curt
d79bfda33f
A couple clean ups ...
2000-11-02 00:59:39 +00:00
curt
470ee55fb7
Continuing work on cleanups.
...
Removed some commented out chunks of code that no longer make sense to keep
around.
Working on replacing instances of Point3D with sg{d,}Vec3.
2000-10-25 19:27:13 +00:00
curt
f47fb1e1c2
Added a function to query the current size of the tile load queue.
2000-09-15 19:28:45 +00:00
curt
0537a0ac84
Norman's changes to make the current scenery normal available.
2000-08-09 21:35:17 +00:00
curt
941f27c9a0
Updates to move scenery initialization earlier in the initialization
...
sequence so that the FDM can know the current ground altitude when it is
initialized.
2000-07-23 21:32:59 +00:00
curt
db6da3a896
Various odds and ends tweaks.
2000-06-30 21:46:41 +00:00
curt
cd1a471f7e
Updates, optimizations, and restructures from Norman Vine.
2000-06-15 22:32:26 +00:00
curt
e8d1596ec7
Added cur_radius (radius in meters from the center of the earth) to the
...
current terrain elevation structure.
2000-05-15 18:19:17 +00:00
curt
a50dc5af73
Forgot to include ssg.h
2000-03-01 00:31:56 +00:00
curt
1294aed465
One more pass at a reorg.
2000-02-16 23:01:03 +00:00
curt
485230b443
Code reorganization.
2000-02-15 03:30:01 +00:00
curt
0b181d91c8
Tweaks to ssg LOS routines and the use of it for height above ground
...
calculations.
1999-11-04 22:55:00 +00:00
curt
846ac621a2
Tweaks to my ssg LOS routines and their usage.
1999-11-04 00:41:23 +00:00
curt
bd198f503b
Began work on adding support for loading additional 3d models per tile.
...
Began work on my own ssgLOS() (line of sight) routine.
1999-11-03 21:01:59 +00:00
curt
a5f19c7a7c
Removed extra square array of indirection indices between what's visible
...
and where these things are in the cache. We just let ssg sort out what needs
to be drawn based on visual range.
1999-08-08 15:23:39 +00:00
curt
b512e40e79
Cleaning cruft that can be removed now that ssg is taking over.
1999-08-07 23:07:59 +00:00
curt
e5a87cf9fa
(Hopefully) fixed bug which caused corrupt entries to be loaded into the
...
scene graph when a tile shift occured while the tile load queue was not
empty.
1999-07-04 07:37:30 +00:00
curt
39b3602dce
Ssg tweaks.
...
Better handling of missing tiles.
Added a range selector so we can completely ignore tiles that are beyond
our visibility range.
Added a routine to prep the ssg nodes before rendering by updating the
transform and range selector values.
1999-06-30 00:28:20 +00:00
Tim Moore
c90db01dc8
source tree reorganization prior to flightgear 0.7
...
SimGear and TerraGear appear to have been split off at this time.
2009-09-14 14:26:20 +02:00