curt
a631bd2e55
Add a key mapping (F3) for taking a screen snap shot.
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Keep track of and free index arrays that are fed to ssg.
Ssg branch deletion memory leak work around.
1999-10-26 03:45:33 +00:00
curt
da3271e103
Simplify ssg branch deletion code. Saying we were doing it the
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round-a-bout hard way would be an understatement.
1999-10-06 20:59:52 +00:00
curt
5d9577f806
Remove ssg kids in a an attepmpt to fix one memory leak. We think the
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remaining leak is ssg's fault.
1999-10-01 20:36:16 +00:00
curt
87e3a7decb
Tweaked some log messages.
1999-09-01 18:52:31 +00:00
curt
58a8b0d103
Minor tweaks.
1999-08-14 22:07:35 +00:00
curt
243b73c10b
Moving towards increased dependence on ssg.
1999-08-07 18:27:29 +00:00
curt
44400cdff8
Fix a small tile cache bug.
1999-07-31 04:59:28 +00:00
curt
8d58f64257
Fixed a tile caching bug. When I was freeing tiles to make room in the
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cache, I was only checking currently visible tiles, rather than checking
all the cache entries.
1999-07-25 01:52:36 +00:00
curt
e5a87cf9fa
(Hopefully) fixed bug which caused corrupt entries to be loaded into the
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scene graph when a tile shift occured while the tile load queue was not
empty.
1999-07-04 07:37:30 +00:00
curt
39b3602dce
Ssg tweaks.
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Better handling of missing tiles.
Added a range selector so we can completely ignore tiles that are beyond
our visibility range.
Added a routine to prep the ssg nodes before rendering by updating the
transform and range selector values.
1999-06-30 00:28:20 +00:00
curt
0ae48876a7
More ssg tweaks.
1999-06-29 14:57:00 +00:00
Tim Moore
c90db01dc8
source tree reorganization prior to flightgear 0.7
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SimGear and TerraGear appear to have been split off at this time.
2009-09-14 14:26:20 +02:00