10866851de
Add join manoeuvre/command to AIWingman. Rationalize more methods. Fix some more bugs
2010-09-30 00:34:15 +02:00
Durk Talsma
df00df3feb
- Fix compiler warnings.
2010-09-27 17:48:38 +02:00
Vivian Meazza
1dc3ecf016
Make AI Objects of type Wingman, Escort, and GroundVehicle able to be stationed or formated to any AI Object type which can be named - Carrier, Ship, Tanker, Wingman etc.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-17 21:44:58 +02:00
Vivian Meazza
f08012d14f
Remove debugging statement.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-17 21:44:58 +02:00
Vivian Meazza
b4fbde72b2
Enable Ballistic objects to be slaved to any AI Object.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-17 21:06:35 +02:00
Vivian Meazza
bc12f0be21
Walk the AImodels property tree only once at init, rather than at update. Should have a beneficial effect on frame rate, but in practice makes no discernible improvement. It is cleaner code though.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-02 09:24:45 +01:00
Vivian Meazza
9e44be1df7
Merge branch 'next' of D:\Git_New\flightgear into next
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Conflicts:
src/AIModel/AIBallistic.cxx
2010-08-29 00:08:50 +01:00
Vivian Meazza
dff8099994
Major update of Ballistic objects and submodels. Introduce submodels slaved to AI Objects. Remove deprecated code. Try to increase framerate. Use quaternion calculations for Initial Conditions.
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-08-29 00:00:09 +01:00
Frederic Bouvier
52ac173257
Merge commit 'refs/merge-requests/1551' of git://gitorious.org/fg/flightgear into stuartb/modelcallsign
2010-08-21 14:54:08 +02:00
Vivian Meazza
72c5a314e6
Add aubmodels to AI objects
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-08-14 13:39:30 +01:00
Vivian Meazza
d317428257
More tidying
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-08-01 14:50:03 +01:00
Vivian Meazza
6a7ec168e5
Tidy up for commit
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-08-01 10:47:40 +01:00
Vivian Meazza
adf17287ab
Add "expiry" parameter and other changes to implement persistent contrails using Ballistic objects
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-07-28 22:20:50 +01:00
Vivian Meazza
6310fdd9c5
Remove range criteria, add sub-submodels to any depth, and add expiry criteria
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-07-16 23:05:05 +01:00
Stuart Buchanan
1a29f4499a
Export the AI object callsign on ballistic impact.
2010-05-24 21:16:46 +01:00
torsten
e0b2d43fb4
the warning extinguisher hits again...
2009-08-23 21:43:09 +02:00
frohlich
bb2e5fb2c9
Use the 'all but self' capability of the scenery elevaton code instead of
...
playing with node masks.
Modified Files:
src/AIModel/AIAircraft.cxx src/AIModel/AIBallistic.cxx
src/AIModel/AIBase.cxx src/AIModel/AIBase.hxx
src/AIModel/AIShip.cxx src/AIModel/AIShip.hxx
src/AIModel/AIThermal.cxx src/ATCDCL/AILocalTraffic.cxx
2009-08-10 23:31:21 +02:00
frohlich
33a2e2128f
Simplify AI model loading.
...
Modified Files:
AIBallistic.cxx AIBallistic.hxx AIBase.cxx AICarrier.hxx
Makefile.am
Removed Files:
AIModelData.cxx AIModelData.hxx
2009-06-23 10:54:10 +02:00
frohlich
7e73a87882
Improove FGTileMgr::scenery_available for small ranges.
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Use SGGeod in FGTileMgr, FGScenery apis.
Modified Files:
src/AIModel/AIBallistic.cxx src/Main/main.cxx
src/Scenery/scenery.cxx src/Scenery/scenery.hxx
src/Scenery/tilemgr.cxx src/Scenery/tilemgr.hxx
src/Scripting/NasalSys.cxx
2009-03-18 08:00:07 +01:00
Tim Moore
9bb896dd20
Merge branch 'maint' into next
2009-01-18 23:22:06 +01:00
timoore
51b686a796
Division by zero fixes from Vivian Meazza.
2009-01-18 23:17:23 +01:00
jmt
0f4f044a94
Kill off many Point3D includes, and a couple of uses in the HUD code.
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Requires a SimGear update to get some new SGGeodesy helpers.
2008-12-26 12:28:05 +00:00
timoore
fd492a297a
model paging patch from Till Busch
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From Till:
i started the project at the end of february with a simple idea: move all
3d-model loading to the DatabasePager-thread. my first attempts looked
promising, though they were a little too optimistic (or naive?). the patch
has evolved a lot since.
currently it does the following things:
1. revive SGModelLib, move functions for xml-model-loading there
2. replace all calls to sgLoad3dModel with calls to either
SGModelLib::loadModel() or SGModelLib::loadPagedModel()
almost all models will be loaded by the DatabasePager. the few exceptions are:
your own plane, shared models in scenery, random objects, AIBallistic models.
3. simplify mode-loading functions (avoid passing around fg_root)
4. avoid supurious MatrixTransform nodes in loaded models
5. fix some memory leaks
2008-03-22 09:31:06 +00:00