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27 commits

Author SHA1 Message Date
curt
bc7503700a Removed some debugging output. 1999-03-31 13:25:58 +00:00
curt
afffda5076 modifications to obj loader to handle tri fans. 1999-03-30 23:48:24 +00:00
curt
35e2cf2307 Alas, I have made non-backwardsly compatible changes to the scenery file
format.  Thus I have had to make the corresponding changes here in the
  file loader.
Things that do not correspond the the .obj format are placed in comments.
1999-03-27 05:36:03 +00:00
curt
3ef9585ac0 Removed an unneeded include. 1999-03-25 19:02:53 +00:00
curt
4ce1ff5f2a MSVC++ portability tweaks contributed by Bernie Bright.
Un-nested struct fgFace.
  Made fgFragment::deleteDisplayList() a non-const member.
1999-03-15 17:59:12 +00:00
curt
53be443264 Tweaks for building with native SGI compilers. 1999-03-02 01:02:31 +00:00
curt
00ccbd1f25 Added initial support for native SGI compilers. 1999-02-26 22:08:34 +00:00
curt
91cb0e2a99 MSVC++ portability changes by Bernie Bright:
Lib/Serial/serial.[ch]xx: Initial Windows support - incomplete.
Simulator/Astro/stars.cxx: typo? included <stdio> instead of <cstdio>
Simulator/Cockpit/hud.cxx: Added Standard headers
Simulator/Cockpit/panel.cxx: Redefinition of default parameter
Simulator/Flight/flight.cxx: Replaced cout with FG_LOG.  Deleted <stdio.h>
Simulator/Main/fg_init.cxx:
Simulator/Main/GLUTmain.cxx:
Simulator/Main/options.hxx: Shuffled <fg_serial.hxx> dependency
Simulator/Objects/material.hxx:
Simulator/Time/timestamp.hxx: VC++ friend kludge
Simulator/Scenery/tile.[ch]xx: Fixed using std::X declarations
Simulator/Main/views.hxx: Added a constant
1999-02-02 20:13:29 +00:00
curt
f450f4a9af Converted "class fgVIEW" to "class FGView" and updated to make data
members private and make required accessor functions.
1998-12-09 18:50:12 +00:00
curt
2c2b68fc47 Enable release builds using the --without-logging option to the configure
script.  Also a couple log message cleanups, plus some C to C++ comment
conversion.
1998-11-07 19:07:06 +00:00
curt
c74350c4fe Converted to new logstream debugging facility. This allows release
builds with no messages at all (and no performance impact) by using
the -DFG_NDEBUG flag.
1998-11-06 21:17:31 +00:00
curt
ad3ae51348 Changes to track Bernie's updates to fgstream. 1998-11-06 14:46:59 +00:00
curt
2fe733e796 Portability changes for the Borland compiler. 1998-11-02 18:29:00 +00:00
curt
aefbf0cc05 Tweaked texture coordinates, but we still have some problems. :-( 1998-10-20 18:33:55 +00:00
curt
5b7e21a859 Removed an extraneous output message. 1998-10-20 15:48:44 +00:00
curt
7efee52485 Point3D tweaks. 1998-10-18 01:17:16 +00:00
curt
7e240adff1 Converted to Point3D class. 1998-10-16 00:51:46 +00:00
curt
18b093927f Changes from NHV to make the code more dynamic with fewer hard coded limits. 1998-10-12 23:49:17 +00:00
curt
f7e6fca7dd Tweaks and optimizations by Norman Vine. 1998-09-17 18:35:52 +00:00
curt
b4abef6ab8 cleaned up my fragment.num_faces hack :-) to use the STL (no need in
duplicating work.)
Tweaked fgTileMgrRender() do not calc tile matrix unless necessary.
removed some unneeded stuff from fgTileMgrCurElev()
1998-09-15 01:35:03 +00:00
curt
42728f52c2 /Simulator/Objects/fragment.hxx
Nested fgFACE inside fgFRAGMENT since its not used anywhere else.

