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Author SHA1 Message Date
James Turner
00845b17b9 Prevent PUI menubar obscuring startup tips
Add an additional visibility flag to the menubar implementations, 
conditional on whether or not the menubar overlaps the window content.
(I.e for PUI but not Cocoa). This flag is linked to a new property
/sim/menubar/overlap-hide, which the renderer drives off the splash-
screen visibility.
2017-05-11 08:39:48 +01:00
James Turner
39b239957e Startup-tip system.
Replace the license / website text with a startup tip. Tips are shown
based on the day of the year, can be changed easily.
2017-03-03 23:21:18 +02:00
ThorstenB
1f7b57546d Fix Mac compile. 2012-05-05 09:41:23 +02:00
ThorstenB
470552fab1 Move locale code to separate module.
Introduce convenience methods to handle localized string resources
and obtain strings.
2012-04-21 20:17:42 +02:00
James Turner
daa973f1bc And make FGMenuBar abstract too, sinking the current implementation into FGPUIMenubar 2011-11-19 22:04:35 +00:00
James Turner
b1b4b7ecf4 Fix (nearly) all the std:: namespace violations in headers, in preparation for fixing SGsmplstat.hxx to *not* do a 'using namespace std'. 2011-10-17 17:41:59 +01:00
ehofman
667e64e1eb - remove the SG_GLxxxx_H #defines, since OSG provides its own versions
- this exposed a bizarre issue on Mac where dragging in <AGL/agl.h> in
   extensions.hxx was pulling in all of Carbon to the global namespace
   - very scary. As a result, I now need to explicitly include CoreFoundation
   in fg_init.cxx.
 - change SG_USING_STD(x) to using std::x
2008-07-27 16:25:13 +00:00
frohlich
059c906be5 Modified Files:
src/Cockpit/panel.cxx src/Cockpit/panel.hxx
 	src/Cockpit/panel_io.cxx src/GUI/dialog.cxx src/GUI/dialog.hxx
	src/GUI/menubar.cxx src/GUI/menubar.hxx src/GUI/new_gui.hxx
	src/Input/input.cxx src/Input/input.hxx src/Main/renderer.cxx
	src/Scenery/scenery.cxx src/Scenery/scenery.hxx:
	Use SGBinding instead of FGBinding. Remove FGBinding. Install hooks
	to make the pick animation work.
2007-01-04 13:22:27 +00:00
mfranz
2e7cab820b make headers include headers they depend on, don't rely on the c(xx)
file to do that. (This is a requirement for header precompiling.)
2006-04-17 13:40:20 +00:00
mfranz
98081d9243 don't check for subsequent indices (n), but for child positions; This way
it's also possible to enable/disable menu/item entries with higher numbers.
This can be useful for adding entries from other config files (aircraft
specific or local). I'd say aircraft files can use indices starting with
[100] and local files starting with [1000]. Such high number will never
collide with an entry in menubar.xml, even if entries are added/removed
there.
2005-12-14 07:45:47 +00:00
mfranz
688bcb579f final cosmetics (s/_entries/_objects/ and comments) 2005-12-09 10:43:09 +00:00
mfranz
c10f583c11 removal of yet more stuff, left over from development; further simplification;
requires to remove some constness, though (we are adding listeners!);
If I continue like that, nothing will be left.  :-)
2005-12-06 19:51:31 +00:00
mfranz
eb68e9ad36 remove two checks that were only useful during development; fix typo 2005-12-06 18:46:39 +00:00
mfranz
ac2c1fcd43 allow disabling/enabling of menu entries via "enabled" property;
Unfortunately, we don't have an easy way to access the puObjects
only by knowing the respective XML property node, because the
menu structure was built by plib from string lists. That's why
we walk the puMenuBar tree and store {property node}->{puObject*}
pairs in a map. With this infrastructure in place we can now
easily enable/disable entries, but we can also make other changes
to menu buttons as we see need. The structure of puMenuBar is
described in the pui documentation, so it's less of a hack than
it looks.  :-)
2005-12-06 17:56:17 +00:00
ehofman
a938b5b0df Boris Koenig:
This will modify menubar.cxx/hxx so that it exports the
entire menubar (from menubar.xml) to the property tree, so that it can
now be changed dynamically  using Nasal's setprop() instruction and
afterwards running a newly added fgcommand to update the menubar
based on those changes using the appropriate menubar path within
the property tree.

By default the menubar from menubar.xml will be stored within:

    /sim/menubar/default


Erik:

I have moved the loading of menubar.xml into preferences.xml and
made sure that the menubar is destroyed every time a new menubar
is created.
2004-10-22 09:26:51 +00:00
david
d819c42184 Remove another deprecated command, and fix things up so that dialogs
reload properly on a reinit.
2003-01-21 15:44:21 +00:00
david
123931834f Fix memory leaks (PUI doesn't make copies of lists, so we have to make
our own copies and keep pointers to them).
2003-01-20 16:02:26 +00:00
david
c1d6741fd5 Go back to the simpler arrangement syntax of a map of vectors. 2003-01-19 23:03:31 +00:00
david
ed3ae450ce Use a pointer for the bindings vector to try to work around a 2.95
bug.
2003-01-19 17:21:18 +00:00
david
cf5d7499ad Changed return type of fireItem to void. 2003-01-19 15:27:29 +00:00
david
9d726c1bd8 Started a new FGMenuBar class to handle a different XML-configurable
menubar.  This one allows regular command bindings, with the
(temporary) condition that every menu item must have a unique text
label.  The new menubar is disabled by default; to enable it,
configure --with-new-menubar.
2003-01-16 18:06:27 +00:00