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11066 commits

Author SHA1 Message Date
ThorstenB
39ce84ac52 Replace unnecessary use of copy constructor. 2012-03-26 21:11:03 +02:00
ThorstenB
f14ca9c611 tilemanager: initialize member variables
Also drop some obsolete members.
2012-03-26 21:11:03 +02:00
James Turner
4bde2451b0 Avoid a crash when using the native menubar on Mac, due to non-static classes with identical names. 2012-03-26 17:38:09 +01:00
James Turner
59253531bc Fix YAsim linkage. 2012-03-26 16:09:21 +01:00
James Turner
a38362646d Don't create intermediate static libraries for build fgfs. (Speeds up rebuilds in Xcode dramatically, possible in other IDEs too) 2012-03-26 13:09:39 +01:00
James Turner
54d026e64f Suppress a warning when using Clang. 2012-03-25 18:46:50 +01:00
James Turner
086df400de Fix 2.5D panel hit detection, compute logical panel extend from actions. 2012-03-25 18:46:04 +01:00
Frederic Bouvier
2e735e6234 Warn of harmless messages caused by the Rembrandt renderer 2012-03-25 19:05:10 +02:00
Frederic Bouvier
79396655a3 Remove tabs 2012-03-25 16:07:56 +02:00
Frederic Bouvier
416e6df9e3 First, preliminary, code of the Rembrandt renderer.
The new renderer is activated by the --enable-rembrandt option, or in the preferences.xml file.
The renderer at this stage doesn't have shadows yet, and shows a lighting bug. The slash screen doesn't work too.
2012-03-25 16:06:54 +02:00
Frederic Bouvier
86185c8014 Add options to enable or disable the Rembrandt renderer 2012-03-25 15:28:19 +02:00
Frederic Bouvier
400129ae15 Allow any number of cameras as render stages for a single viewport 2012-03-25 15:28:17 +02:00
Frederic Bouvier
19e7163971 Compile with MSVC 9 2012-03-25 14:39:24 +02:00
Frederic Bouvier
94e3ae4c67 Choose renderer from /sim/rendering/rembrandt property 2012-03-25 14:39:22 +02:00
Frederic Bouvier
1a3f69723b Move camera setup to the renderer 2012-03-25 14:39:19 +02:00
Frederic Bouvier
bca4683d52 Small refactoring in CameraInfo 2012-03-25 14:37:43 +02:00
ThorstenB
924468169d Ignore empty lines in html output. 2012-03-25 10:34:50 +02:00
ThorstenB
11a9bdf29e #548: segfault in AIFlightPlanCreate
check "tn != NULL" before calling tn->getGeod()
2012-03-25 10:34:07 +02:00
ThorstenB
bc9331fc3f No avionics sound group for aimodels. 2012-03-22 23:53:18 +01:00
ThorstenB
7d37f6af58 Don't crash on start-up when avionics sound is disabled.
FGFX::init/soundfx::init use "_avionics" unconditionally, so it has to be
valid, even when avionics sound is disabled. Also allow to properly
enable/disable avioncis sound at run-time.
2012-03-22 23:36:39 +01:00
ThorstenB
22c20a2f09 Make FG_OPTIONS_EXIT work.
'fgfs --version' wants to exit...
2012-03-17 12:01:51 +01:00
ThorstenB
194520b77e Adapt 777 directory. 2012-03-16 23:21:31 +01:00
ThorstenB
92d5620b9f Fix Linux build 2012-03-16 23:21:07 +01:00
James Turner
8c187164fe Work on making 2D panels act like standard scene-graph elements for picking and drawing.
(This includes 2.5D panels in the 3D scene)
2012-03-16 17:22:18 +00:00
Mathias Froehlich
d2411199e8 fgviewer: Update to current initialization structure.
Improove argument parsing. Reorder initialization.
2012-03-15 21:11:44 +01:00
Mathias Froehlich
1ddb658a70 scenery: Move flightgears paging back into the application.
This way of scenery paging is really application code.
Now that the simgear stg loader is seperated from the paging
code, this appication specific paging can reside here.
May be at some time also use the spt stuff here.
2012-03-15 20:56:37 +01:00
Mathias Froehlich
44c716bb03 scenery: The tile entries load callback is not needed anymore.
The stg loader can do this itself.
2012-03-15 19:39:07 +01:00
Mathias Froehlich
8d3e1b06be Remove /sim/paths/use-custom-scenery-data.
Scenery people tell me that this is always set to true
today. Thus we can remove this property as this allows
me for some further osg loader cleanups.