./Simulator/Objects/material.cxx
./Simulator/Objects/material.hxx
  Made fgMATERIAL and fgMATERIAL_MGR bona fide classes with private
  data members - that should keep the rabble happy :)

./Simulator/Scenery/tilemgr.cxx
  In viewable() delay evaluation of eye[0] and eye[1] in until they're
  actually needed.
  Change to fgTileMgrRender() to call fgMATERIAL_MGR::render_fragments()
  method.

./Include/fg_stl_config.h
./Include/auto_ptr.hxx
  Added support for g++ 2.7.
  Further changes to other files are forthcoming.

Brief summary of changes required for g++ 2.7.
  operator->() not supported by iterators: use (*i).x instead of i->x
  default template arguments not supported,
  <functional> doesn't have mem_fun_ref() needed by callbacks.
  some std include files have different names.
  template member functions not supported.
1998-09-10 19:07:09 +00:00
curt
b318fec021 Updates from Bernie Bright. 1998-09-08 21:40:42 +00:00
curt
a5e70b27d8 Fixed a serious bug caused by not-quite-correct comment/white space eating
which resulted in mismatched glBegin() glEnd() pairs, incorrect display lists,
and ugly display artifacts.
1998-09-03 21:27:03 +00:00
curt
747bc7c6b4 Changes contributed by Bernie Bright <bbright@c031.aone.net.au>
- The new classes in libmisc.tgz define a stream interface into zlib.
   I've put these in a new directory, Lib/Misc.  Feel free to rename it
   to something more appropriate.  However you'll have to change the
   include directives in all the other files.  Additionally you'll have
   add the library to Lib/Makefile.am and Simulator/Main/Makefile.am.

   The StopWatch class in Lib/Misc requires a HAVE_GETRUSAGE autoconf
   test so I've included the required changes in config.tgz.

   There are a fair few changes to Simulator/Objects as I've moved
   things around.  Loading tiles is quicker but thats not where the delay
   is.  Tile loading takes a few tenths of a second per file on a P200
   but it seems to be the post-processing that leads to a noticeable
   blip in framerate.  I suppose its time to start profiling to see where
   the delays are.

   I've included a brief description of each archives contents.

Lib/Misc/
  zfstream.cxx
  zfstream.hxx
    C++ stream interface into zlib.
    Taken from zlib-1.1.3/contrib/iostream/.
    Minor mods for STL compatibility.
    There's no copyright associated with these so I assume they're
    covered by zlib's.

  fgstream.cxx
  fgstream.hxx
    FlightGear input stream using gz_ifstream.  Tries to open the
    given filename.  If that fails then filename is examined and a
    ".gz" suffix is removed or appended and that file is opened.

  stopwatch.hxx
    A simple timer for benchmarking.  Not used in production code.
    Taken from the Blitz++ project.  Covered by GPL.

  strutils.cxx
  strutils.hxx
    Some simple string manipulation routines.

Simulator/Airports/
  Load airports database using fgstream.
  Changed fgAIRPORTS to use set<> instead of map<>.
  Added bool fgAIRPORTS::search() as a neater way doing the lookup.
  Returns true if found.

Simulator/Astro/
  Modified fgStarsInit() to load stars database using fgstream.

Simulator/Objects/
  Modified fgObjLoad() to use fgstream.
  Modified fgMATERIAL_MGR::load_lib() to use fgstream.
  Many changes to fgMATERIAL.
  Some changes to fgFRAGMENT but I forget what!
1998-09-01 19:02:53 +00:00
curt
283a23159a Contributions from Bernie Bright <bbright@c031.aone.net.au>
- use strings for fg_root and airport_id and added methods to return
  them as strings,
- inlined all access methods,
- made the parsing functions private methods,
- deleted some unused functions.
- propogated some of these changes out a bit further.
1998-08-27 17:01:55 +00:00
curt
9d608dd593 Shuffled $FG_ROOT file layout. 1998-08-25 20:53:24 +00:00
curt
2f7b36a4af Moved from ../Scenery 1998-08-25 16:51:22 +00:00