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11 commits

Author SHA1 Message Date
James Turner
49a0398fc6 Make lifetime of CameraViewportListener explicit.
MSVC is warning on this usage, as is the Mac release build. Working
around the issue for the moment.
2014-01-18 18:49:03 +00:00
James Turner
d2962ffb2d Reset: refactor static CameraGroup ownership 2013-11-16 13:02:47 +00:00
James Turner
f2c267f5d7 MouseInput changes to support hover.
This adds the framework for platform cursor implementations; Windows and X11 to be done.
It also extend the mouse-input code to generate hover events suitable for driving tooltips.

Note there should be no visible functionality change from this commit, since everything
is inactive until fgdata changes are made.
2013-03-04 23:35:30 +00:00
Frederic Bouvier
6d0cacc0a3 Get rid of TexGen magic and do the projective texturing for shadow mapping ourself 2012-06-27 19:38:04 +02:00
ThorstenB
b79e9ca1c8 Fixed compiler warning
about incorrect init order.
2012-06-08 13:32:12 +02:00
Frederic Bouvier
3e7b8e57b6 Add world viewer position in cartesian and geodesic coordinate as shader uniforms 2012-05-19 23:50:35 +02:00
Frederic Bouvier
b1f098d959 Fix camera render orders
Set default uniforms to fullscreen cameras
Add du/dv to predefined uniforms
2012-05-12 13:45:38 +02:00
Frederic Bouvier
e55c0b8819 Use names to identify cameras in camera group 2012-05-12 13:45:30 +02:00
Frederic Bouvier
41b5144c3a Use names to identify deferred buffers in camera group 2012-05-12 13:45:26 +02:00
Frederic Bouvier
746b0d60cc Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:27:13 +02:00
ThorstenB
89b41395d8 Move viewer-related sources to separate folder.
Simple source directory clean-up, so "Main" folder contains fewer stuff
and the list of files in the editors a lot shorter.
2012-04-25 23:28:00 +02:00
Renamed from src/Main/CameraGroup.hxx (Browse further)