ThorstenB
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863551a932
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fix #142: initial window position
Be (at least a bit) smarter with initial x/y position
Also some minor type/comment issues.
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2011-05-29 18:46:11 +02:00 |
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ehofman
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3a4892cede
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New Property layout:
/sim/sound/enabled enable/disable the use of OpenAL
/sin/sound/pause master mute, effects all SampleGroups
/sim/sound/volume master volume
/sim/sound/effects/enabled enable/disable (mute) sound fx
/sim/sound/effects/volume effects volume
/sim/sound/chatter/enabled enable/disable (mute) atc chatter
/sim/sound/chatter/volume chatter (sample queue) volume
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2009-11-29 15:57:37 +01:00 |
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ehofman
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3d19352f13
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proper listener velocity calculation, this has no effect yet but is required when other models start emitting sounds.
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2009-11-24 14:22:54 +01:00 |
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ehofman
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7d6631d9a6
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remove a debugging left-over
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2009-10-20 00:00:08 +02:00 |
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ehofman
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b25940e1ea
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Fix a number of small bugs; eg test if SoundMgr::load fails and return false in that case.
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2009-10-20 00:00:08 +02:00 |
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ehofman
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1b08051597
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SoundManager fixes
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2009-10-17 14:02:46 +02:00 |
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ehofman
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33e816abb9
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Split up FGFX into a dedicated effects class (FGFX) and a sample queue class. Register the sample queue cass as 'queue' at the SoundManager and tie it to the listener position.
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2009-10-08 10:38:10 +02:00 |
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