2012-03-15 18:48:57 +01:00
Torsten Dreyer
5caa42af8e Make use of auto-coordination more flexible
- move property /sim/auto-coordination to
  /controls/flight/auto-coordination
- introduce new property /controls/flight/auto-coordination-factor
  with default of 0.5
- auto-coordinate the rudder if auto-coordination is true and the factor
  is greater than zero

backward compatibility for the old property is temporary provided by
a temporary Nasal hack in FGDATA/Nasal/aircraft.nas
2012-03-13 21:00:22 +01:00
ThorstenB
60ffb950e2 Consistent white-spacing... 2012-03-12 21:18:37 +01:00
ThorstenB
f453523b67 #706: Properly set FLTK include directory. 2012-03-12 21:15:05 +01:00
Torsten Dreyer
25c6e8acbd bind the sky disable cutoff distance to a property
There used to be a hardcoded visibility of 1000m below which the
sky was disabled. This distance is now bound to
/sim/rendering/minimum-sky-visibility with a default value of 1000
2012-03-09 21:00:23 +01:00
ThorstenB
6113981b39 #702: Misspelled "devices" property node.
(Typo from my commit earlier this week)
2012-03-08 08:58:44 +01:00
Mathias Froehlich
ba8fd4c7d1 fgviewer: adapt to simgear upstream changes. 2012-03-08 07:32:18 +01:00
ThorstenB
bb59af4357 Fix segfault when loading routes in RouteManager
FGRouteMgr::loadRoute always needs to call "update_mirror" before
returning.
2012-03-07 21:33:08 +01:00
ThorstenB
e24004b17b #589: 2D panels transparent at night. May also fix #591.
Since d91a617423 (vectory color calculations)
all 4 elements of a color were scaled with the respective brightness.
The caused some panels to be transparent at night etc.
Before the change, only the 3 RGB elements of the colors were scaled,
while the 4th element (alpha channel?) remained unaltered.
Commit restores the alpha elements to their original behaviour.
=> "Quick hack" for 2.6.0. Need s.o. to double check the initial changes
and commit something clean to "next".
2012-03-07 20:49:13 +01:00
ThorstenB
ba257eeecf More spring-cleaning fun.
Use tiedPropertyLists, instead of manual tie/unties.
2012-03-07 20:48:00 +01:00
ThorstenB
db098593be #591: Fix sky flickering at certain sun/view angles
Commit 5f0066c resulted in an incorrect angle calculation. At certain view/sun
angles "hor_rotation" and "rf1" would skip from the minimum to the maximum
value).
Also, an offset angle of 90 degrees (PI/2) is added, which seems to align
the sky effect with the sun position. Calculation is probably still wrong,
but seems less wrong than before - and the flickering is gone...
2012-03-07 20:43:52 +01:00
Torsten Dreyer
644bb8c4f4 Spring-cleaning: some minor optimization
- initialize uninitialized properties
- use prefix instead of postfix increments
- reduce visibility of variables
- use empty() instead of size() == 0 for vector and string
- pass string by reference, not by value
2012-03-06 22:28:18 +01:00
Mathias Froehlich
daf3fbcd67 fgviewer: Make use of the world texture when no file argument is given. 2012-03-04 20:31:14 +01:00
ThorstenB
8b46ee6648 Adapt script to changed name. 2012-03-04 19:49:28 +01:00
ThorstenB
7d2f2f2b6f Rename to "nasal_api_doc.py". 2012-03-04 19:49:02 +01:00
ThorstenB
8ce0c041ae Ignore .pyc files
(compiled python binaries)
2012-03-04 19:40:19 +01:00
adrian
3c233131f2 updated API script 2012-03-04 19:36:07 +01:00
adrian
39e399d8ec python script which generates $FGROOT/Nasal API documentation 2012-03-04 19:36:07 +01:00
ThorstenB
9264243a71 Use tiedPropertyLists instead of manually matched tie/untie calls.
Ensures we don't forget to untie some individual properties.
2012-03-04 17:38:06 +01:00
ThorstenB
0abf252ec8 Use tiedPropertyLists instead of manually matched tie/untie calls.
Ensures we don't forget to untie some individual properties.
2012-03-04 15:30:08 +01:00
ThorstenB
3fb41e2168 It does. :) 2012-03-03 21:40:40 +01:00
ThorstenB
d0d86bf0b7 Fix type issue.
multi-sample-buffers is int, not bool.
2012-03-03 21:39:22 +01:00
Mathias Froehlich
742f0eb939 Fix compile past last simgear change. 2012-03-03 14:05:43 +01:00