"""
- ground properties (e.g. feel bumpiness and the reduced friction of
grass or go swimming with the beaver)
- initial load for yasim gears (to get rid of the jitter the beaver has
on ground)
- glider/winch/aerotow (do winch start with YASim glider or do aerotow
over the net) I will place a how-to on the wiki soon, here very short:
use the sgs233y (or the bocian if you have AJ (up ot now) non-GPL
bocian)
winch start: Ctrl-w for placing the winch, hold w to winch, press
Shift-w to release the tow
aerotow: Place the glider within 60m to a MP-aircraft, press
Ctrl-t to tow to this aircraft. If the MP-aircraft is the
J3 and the patch is installed on both sides, the J3 feels the
forces, too. The J3-pilot has to taxi very slow up to the
moment, the glider starts moving. Increase the throttle gently.
Don't lift the J3 early, wait for the glider being lifted,
lift gently.
"""
More realistic calculation of vortices at the blades and therefore
real airfoil parameters can be used now (not to be mixed up with the
vortex ring state which is still not simulated), ground effect is now
continuous e. g. at buildings, calculating of the rotor in more than 4
directions, better documentation of the airfoil parameters.
groundcache addition -- the ground callback doesn't do anything at
solution time, so the ground plane was unset. Valgrind was whining
about this; it's not clear that it was actually causing a problem.
and in the calculation of the launchbar angle (by Vivian).
It also calculates the holdback angle, and sets a Boolean value which
can be used to initiate the release of the catapult strop submodel at
the appropriate moment (new code by Vivian).
the core YASim stuff. Mostly cosmetic: whitespace adjustment, dead
code & meaningless comment removal, a little code motion to better
partition the helicopter handling from the original code (no more
giant if() { ... } around the solver). Added a warning to the parser
to try to eliminate the string booleans that crept in.
There should be NO behavioral changes with this checkin.
Dynamics (Sim)ulator. Basically, this is a rough, first cut of a "different
take" on FDM design. It's intended to be very simple to use,
producing reasonable results for aircraft of all sorts and sizes,
while maintaining simulation plausibility even in odd flight
conditions like spins and aerobatics. It's at the point now where one
can actually fly the planes around.