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63 commits

Author SHA1 Message Date
Tom Paoletti
81cd33e2fa Performance optimization: empty() instead of size()>0
empty() is guaranteed to be constant complexity for both vectors and lists, while size() has linear complexity for lists.
2013-08-19 09:01:59 +01:00
James Turner
a7e4f2a971 std:: namespace fixes, AIBase cleanup.
Make data members in AIBase protected, and move FGAIModelData to be
a private helper in the .cxx file.
2013-03-28 16:49:52 +00:00
James Turner
fce2a53fc7 Fix crash starting at heliport.
Don't assume FGAirports have runways, they might only have helipads.
2013-03-05 13:19:10 +00:00
James Turner
1eb8ae1fbf Give the FGAirport class a sane filename.
simple.[cxx|hxx] -> airport.[cxx|hxx]
2013-02-21 11:32:02 +00:00
James Turner
2905c96f47 METAR selection of runway works for reset.
Explicitly reinit the realwx subsystem on sim-reset, so METAR is updated within the 10-second finalizePosition window.
2012-12-16 15:05:21 +00:00
James Turner
487638be7f Restructure positional finalisation for sim-reset.
Make position finalisation happen in the same phase as scenery load, i.e as a task during the main loop, instead of during the init loop. This is compatible with the existing reset logic. Unfortunately more work is needed; the environment code doesn't update the local station quickly enough on reset. (Fixing that is next!)
2012-12-15 15:25:45 +00:00
James Turner
dc132ab475 Issue #809, restructure position init code.
Modify startup sequence, so position can be modified late in the startup process, right before the scenery load starts. This allows two ugly hacks to move to a permanent, less hacky location. If other position init modes required similar late evaluation in the future, this can be accommodated now.

This is a somewhat high-risk change - I've tested both carrier starts and runway-selection based on realwx METAR, but please look out for other position-init issues and test before / after this patch.
2012-12-09 19:41:31 +00:00
James Turner
afcdbd3158 Overhaul the ground-net / parking code.
Use the nav-data-cache to cache groundnet information, including
parking positions and the taxi-node graph.
2012-11-08 09:07:05 +00:00
James Turner
b1ff365a8f Make FGTaxiNode and FGParking inherit FGPositioned.
In preparation for caching the groundnet in the NavCache, make taxi-nodes and parkings inherit from FGPositioned. As part of this, make them heap (as opposed to value) classes, disable their copy-constructors, remove many mutating operations, and give them real constructors.
2012-09-25 00:31:17 +01:00
James Turner
b1854459b3 Clean up dynamics/parking handing code.
Refactor some parking / airport-dynamics APIs, in preparation for caching the ground cache data in the nav-cache.
2012-09-23 21:42:40 +01:00
ThorstenB
f6207d5cb8 Minor renaming issue. 2012-09-19 20:52:36 +02:00
James Turner
9b900e9430 Implement a persistent cache for navigation data.
Cache the parsed navigation and airport data in a binary file to reduce
startup times and memory consumption (since only referenced FGPositioned
elements are held in memory).

Data will be reimported when the mod-time of any input file is changed.
If a global file is changed (nav.dat, awy.dat, apt.dat, etc), the cache
will be completely rebuilt, which takes approximately 30 seconds on
moderate hardware. (Future work may reduce this).
2012-09-19 11:38:19 +01:00
James Turner
ffbb0a0e5d Sink position-init code into its own file.
Separate other init functions from position init, since they are unrelated, and made fg_init.cxx very complex. Next step will be brining some sanity to the position init logic :)
2012-09-18 20:50:28 +01:00